==Tales of Phantasia Walkthrough V 2.01== ==Luke Drelick (ldrelick@acsu.buffalo.edu)== "The evil of this world exists only in the hearts of men..." -Edward D. Morrison [Intro] Tales of Phantasia is an RPG released by Namco early 1996 for the Super Famicom and December of 1998 for the Sony PlayStation. Unfortunately, it never reached the States. Sad thing, because, Tales of Phantasia sported a number of unique innovations that set it apart from most other RPG's. First off, the game was the largest game during its time, weighing in at roughly 48 megabits. Second off, was the fact that 16 of these 48 megabits were devoted to voice. Characters speak some of their dialogue in key scenes, and there's even a whole vocalized theme song! Professional actors were used to breathe life into the main characters. Finally, the game sported a unique, and interactive, combat system. Since the game was fairly short on in depth documentation, I've decided to write this walkthrough to aid you, the non Japanese speaker. Tales of Phantasia should be available from most importers who still carry SFC games in stock, and the game has been re-released on PlayStation with a number of different changes. [Notice] If anybody has any other items, weapons, armor, or things I left out of the walkthrough, please email me at ldrelick@acsu.buffalo.edu right away, and tell me what I'm missing! Thanks! [Thanks] Thanks to Cless, Sean Daugherty, R. Johnson, Mike Gregerson, Alex M. Lazara, Ska. [Characters] Cless Alvein - Fighter - The lead character of the game. A young boy, who, while out hunting, gets thrown into a remarkable turn of events. He is fairly shy, and adept with a sword. He has spiky blond hair, wears a red bandanna, and a grey suit of armor. Chester Berkright - Archer - Chester is Cless' best friend. He eagerly joins Cless to go off hunting at the beginning of the game. Later, he'll rejoin with Cless. He has blue hair, carries a bow with him, and has a green shirt. Mint Adnade - Healer - A young woman Cless rescues from a dungeon cell. She'll come in handy, as she'll eventually develop into a powerful healer. She has dirty blond hair, wears a white hat and a large white robe, and carries a rod. Arche Klaine - Magic User - A half-elf with the power of fierce black magic. She has short pink hair, wears a white shirt and has big pink parachute pants. She rides around on a broom. Klarth M. Lester - Summoner - A wise man who knows much about the history of Dhaos, and has the power to summon powerful monsters to do his bidding. He covers his hair with a pointy blue hat, and carries around a book with him to attack. [Starting Up] When you turn the game on, you'll see a line quoted from Edward D. Morrison, and then the intro begins. The intro shows scenes from the game over a vocalized theme song. You can skip the intro, which will take you to the title screen. At the title screen, you can select whether or not you want a new game, to continue a game, or utilize the sound player. The sound player will allow you to hear any of the music and SFX in the game, and features a variety of different DSP modes, equalizers, pitch adjustments, giving you full control over the aural experience. [World Map] The World Map is a classic Mode-7 style map. It resembles the overworld of Final Fantasy 6. Your character is in the middle of the screen, a map of the immediate surroundings is in the lower right, and surrounding you are mountains, cliffs, forests, villages, oceans, and the like. Moving around on the map is pretty basic. Use the directional keys to move your character around, the X key to open up your Status screen, and the Start key to turn the small map in the lower right on or off. [Area Map] When you enter a town, dungeon, etc. from the World Map, you'll come to the Area Map, a map of your immediate surrounding, presented in a much larger form than the world map. Controls in this area are similar, but once you get Jet Boots, you can press B to dash, and you can talk and interact with objects by pressing A. [Flying the Metal Birds] When you get the Wing Pack from Harrison, you can fly on the Metal Birds. Press A on the World Map to activate the Wing Pack, and you'll take to the skies. Press A to move forward with the birds, B to land on the ground (you can't land on water), Up to ascend, Down to descend, and Left and Right to turn around. [Status Screen] After pressing X, you'll get to the Status Screen. This screen allows you to modify your character's battle tactics, use items, or magic, keeps track of each character's status, and gives other assorted info. At the top of the screen, you can see all the commands you're able to use. In the middle, you'll see the character's LV, HP, MP, EXP, and EXP needed to gain a level. At the bottom, you see the Play Time (Pureitaimu), how long you've been playing for, the Encounter (Enkaunt), the number of battles you partook in, the Gald (Garudo), the amount of money you possess, and the Food (Fuudo), the number of foodstuffs you have. The commands you can use are as follows... Technique (Tokugi) - Allows you to equip and/or modify your character's techniques Item (Aitemu) - Allows you to use an item Lineup (Tairetsu) - Change the lineup of your party members Custom (Kasutamu) - Allows you to configure the game Equip (Soubi) - The screen for equipping items Tactics (Sakusen) - Change the AI mode a character is presently following Status (Suteetasu) - Shows the character's current status Save (Seebu) - Allows you to save your game Once you select the Technique command, you'll select who's techniques you want to equip and/or modify. Use the arrow keys to select the slot you want to put your technique in. You get 2 long range technique slots, and 2 short range technique slots. At the top, you're able to select from Decide (Kettei) or Cancel (Modo ni modosu). If you've selected a magic user, using A will allow you to use certain magic spells. With the Item command, you're able to scroll through a list of items, use the items, or sort the items. Use A to decide which items to use, or which sort you want to use. Using L or R will allow you to page your item list up and down, which is a good thing, because you can have up to 120 item spots in your inventory :) Pressing up will allow you to go to the sorting menu, and pressing up again will allow you to view your rare items (Kichouhin wo Miru). The Lineup command allows you to change the order of your party members, and select how close/far apart you want them to be when on the battlefield. The Custom command allows you to customize a number of aspects of the game. They are as follows... Message Speed (Messeejisupiido) - Allows you to change the speed the window text scrolls past Key Customize (Kiikasutomaizu) - Allows you to change what each of the buttons do Sound Mode (Saundo shutsuryoku) - Allows you to select between Mono, Stereo, or Surround sound Encounter Affirm (Enkaunto kakunin) - ??? Targeting (Targeting) - Allows for you to select either Auto, Semi Auto, or Manual targeting mode. Voice Techniques (Voice Tokugi) - Turns the voices characters say when using techniques either on or off. Voice Accessory (Voice Sonota) - Turns the voices characters say when using accessories either on or off. And, after you scroll down all the way, you can get to a spot where you can change the color of the text windows (Mikata uindoukaraa), and the enemy windows (Teki uindoukaraa). Once you select the Equip command, you can choose to equip a number of weapons, armor, and items, for any character, to any of several positions. Using the Up and Down keys, you can select a spot where you want to equip an item, and using the Left and Right keys, you can instantly choose another character to begin the equipping process with. There are 3 commands at the top of the screen. They are Equip (Soubi), Remove (Hazana), and Optimum (Saiteki). Once you select Equip, you can equip in the following spots... Weapon (Buki) - The slot where the Weapons go Body (Karada) - The slot where Armor goes Shield (Tate) - The slot where Shields go Head (Atama) - The slot where Helmets go Arm (Ude) - The slot where Armwear goes Accessory 1 (Sonoda 1) - The slot where an accessory goes Accessory 2 (Sonoda 2) - The slot where an accessory goes Once you select the Tactics command, you're able to change the AI for all the characters you don't control in battle. Cless doesn't have any AI. The AI modes are as follows... ??? Once you select the Status command, you'll select who's status you want to see. Then, a screen pops up, showing everything for the character. By pressing A, you'll be able to change the name of the character, by pressing B, you'll be able to leave the status screen. For certain characters, you're able to see all their Techniques if you press Down on the control pad at the status screen. Pressing left or right at the status screen will allow you to see the status of another character, without having to leave the screen. The Status for a character appears like this... Name = Last - The character's first and last name Class - The character's class LV - The character's present Level HP - The character's HP, followed by their maximum HP TP - The character's TP, followed by their maximum TP EXP - The character's EXP FOR NEXT (Atoikutsu) - How much EXP is needed for the character to raise their level STR - The character's Strength CON - The character's Constitution AGL - The character's Agility LUC - The character's Luck Weapon (Kougeki) -Attack (Kiri) - Power of the weapon the character is holding -Sharpness (Tsuki) - The sharpness of the weapon Defense (Bougyo) - The defense of the armor the character is wearing Agility (Meichuu) - How fast the piece of equipment is to react Guts (Kaihi) - Increases the chance of a character defending a blow And, on the other side... Weapon (Buki) - Shows which weapon the character has equipped Body (Karada) - Shows what the character is wearing Shield (Tate) - Shows the shield the character is equipped with Head (Atama) - Shows the character's headgear Arm (Ude) - Shows the character's armwear Accessory 1 (Sonoda 1) - Shows the character's first accessory Accessory 2 (Sonoda 2) - Shows the character's second accessory The Save screen is pretty basic. You're able to choose 1 of 3 slots to store your game data in. Note that only on the World Map or at specific energy fields the Save function is allowed. When it's not allowed, the Save function will appear in grey. Use A to select the slot you want to save your game in, and B to get back to the main Status Screen. [Enhanced Linear Motion Battle Description] Tales of Phantasia uses an innovative new battle system, far different from most other RPG's. It's dubbed "Enhanced Linear Motion Battle". When the battle begins, your characters will be in the middle of the screen, surrounded by enemies on either the left, right, or both sides (if the enemies are attacking from both sides or the left, the game will warn you). The battlefield is multiscrolling in either direction. The other party members will also be in battle, moving around, casting spells, attacking, etc. One of the primary flaws with the Enhanced Linear Motion Battle system is that you can only have direct control of Cless, the lead character. To attack, you must target the enemy who you want to attack, and then attack with the A button. If you don't target an enemy, Cless will run to the nearest enemy to attack. After attacking, Cless will run back to his original position. You can open up a menu to change your other character's AI, use magic, or items. If you want to run away, hold down "L" or "R", depending in the direction you want to go in. When you reach the edge of the battlefield, still hold the button, and a timer will appear. This timer will show you the time you have left before you're able to escape. Of course, the timer will go slower if you're fighting strong monsters. The controls are as follows... D-Pad - Move Cless to the left or right A - Target and attack nearest enemy Up + A - Attack nearest enemy with a lunge B - Used to attack with the technique in your first slot Up + B - Used to attack with the technique in your second slot X - Open up menu Y - Keep pressing Y to change targets L, R - Used to run away And, here is the Menu commands (from left to right)... Magic (Jumon) - Open a list of magic up for characters able to use magic Tactics (Sakusen) - Change the AI mode a character is presently following Order (Irabikae) - Change the lineup of your party members Item (Aitemu) - Use an item from your inventory [Item List] Apple Gummy - A jelly that restores HP by 30% Lemon Gummy - A jelly that restores HP by 60% Orange Gummy - A jelly that restores TP by 30% Pine Gummy - A jelly that restores TP by 60% Mixed Gummy - A jelly that restores both HP and TP by 30% Miracle Gummy - A jelly that restores both HP and TP by 60% Elixir - Restores both HP and TP to full Panacea Bottle - A mystic potion that cures status changes Recure Bottle - A mystic potion that will cure all status changes but Stone Life Bottle - Restores the will to fight for one character Holy Bottle - Limits encounter rates for a brief period Dark Bottle - Increases encounter rates for a brief period Rune Bottle - Allows you to identify unknown items Flare Bottle - Raises your offense 30% in battle but lowers your defense 30% Charm Bottle - Use in stores for a 30% decrease in store prices. Sage - A leaf that increases HP by 5% Red Sage - A leaf that increases HP by 10% Savory - A leaf that increases TP by 5% Red Savory - A leaf that increases TP by 10% Lavendar - Increases one character's Strength by 1 Red Lavendar - Increases one character's Strength by 2 Velbain - Increases one character's Agility by 1 Red Velbain - Increases one character's Agility by 2 Spectacles - Allows you to see enemies' HP and TP in battle Hourglass - Momentarily stops time in a battle Chronoglass - Stops time in battle longer than an Hourglass does Aerocake - Use in battle for a strong explosion attack on the opponents Basilisk's Scale - Fills one's HP to maximum (can't be used in battle) Miracle Charm - Ukiyoe - Portrait of the Ninja Town's emperor Ivory - I believe these can be traded for Mah Jongg Pieces somewhere Mah Jongg Pieces - Use in battle to make Mah Jongg chips fall on enemies [Special Item List] Lace Ruby - An item that allows you access into the Underground Temple's deepest lairs Morrison's Book - The book Morrison gives you telling you about your destiny Kowaretamemi (Broken Sprout) - A small piece of Yggdrasil Element Orb - What the Sylphs give you to attempt to recover Yggdrasil Demitel Key - The key to unlocking rooms in Demitel's Manor Kyokashou (Pass) - A pass to the Morla Gallery Emblem - This emblem allows you access to Ymir Lake Food Sack S - Allows you to hold 200 Food Food Sack M - Allows you to hold 2000 Food Food Sack L - Allows you to hold 20000 Food Shouhaijou (Letter of Inquiry) - A letter from Runeglom for Edward Kowaretamebian (Broken Bracelet) - Yougan (Prophecy) Key - Allows you access to the inner depths of the Volcano Trump - A card that allows you to explore the Abyss of Thor fully Fushigi na ta Kagami (Mysterious Mirror) - Allows you to see the truth in Dhaos' castle Wing Pack - Enables you to fly on the Metal Birds Combo Command - Allows you to input spell commands with Street Fighter style button motions [Food List] Bread Roll - Food up 10 Cheese - Food up 20 Creamy Cheese - Food up 400 Beef - Food up 80 Apple - Food up 60 Steak - Food up 260 Roast - Food up 120 Butter - Food up 150 Seafood - Food up 300 Hot Dog (Toro) - Food up 2000 Vegetable - Food up 220 Dragon Steak - Food up 2000 White Radish (Daikon) - Food up 100 Milky Roast - Food up 1000 Hamburger - Food up 200 Juicy Beef - Food up 700 Tender Roast - Food up 1000 Kombo - Food up 2 Great Apple - Food up 1000 Big Hot Dog (Ootoro) - Food up 2000 Green Butter (Macchauirou) - Food up 2000 Japanese Soup (Miso) - Food up 1000 Soy Patty (Konnyaku) - Food up 60 [Weapons List] Long Sword - Knight's Saber - Saber - Attack 8, Sharpness 5, Sword Rapier - Attack, Sharpness 2, Agility 9, Sword Fine Saber - Attack 25, Sharpness 18, Sword Veldan - Attack 9, Sharpness 28, Agility 22, Sword War Rune Sword - Attack 50, Sharpness 50, Agility 3, Sword Fame Face - Attack 108, Sharpness 60, Agility 15, Property Water, Sword Slayer Sword - Attack 200, Sharpness 200, Agility 30, Property Earth, Sword Damascus Sword - Attack 350, Sharpness 315, Agility 5, Sword Sinclair - Attack 424, Shharpness 220, Sword Laser Blade - Attack 850, Sharpness 650, Property Thunder, Sword Destroyer - Attack 630, Sharpness 290, Agility 10, Sword Ice Coffin - Attack 595, Sharpness 580, Agility 10, Defense 5, Property Water, Sword Holy Sword - Attack 480, Sharpness 480, Agility 30, Property Lightning, Sword Sent Rapier - Muramasa - Attack 910, Sharpness 780, Agility, 100 Defense 5, Property Earth, Sword Vorpal Sword - Attack 900, Sharpness 900, Agility 10, Property Water, Sword Flameverge - Attack 900, Sharpness 900, Agility 10, Property Fire, Sword Eternal Sword - Attack 910, Sharpness 910, Agility 10 Excalibur - Battle Axe - Attack 35, Sharpness 10, Agility 2, Axe Crescent Axe - Attack 65, Agility 10, Axe Strike Axe - Attack 140, Sharpness 10, Agility 20, Axe Hard Cleaver - Attack 500, Sharpness 100, Agility 10, Axe Bahamut's Tail - Corsesca - Attack 50, Sharpness 106, Spear Halberd - Attack 105, Sharpness 105, Agility 5, Spear Crishmald - Attack 8, Sharpness 26, Agility 25, Spear Baldish - Attack 115, Sharpness 15, Agility 25, Spear Gungnir - Attack 96, Sharpness 102, Defense 1, Agility 5, Guts 5, Spear Mech Halbred - Attack 200, Sharpness 210, Agility 6, Spear Sudden Grave - Attack 210, Sharpness 424, Spear Naginata - Attack 600, Sharpness 900, Hit Rate 60, Spear Gem Rod - Attack 15, Agility 10, Wand Ruby Wand - Attack 30, Agility 10, Wand Rune Staff - Attack 85, Agility 10, Property Dark, Wand Holy Staff - Attack 180, Agility 10, Property Thunder, Wand Star Mace - Attack 330, Agility 10 BC Rod - Attack 420, Agility 10, Wand Misty Broom - Attack 100, Agility 10, Broom Magic Broom - Attack 200, Agility 10, Broom Sylphie Broom - Atack 380, Agility 10, Property Wind, Broom Dekibranch - Attack 500, Agility 10, Broom Star Broom - Attack 650, Agility 10, Broom Necronomicon - Attack 20, Agility 10, Book Arrownings - Attack 60, Agility 1, Book Seranofragmen - Attack 60, Agility 30, Book Raybarionis - Attack 70, Agility 10, Book Porno Book - Attack 3, Agility 10, Book Aquadingen - Attack 120, Agility 10, Book Garlfragmen - Attack 350, Agility 10, Book Mistsevensan - Attack 500, Agility 10, Book Misarequiem - Attack 500, Agility 60, Book True Magic - Attack 700, Agilit 50, Guts 30, Book Self Bow S - Attack 8, Agility 10, Bow Self Bow L - Attack 20, Agility 10, Bow Composite Bow - Attack 500, Agility 10, Bow Aqua Spread - Attack 800, Agility 50, Property Water, Bow Crescent Arrow - Attack 1320, Sharpness 180, Agility 10, Property Thunder, Bow Elven Bow - Attack 1590, Agility 200, Bow Galespread - Attack 800, Agility 50, Property Wind, Bow Soulsteel - Attack 1700, Agility 60, Property Dark, Bow Unicorn Horn - Attack 135, Agility 10, Defense 12, Horn [Armor List] Leather Armor - Defense 2, Body Chain Mail - Defense 4, Body Ring Mail - Defense 7, Body Sprint Mail - Defense 9, Body Breastplate - Defense 13, Body Mithril Mesh - Defense 18, Protection against Thunder, Body Mithril Plate - Defense 28, Protection against Thunder, Body Lair Plate - Defense 38, Protection against Fire, Body Black Suit - Defense 50, Agility 15, Guts 15, Protection against All, Body Reflex Armor - Defense 35, Protection against Wind, Water, Fire, Dark, Body Silver Plate - Defense 37, Body Mam Bane - Defense 60, Protection against All, Body Leather Helm - Defense 1, Head Iron Seret - Defense 3, Head Cross Helm - Defense 18, Head Lair Helm - Defense 20, Protection against Earth, Head Dual Helm - Defense 19, Head Star Helm - Defense 16, Head Leather Glove - Defense 1, Arm Mithril Glove - Defense 10, Arm Lair Gauntlet - Defense 15, Protection against Earth, Arm Pretty Mitton - Defense 15, Arm Wood Shield - Guts 30, Shield Round Shield - Guts 40, Shield Kite Shield - Guts 60, Shield Feat Shield - Guts 70, Shield Ring Shield - Defense 20, Guts 100, Shield Lair Shield - Defense 15, Guts 100, Protection against Water, Shield Star Shield - Defense 23, Guts 100 Amber Cloak - Defense 6, Guts 20, Body Silver Cloak - Defense 12, Guts 25, Body Holy Cloak - Defense 25, Protection against Sky, Body Star Cloak - Defense 55, Protection against Water, Dark, Body Ankh Beret - Defense 3, Guts 5, Head Land Beret - Defense 5, Guts 5, Head Star Beret - Defense 16, Head Ribbon - Blue Ribbon - Defense 5, Guts 5, Head Pretty Ribbon - Defense 18, Guts 20 [Accessory List] Mant - Increases Defense Leather Mant - Increases Defense Thieves Mant - Increases Guts Elven Mant - Increases both Defense and Guts Jet Boots - Allows you to dash by holding B on the Area Map screen Elven Boots - Increases Defense Reverse Doll - Protects you from certain status ailments Rabbit Symbol - Raises Luck by 10% Talisman - Raises Strength by 5% Blue Talisman - Raises Defense by 10% White Mist - Raises Agility by 30% Magic Mist - Raises Agility by 50% Opal - Slightly increases Defense Element Orb - Ruby - Strength up 50 Gauntlet - Raises Strength by 5 and Defense by 4 Black Onyx - Raises Maximum HP by 30% Garnet - Protects against Fire Pickles Stone - Allows user to cast Tractor Beam Aqua Mant - Water defense up 30% Flare Mant - Fire defense up 30% Turquoise - Sorcerer's Ring - Use the A button to shoot an energy wave that can activate certain switches Regist Ring - Holy Symbol - Restores 5% of your HP every so often in battle Feat Symbol - Raises strength by 10% Mystic Symbol - Silver Cape - Protects against Fire Poison Check - Lowers the chance of the wearer acquiring Poison Paralyze Check - Lowers the chance of the wearer acquiring Paralysis Piyohan - Moon Stone - Topaz - Raises chance for a critical hit Emerald Ring - Diamond - Boosts all stats for Klarth Sardonyx - Mental Ring - Strength and guts up by 5% Fairy Ring - Decreases TP usage for one party member Iron Boots - Increased defense Persia Boots - Much stronger than the Iron Boots Princess Cape - Good increase in stats Moon Crystal - Maximum TP up 30% Earring - Large stat boost for Mint Magic Pouch - Delis Emblem - Needed to make it past a certain area in Dhaos's Castle. [Skill List] Majinken - A long range attack that hurls a wave of fire horizontally across the screen Hiinrenkyaku - A 3 hit attack, the first 2 attacks are weak, but the third attack is strong Shuosouraizan - A long range attack that allows you to jump in the air, and fire a large electric bolt at an enemy Akisazame - A short range, rapid sword strike Kogahazan - A short range, 2 hit attack Juushourai - Increasues defense for a brief time Hououtenku - Phoenix fire attack Shugohoujin - An energy field surrounds the player that damages nearby enemies Shuukihou - Heals Cless slightly Koushuu - Shishisenkou - Dragon plows through enemies in a straight line Senkuuretsuha - Throws a wall of fire onto the ground Gurenken - Throws a sword of fire at the opponents Goushourai - Raises attack power slightly Jigenzan - Powerful bombing attack Kuukanshouuteni - A downward slash on the enemy Kokuusouhazan - Huge projectile missle sword Majinhienkyaku - Dashing kick attack (Ougi) Majinsenshitsuha - Dashing short range, rapid sword strike (Ougi) Houousenshitsuha - Flying phoenix attack into rapid sword strike (Ougi) Shuusouhienkyaku - A kicking attack into thunderstrike (Ougi) Shishihienkyaku - A kicking attack into the dragon of fire (Ougi) Majinsenkuuha - A missile sword launche followed by a fire strike (Ougi) Hououtenshoukyaku - Flying phoenix into a kick attack (Ougi) Shuusousenshitsuha - Jikuusouhazan - A powerful bombing attack followed by a missle sword projectile (Ougi) Tenisouhazan - A downward slash on the enemy followed by a powerful missle sword (Ougi) You get Ougis by using each of the skills they're associated with 100 times (You'll see the amount you built up the spells when you try to access an Ougi from the Skills screen) [Spell List for Mint] First Aid - A small curing spell Pikohan - A hammer will fly up in the air, and if it lands on the enemy's head, the enemy will become stunned for a few seconds Deep Mist - A thick fog that will sometimes confuse enemies Delay - Slows down enemies Cure - A medium curing spell Acid Rain - Lowers enemies' defense Antidote - Recovery from poison Haste - Speeds up party members' attacking Silence - Mutes enemies Dispel - Removes spell casting abilities from enemies Barrier - A protective barrier for the party members Nurse - Heals all the party at once Valkyrie - Raises the offense of all the party members Pikopiyohan - A giant version of Pikhoan that attempts to stun all enemies Recover - Strong healing spell for everybody Raise Dead - Raises dead party members [Spell List for Arche] Lightning - A bolt of lightning hits enemies Storm - Heavy wind storm Grave - Rocks erupt from the ground to strike enemies Ice Tornado - A weak tornado of ice attacks enemies Eruption - A small explosion attack Tractor Beam - A beam that lifts opponents off the ground and drops them Thunder Blade - A lightning spell that damages all opponents Stone Wall - Attack with the power of stone Fire Wall - A wall of fire emerges around enemies Ray - Beams of light rain down from the Heavens on opponents Distortion - A spell that sucks some enemies into a void Indignation - Powerful thunder spell Fire Storm - A storm of fire crunches the enemies God Breath - A strong ice spell that freezes opponents Flare Tornado - A powerful tornado of fire that burns enemies Explode - Strongest fire spell for Arche Death Cloud - A black hole will come and try to suck up one enemy Meteo Storm - The strongest attack spell for Arche, which summons meteors to crush enemies [Summon List] Sylph - Summons the Sylphs to do damage to a single enemy Gnome - Summons the missile power of the Gnome to damage all Ifrit - Summons the fire demon, Ifrit, to rage against the whole screen Undine - Summons Undine to attack with her water blast in a straight line Maxwell - Summons the demon of darkness to shoot multiple bouncing balls at enemies Luna - Summons the Moon Goddess to rain light on the enemies Volt - Summons Volt, who bounces around the screen electrocuting enemies Asuka - Summons a bird to shoot gusts of energy at opponents Origin - Summons Origin, the strongest summon spell, to attack the enemies with holy energy Chamelion - [Transformation List] Using the Rune Bottle on certain items you get will allow you change them into different, usually stronger items. This chart shows you what items you can use a Rune Bottle on to get a new item. Apple Gummy -> Lemon Gummy Orange Gummy -> Pine Gummy Lemon Gummy -> Pine Gummy Pine Gummy -> Lemon Gummy Mix Gummy -> Miracle Gummy Miracle Gummy -> Mix Gummy Sage -> Red Sage Red Sage -> Sage Savory -> Red Savory Red Savory -> Savory Lavendar -> Red Lavendar Red Lavendar -> Lavendar Velbane -> Red Velbane Red Velbane -> Velbane Hourglass -> Chronoglass Chronoglass -> Hourglass Talisman -> Blue Talisman Blue Talisman -> Talisman White Mist -> Magic Mist Magic Mist -> White Mist Charm Bottle -> Miracle Charm Roll Bread -> Hamburger Apple -> Great Apple Cheese -> Creamy Cheese Steak -> Dragon Steak Beef -> Juicy Beef Roast -> Tender Roast Emerald Ring -> Fairy Ring Iron Boots -> Persia Boots Aqua Mant -> Flare Mant Flare Mant -> Aqua Mant Protect Ring -> Force Ring Force Ring -> Reflect Ring Silver Cape -> Princess Cape Fire Ring -> Ice Ring Ice Ring -> Fire Ring [Status Portrait Stars] [Controller Pad Combinations] [Walkthrough] What follows is a complete walkthrough for Tales of Phantasia, including the secret areas, items and enemy lists, and small plot summaries. [000 - Name Selecting] Items - N/A Shops - N/A Enemies - N/A Bosses - N/A After choosing a new game from the title screen, you then have to give your character a first name. The default first name is "Cless", though you're able to select a random name. Input the name you want, and then, when you're done, select Decide (Kettei) from the screen. The game will then ask you if the name you selected is OK. If you say it's OK, the game will officially start. [001 - Intro] Items - N/A Shops - N/A Enemies - N/A Bosses - N/A -After entering in your name, you'll see a bunch of guys battling an evil villain, with an unknown name. They argue with the villain, and tell him, the so called "God of War" to begone. -Then, you see the same group of people, standing in front of a strange symbol. They hold up an amulet to seal the God of War away. After a bunch of interesting special effects, the God of War has been sealed inside the pendant. -The screen fades out, and you see a light flying through a bunch of grey clouds at a blistering pace. The game's credits accompany this. You can skip this screen if you wish. -Now, you see the game's protagonist, Cless, conversing with his father at a training camp. He approaches his father, Miguel, and asks him how he's doing. Miguel says he's doing OK, and to tell your mother he'll be home soon. Then, he says to Cless that he better not lose his special Pendant. Cless says he'll be careful with it. His father says that the Pendant was handed down to him through the ages. -You then see Chester, Cless's best friend, leaving his house. He bodes his farewell to his sister, Amy. Amy tells him to be careful. Chester calls Cless, telling him to come on! Miguel then tells Cless that Chester wants to hang out with him. Cless tells Miguel that Chester and him are planning on going hunting. Miguel says that's OK and that Cless should be very careful with the Pendant. Cless understands. Then, your father tells you to take your time if you want a successful hunt. Cless then tells his mom, Maria, that he's going to hang out with Chester, and she tells him to take care. Cless tells his mom not to worry, since he's a sword fighter, and Chester's a skilled archer. His mom feels relieved, and gives the 2 an Apple Gummy. Then, Chester joins up, and you now have control over your characters for the first time. [002 - Tortoise Village] Items - N/A Shops - Inn (10 Gald) Enemies - N/A Boss - N/A -You can wander around the village, now. -The weapon shop won't sell you any weapons. -There's a church here, lots of people to talk to, and an inn to relax at. -When you're finished exploring, leave the village. -The elder, Tristan, will call you. He'll ask you where you're going. Chester responds that he's going to the South Forest for hunting purposes. The elder gives the OK on that. -Leave the village, now, and fight on the World Map to raise your level and familiar yourself with the game's battle system. Level 3 is a good level to take the forest at. Stay at the Tortoise Inn when you're finished raising levels. Note that at Level 2, Cless gets the "Majinken" technique. -You can move around on the World Map, but most of the other places are blocked off for now. Head to the forest in the valley south of Tortoise. [003 - South Forest] Items - Life Bottle Shops - N/A Enemies - G. Bee, Bugbear, Owl Boss - Boar x1, Boar Child x3 -Immediately after getting to the forest, Chester spots a boar. The boar sweats, then takes off. The hunt is on! -Search for the Life Bottle in the forest. -Southeast of where you found the Life Bottle, you'll spot the boar again. The boar runs off, once more, though. -Moving further along, you'll see a destroyed tree. Chester leaves, to fulfill the hunt, and Cless gazes at the tree. A spirit appears in front of the tree and tells how the tree is injured and needs curing. The spirit then disappears. Chester comes back and wonders what happened. Then, the boar appears. It rushes into Cless, and the boss battle begins! -As soon as the battle starts, the boar will rush at you. Be quick to the attack. The Boar utilizes a hit and run tactic. When he's far away from you, blast him with Majinken. Ignore the cubs for now, and devote all your energy to blasting away the Boar. When you're done, you'll get 10 Exp. and 60 Gald. -Cless and Chester boast to each other about their successful hunt. Then, the village's warning signal goes off. Hurry back to the village! [004 - Tortoise Village, Destroyed] Items - Knight's Saber Shops - N/A Enemies - N/A Boss - N/A -Tortoise has been attacked. Angry Chester runs off to find out if his family is still all right. -You see children, adults, and the like, lying on the ground, slaughtered. -Go near your house. You'll see your dad, on the ground, dead. Then, your mom leaves your house, stumbling, and falls down in front of you. Rain pours down. Your mom tells you that the village is no longer safe, and that you should head north to Euclid Town and live with your uncle, Orson. Then, she says how the attackers were after your Pendant. After that, she dies... Cless screams out her name, but alas, she is dead... -Cless goes to see Chester, sobbing over the body of his sister, Amy. Chester notes how the whole village has been slaughtered. He tells you to leave, and that he's in no position to go. You tell him you're heading up north, to Euclid. -As you leave Chester's house, your pendant glows. Cless wonders why the attackers wanted his Pendant so much. -Before you leave the destroyed Tortoise, go back to your house, and, on the top floor, take the Knight's Saber. -Leave the ruins of the village, and head north. You'll come to a mountain pass. [005 - Mountain Pass] Items - Life Bottle, Orange Gummy Shops - Nomad (Apple Gummy - 60 Gald, Orange Gummy - 200 Gald, Panacea Bottle - 105 Gald, Flare Bottle - 150 Gald) Enemies - G. Bee, Bugbear, Owl Boss - N/A -When you enter the Mountain Pass you'll see a man, turned into stone. You ponder to yourself why that happened. -A nomad is here, selling items. Purchase whatever you need here. -You can leave the valley, and continue to Euclid, if you head west of where the nomad and the stone man are located. But, if you hold the A button, you're able to push the stone man to the side, and head to the north. -Treasures and experience are to be found to the north. -Once you get the 2 treasures, leave to the west, and you'll come out on the other end of the Mountain Pass. [006 - Euclid Town And Castle] Items - N/A Shops - Nomad (Apple Gummy - 60 Gald, Orange Gummy - 200 Gald, Panacea Bottle - 105 Gald, Flare Bottle - 150 Gald) - Armor (Leather Armor - 120 Gald, Chain Mail - 400 Gald, Leather Helm - 600 Gald, Leather Glove - 150 Gald, Wood Shield - 50 Gald, Round Shield - 300 Gald, Jet Boots - 210 Gald) - Weapons (Long Sword - 140 Gald, Saber - 200 Gald, Rapier - 180 Gald, Self Bow S - 50 Gald, Self Bow L - 200 Gald) - Grocery (Bread Roll - 5 Gald, Cheese - 10 Gald, Beef - 40 Gald) - Inn (10 Gald) Enemies - N/A Boss - N/A -As you approach Euclid, you'll notice that the bridge to the northeast of the Town And Castle is down. -The guards won't let you enter the castle, but if you enter the town part of Euclid, Cless will say to himself how he needs to find his uncle. -A lot of talk around the town is about a juggling man in the central square. -In a house in the northwest of town, you'll meet with your uncle, Orson. Orson asks him about what happened in Tortoise Village, and Cless gives him the sorrowful news of what happened. Orson's wife, Jean, comforts Cless. -Go and talk to Orson again. He'll ask you if you want to stay the night. Do it. -That night, you find out that Orson set you up! Soldiers come to your room. Cless will curse, and they take him away. Orson apologizes to Cless for what happened... -Now, the game flashes to a screenshot of the ruined Tortoise Village. Chester is standing over Amy's grave, then he hears footsteps. He goes and hides behind a tree. -The soldiers take Cless to the inside of the castle. They speak to a guy who seems to be their leader, and then their leader removes the Pendant from Cless's chest. -Then, the leader walks past a mirror, and a ghost appears in it. Cless is shocked at what just occured. -The soldiers throw him in a cell. Cless screams out obscenities. Looks like you need to find a way out, now. [007 - Jail Cell] Items - Long Sword, Cheese, Apple Gummy, Wood Shield, Apple Gummy, 1000 Gald, Savory Shops - N/A Enemies - Bugbear, Orc Jelly Boss - Spend Devil x1, G. Slug x2 -Search the fissure in your jail cell. It's too small for you to fit inside. -Investigate it again, and you'll hear a voice call to you. It'll tell you it's the spirit inside your earring, and will tell you to return to the fissure. Investigate it a third time, and it will ask if you want to utilize the power of your earring. Do it, and the fissure will burst open, allowing you entry. -There's a corpse in the next room. Investigate it to find a Long Sword. Equip this sword, and you'll be able to pick the locks in the jail cells. -Search around, look for Cheese in the upper right corner of the jail. -Open the cell with the girl in it. Talk to her. You'll introduce yourself, and she'll introduce herself as Mint. She'll tell you she's looking for her mom. -You can't go all the way to the left in the jail, since Cless warns that someone might discover your attempted jailbreak. -Go to the sewer grate. Mint wants you two to jump down, into the sewer. Open the grate, and do it. -You'll have Mint's support from now on. -You'll see a strange magic field. Cless wonders what it is, and Mint tells him that it's a special field with which you can save your game on. -Investigate the sewers, get treasures, and find the second Save Point. -Save, then you'll approach a flying creature. The flying creature will then attack, and you have to fight the bosses, 1 Spend Devil, and 3 G. Slugs. -The Slugs won't pose much of a threat, but the Spend Devil has the ability to fly up in the air to avoid attacks. Attack the Spend Devil when it's near the ground, and take on the G. Slugs in the meantime. This battle shouldn't be difficult at all, as long as Mint has First Aid. -After the battle, you'll exit the sewer. You'll come to a forest. Then, a slug will attack Mint. Cless warns her, then he fends off the slug for her. He gets poisoned from fending off the slug, and then collapses. Meanwhile, footsteps are heard, and Mint runs and hides him... [008 - Morrison's House] Items - N/A Shops - Nomad (Apple Gummy - 60 Gald, Orange Gummy - 200 Gald, Panacea Bottle - 105 Gald, Flare Bottle - 150 Gald, Saber - 200 Gald, Rapier - 180 Gald, Self Bow S - 50 Gald, Self Bow L - 200 Gald Chain Mail - 900 Gald, Leather Glove - 150 Gald, Round Shield - 300 Gald, Rod - 10 Gald, Jet Boots - 210 Gald) Enemies - N/A Boss - N/A -Cless wakes up in a house. A man stands over his bed, introducing himself as Trinix D. Morrison. -Mint enters and asks you how you're feeling. You'll then get up out of bed to walk around. -Search around, explore your surroundings. -It seems like Morrison's daughter has the hots for you! :) -Go to leave, and you'll see an arrow fly at the tree nearby. -The person who shot that arrow is Chester! -Morrison sees Chester, and wonder if you and Chester know each other. Cless tells him how they're good friends. -It seems Morrison is familiar with Maria and Miguel. He heard what happened in Tortoise, and then provides you with his comforts. Mint looks sad when hearing about Cless's family, as she's reminded of her own... -Cless tells Morrison the story of his Pendant, and Morrison is astonished, yet frightened. -He leaves, and Cless, Mint, and Chester wonder about Morrison's odd behavior in the kitchen. -Then, a knock comes on the door. It's Tristan, elder of Tortoise! He made it out of Tortoise alive, too... He's an old friend of Morrison. Tristan tells you that he believes in you, and your earring, who helped you get out of the jail, will tell you the same sooting words... -Now, leave Morrison's House, and enter the cave to the east. [009 Underground Temple] Items - Apple Gummy, Protect Ring, Spectacles, Hourglass, Chain Mail, Rune Bottle Cheese, Orange Gummy, Cheese, Panacea Bottle, Creamy Cheese, Chain Mail, Sage, Mix Gummy, Lace Ruby Shops - N/A Enemies - G. Slug, Bugbear, Living Dead, Ghoul, Skeleton Boss - Golem x1 -You'll meet Tristan soon after entering the cave. He tells you that Morrison is inside here. He wants you to go look for Morrison, and Cless complies. -He gives you the special technique, Majinhienkyaku, but for some reason, you're unable to equip it. -Go north, and you'll be in a temple-like area. -In each of the rooms of the long hallway, you can open up the coffins. From out of the coffins comes a Living Dead. Beating the Living Dead in each of the coffins will net you an item. From the left, the items are Protect Ring, Spectacles, Hourglass, Chain Mail, and Rune Bottle. -The middle door of the long hallway is locked. You'll come back here in a bit, but first, go down the stairway all the way in the right corner. -In the room with the horizontal line of statues, if you search the third statue, you'll click on a switch, and this switch will place 2 secret treasures in the room directly south of it. -Look around this area, for treasure, and other stuff. Eventually, you'll reach a Save Point, and a strange statue. Save, and investigate the statue. -The Golem will attack you from behind! Defeating the Golem is quite simple, though. Just pile on your techniques, while the other characters attack it. -Once the Golem dies, you can push the statue. Push it on the switch in the same room to open the stuck door. -Enter this door, and collect the Lace Ruby. This'll be your key to opening some more of this dungeon's doors. -Return to the room with all the doors and the coffins behind them. The big door, which is locked, will now open when you have the Lace Ruby in hand. -Step in the teleporter in the next room. You'll now be in a lava cavern with floating platforms. [010 Underground Temple Lava Caverns/Deeper In] Items - Reverse Doll, Creamy Cheese, Rabbit Symbol, Lavendar Shops - N/A Enemies - Ferocious, Living Dead, Ghoul, Skeleton Boss - Golem x2 -In here, get all the treasures, and search for a lever on the wall. Pulling this lever will stretch out one of the nearby floors, so you can release an otherwise unaccessible floating platform. -While riding this platform, the Lace Ruby will slip out of Cless's pocket. -After riding it, you'll be on a big floor, with a locked door, a special field that will give you brief levitation, and the Lace Ruby. -Get the Lace Ruby, but it'll slip again, and fall down into the bottom floor of the Lava Caverns. -Step on the levitation platform, then hustle to the basement (the stairs are over by the teleporter where you first entered the Lava Caverns). Float over the damaging floors and get the Lace Ruby. If you explore around the basement, you might find a Lavendar in a chest. -Use the Lace Ruby on the locked door over by the levitation platform, and enter. You'll come to a room with a Save Point. -Save, and head further north. 2 Golems will attack from both sides. -They haven't gotten any more difficult, so if you rush at the one attacking from the left, defeat it with your most powerful techs, then take care of the one on the right, they should be no problem. -You'll see Morrison, calling out to these knights... And Marce Whardol. Marce answers, then turns around. He's shocked to see Cless and crew. -Marce walks up to the strange coffin. Morrison says "Oh... God!", and Marce laughs. He puts Cless's pendant on the coffin, then the field surrounding it disappears, and all the surrounding orbs smash. -Chester wonders what's going on... Marce telss him that he's trying to revive the evil present in the coffin. -100 years ago, the Valhalla Knights sealed off this evil in a coffin. Cless's pendant was the key to opening this coffin. This evil is Dhaos. -Morrison tells how Dhaos is Marce's boss, then tells that it's up to you to stop Dhaos. -Cless and crew approach Marce's knights, and then an explosion occurs. -Dhaos appears, surrounded by 2 glowing orbs. Marce introduces himself to Dhaos. -Dhaos then proceeds to attack Marce. He shoots out an energy wave that destroys Marce's soldiers. Marce, Morrison, and your crew barely slide out of the way. -Marce asks what gives, then subsequently gets blown away. -Dhaos charges, and Chester says "Shiiit!" Morrison starts praying for the party to escape. -Chester charges Dhaos, stopping the spell... -Mint and Cless are then warped to a new area. -Morrison then goes to help the injured Chester... -Dhaos then disappears in a flash of light. [011 Deserted Plain] Items - N/A Shops - N/A Enemies - N/A Bosses - N/A -Cless and Mint wake up on a deserted plain, with heavy wind blowing. -Cless calls out Chester's name. He wonders where he is, then sees Mint, and calls her name. She awakes, and asks where they are... -They go for a walk, then take a look at the sunset, in one of the most graphically amazing scenes in any game. She says "Beautiful...". Then Cless asks where Chester and Morrison are. Mint says they were left behind at the temple. -Mint says to Cless that they need to find out where they are. -Cless gets an idea... He tells that Morrison had a book. He opens it, and it says that when Dhaos is revived, a party of warriors will combat him... Cless and Mint and some others. Dhaos's power was sealed inside a pendant, the same one which was handed down to the members of the Alvein family. -Cless tells Mint that they have a prophecy to fulfill. -Mint says that Chester was such a good friend. Cless cries out his name again... -Mint says... "Surely Chester's back at the temple!" -Cless then utters another nasty word :) -They leave, and you're over by a village in a world that looks strangely familiar. [012 Beladam Village] Items - N/A Shops - Items (Apple Gummy - 60 Gald, Orange Gummy - 200 Gald, Panacea Bottle - 105 Gald, Flare Bottle - 150 Gald, Life Bottle - 300 Gald, Recure Bottle - 60 Gald, Spectacles - 10 Gald, Mant - 20 Gald, Leather Mant - 100 Gald, Jet Boots - 210 Gald) - Weapons (Long Sword - 140 Gald, Saber - 200 Gald, Fine Saber - 700 Gald, Rapier - 180 Gald, Veldan - 700 Gald, Battle Axe - 700 Gald, Chain Mail - 900 Gald, Ring Mail - 1200 Gald, Leather Helm - 600 Gald, Iron Saret - 840 Gald, Leather Robe - 100 Gald, Round Shield - 300 Gald, Amber Cloak - 610 Gald) - Inn Enemies - N/A Bosses - N/A -As you approach the center of town, a villager is gossipping... "Really...?". -Cless interrupts... "Sorry for interrupting, but where are we?". -The Elder walks over, introduces himself, then asks who you are. -Cless says he's from Tortoise Village, and the girl's name is Mint. -Mint bows. The Elder never heard of Tortoise. He notices that Mint's a magic user, then asks you to follow him to his house. -His name is Lenios. He says he's not feeling good, so Mint goes over and uses First Aid on him. He's shocked... He then charges up a fireball, and shoots it. Cless says "Amazing!". -Mint asks if Lenios knows anything about Dhaos. Lenios is astonished. He says that Dhaos has recently been sealed away. Then Cless and Mint ask where they are. -The Elder says "Aselia Planet, year 4202". -Cless and Mint both shout out "That's 100 years ago!". -Then, a townsperson barges in the Elder's house, and bitches at the Elder for hitting him with a fireball. :) -Nightfall comes. Cless tells the Elder how he got here... Then, the Elder says Dhaos was sealed away by someone with Elf Blood. The guy's name was Klarth Morrison from Euclid Village in the north. Cless thanks the Elder. -The Elder tells them to get some rest. But, there's only 2 beds, and one of them is taken... Mint is now sweating like mad. :) -Cless is embarassed too, so he goes to sleep on the floor. WHAT A DUMBASS! :) -Cless then goes off dreaming... 100 years in the past, same world, he thinks. He wonders what became of Morrison and Chester. -Mint asks him if he's OK down there. She then gives him a blanket. -When you awake, talk to the Elder's wife. You'll then get the Medium Food Sack! -Then, if you talk to the Elder again, he just tells you that Klarth is in Euclid. [013 Miscellaneous Places on the World Map] Items - Spectacles, Life Bottle, Steak, Misty Symbol, Elixir Shops - N/A Enemies - Borgul, Ferocious, Hornet, Killer Wolf Bosses - N/A -Exit the town and go on the World Map. There are several places you can go now. -Go to the Marina northeast of Beladam Village. You can find a bunch of nice treasure there. -There's a cave east of Beladam, but the door is password-locked. You don't go here yet. -You can also go to the South Forest, and a house north of Euclid, but nothing will really happen. In due time, you'll go there, for important plot pieces. [014 Euclid] Items - Mix Gummy, 1000 Gald, Charm Bottle Shops - Items (Apple Gummy - 60 Gald, Orange Gummy - 200 Gald, Panacea Bottle - 105 Gald, Flare Bottle - 150 Gald, Life Bottle - 300 Gald, Recure Bottle - 60 Gald, Spectacles - 10 Gald, Mant - 20 Gald, Leather Mant - 100 Gald, Iron Boots - 1000 Gald, Rabbit Symbol - 200 Gald, Talisman - 2000 Gald) - Weapons (Fine Saber - 700 Gald, Veldan - 700 Gald, Battle Axe - 700 Gald, Ring Mail - 1200 Gald, Iron Seret - 840 Gald, Leather Glove - 140 Gald, Kite Shield - 600 Gald, Amber Cloak - 610 Gald) - Inn Enemies - N/A Bosses - N/A -Euclid is in the same place as it was in the Present, but it's a lot smaller and quaint, now. -There's a Mix Gummy behind the Inn, 1000 Gald behind the Weapon Shop, and a Charm Bottle in the northeast corner of town (though it'll take some effort to get). -In the center of town, you'll see a band playing. You can donate 1, 10, 100, or 1000 Gald to them. -There are two people in this village, Elwin and Nancy, who want to get together, but never can seem to meet each other. You need to get them together to pass a point a bit later in the game, so why not start now? -Talk to the lady sitting by the tree near the south exit of town. She'll ask who you are, and you introduce yourself. Mint will get mad at you, thinking you have the hots for her or something, but after talking to her again, she'll tell you she wants to be set up with someone named Elwin. -Elwin is in the weapon shop. You tell him that some cute girl was looking for him. -Talk to the girl by the tree again, she introduces herself as Nancy. -And, talk to Elwin again... -Keep talking to them both until they leave Euclid to the town of Venetwia in the far north. -In a house north of town, you'll see a guy reading some books. Mint asks if he's Klarth. He says yes, then Mint says she heard that he has magic power... He says that he used some of his magic power to seal away the demon, Dhaos. Then, he says, you never introduced yourselves. Mint sweats, then does so. Then, he talks a bit about Dhaos. -A woman walks in the room... Klarth shouts "Mirald!". She sees you, and gets mad that you're disturbing her residence... Her and Klarth get into an argument. -At the kitchen table, Mint asks Klarth to join... Klarth is unsure... Will he decide to use his powers as a half-elf once again? Mirald doesn't want him to go, but he does so, and tells you to head to Lawnvalley, up in the northeast. [015 Harmel Town] Items - N/A Shops - Items (Apple Gummy - 60 Gald, Orange Gummy - 200 Gald, Mix Gummy - 2000 Gald, Panacea Bottle - 105 Gald, Flare Bottle - 150 Gald, Life Bottle - 300 Gald, Recure Bottle - 60 Gald, Spectacles - 10 Gald, Leather Mant - 100 Gald, Iron Boots - 1000 Gald, Holy Bottle - 80 Gald, Dark Bottle - 82 Gald, Tsuruhashi (Mattock) - 150 Gald, Rope - 100 Gald) - Weapons (Fine Saber - 700 Gald, Warrune Sword - 1600 Gald, Veldan - 700 Gald, Battle Axe - 700 Gald, Crescent Axe - 1800 Gald, Ring Mail - 1200 Gald, Iron Seret - 840 Gald, Kite Shield - 600 Gald, Amber Cloak - 610 Gald, Ankh Beret - 800 Gald) - Inn (25 Gald) Enemies - N/A Bosses - N/A -Harmel is north of Euclid, over a bridge. -This is just a quick walk-through town. Buy a few Ropes and Tsuruhashi (Mattocks) in the Weapon Shop, then go to Bart's House, southeast of here. [016 Bart's House (Lawnvalley)] Items - Thieves Mant Shops - N/A Enemies - N/A Bosses - N/A -Go to the house northeast of Euclid, in the small mountain valley. Klarth will tell you that this is Lawnvalley. -Enter the house, and meet Bart. He says he's looking for his daughter, Arche, with pink hair and a ponytail. -He also mentions a disturbance of the Sylphs up in the north mountain. -North of his house, you can get to the Sylphs Mountain. This is your next goal. [017 Sylphs Mountain] Items - Blue Ribbon, Spectacles, Kite Shield, Amber Cloak, Apple Gummy, Talisman, Rune Bottle, Charm Bottle Shops - N/A Enemies - Harpy, Ghast, Hellmaster Bosses - Sylph x3 -Use the Mattock on the rocks blocking entrance to the mountain. -Watch out for the wind. There are a few Sylphs near it. Kill them to stop it. -The first 2 Sylphs can be taken out easily with Shouosouraizan, but the next two will be a bit more difficult. Use your jumping attacks to kill them. And, watch out for Storm! -Go north, past the wind. There's a save point there. Now, pass through the tornados, and into the cave. Let the wind in there take you to a hole, and use the rope to climb down into the hole. -In the next area, you can knock down the big dirt walls by pressing A next to them a couple of times. -Find the exit, and you'll be fighting 3 more Sylphs. Take them out. -Now, go back to the save point in the cave, and head north. -You'll be over by some gas. There's a big rock over here, and Cless'll mention to you that you can move it. -Push it onto the orange hole in the gas room, and the gas will stop. -Past the gas, go down the hole. A demon will have fallen from the sky. -There's another save point here, and 2 holes you need to clog up. This room is filled with gas, also. -If you see a Hellmaster in here, RUN! He uses the Summon Demon attack which'll make mincemeat out of your party. -Clog up the two orange holes with the boulders. The gas will stop, and all the Sylphs will be gone. -You can now get all the treasures blocked by Sylphs earlier in the level. -Go to the Summit of the mountain, and over the bridges, you'll come to a tree. -A Sylph will appear by the tree, thanking you for stopping the gas in the cave. -She'll tell you to go try and heal Yggdrasil, the giant tree south of Beladam, and give you the Element Orb. [018 South Forest] Items - Reverse Doll Shops - N/A Enemies - Bugbear, G. Bee Bosses - N/A -Return to the tree in the South Forest. This is Yggdrasil. A spirit will emerge from the tree. That's Martel, spirit of Yggdrasil. She tells how Mana is now disappearing from the world... And, 100 years later, the Mana will be all gone. The disappearance of Mana is linked to the revival of Dhaos. -Mint gets an idea, and tries to use First Aid on the tree, but it doesn't work. The coming of Dhaos seems inevitable... -Klarth says to help the tree, and save the world, they need to head to Alvanista, and the Morla Gallery there. A boat to Alvanista can be found in Venetwia. [019 Harmel Ruined] Items - N/A Shops - N/A Enemies - N/A Bosses - N/A -Return to Harmel Village. It's ruined. The party wonders what happened to it. -There's a young girl towards the northern exit of the village. The party asks her what happened, but she doesn't know. -Cless has a flashback of when his village was destroyed. -The party introduces themselves to the girl. The girl does the same. Her name is Lea Scarlet. They offer to protect her, and you get an NPC in your party. -Now, head north of Harmel, up to Venetwia. [020 Venetwia] Items - N/A Shops - Items (Apple Gummy - 60 Gald, Orange Gummy - 200 Gald, Mix Gummy - 2000 Gald, Panacea Bottle - 105 Gald, Flare Bottle - 150 Gald, Life Bottle - 300 Gald, Recure Bottle - 60 Gald, Spectacles - 10 Gald, Leather Mant - 100 Gald, Iron Boots - 1000 Gald, Holy Bottle - 80 Gald, Rabbit Symbol - 200 Gald, Talisman - 2000 Gald, Dark Bottle - 82 Gald, White Mist - 5100 Gald) - Weapons (Fine Saber - 700 Gald, Warrune Sword - 1600 Gald, Veldan - 700 Gald, Corsesca - 2400 Gald, Battle Axe - 700 Gald, Crescent Axe - 1800 Gald, Gem Rod - 600 Gald) - Armor (Ring Mail - 1200 Gald, Sprint Mail - 1900 Gald, Iron Seret - 840 Gald, Armet Helm - 1320 Gald, Leather Glove - 150 Gald, Iron Glove - 600 Gald, Kite Shield - 600 Gald, Feat Shield - 1150 Gald, Amber Cloak - 610 Gald, Ankh Beret - 800 Gald, Jet Boots - 210 Gald) - Grocery (Roll Bread - 5 Gald, Cheese - 10 Gald, Beef - 40 Gald, Apple - 1 Gald, Steak - 180 Gald, Butter - 100 Gald, Seafood - 60 Gald) - Inn Enemies - N/A Bosses - N/A -Venetwia is far north of Harmel. It's a giant port town, where you can get the boat to Alvanista. -There's a man in a gondola. You can get in the gondola for 50 Gald, and choose to go to either 1. Weapon Shop, 2. Armor Shop, 3. Elder's House, or 4. Item Shop. Press B to speed up the gondola when you're in it. -There are 2 ships in the harbor, but you can't board either of them at the moment. -Now you're gonna have to finish the little Elwin and Nancy quest from before. If you haven't already got them to leave Euclid, return to Euclid and keep chatting with them. -Nancy is in the Inn, now. Talk to her and she'll ask you if you know the girl who could ride on wind. And, she asks if Elwin is around. -Elwin's in the Liott Library. Talk to him there. -Return to Nancy, and you'll tell her that Elwin wants to meet her at Venetwia's fountain. -Find Nancy at the fountain and talk... The two will meet, and fall in love. -Now, go to the top of the Liott Library. Elwin's dad, Dog, doesn't like Nancy, and won't let his son go out with her. Nancy takes off, and Elwin takes off. Dog gets real upset. -Search for them again. Elwin's hiding in the colums behind the fountain. Talk to him. Klarth will tell him that he's old enough to make his own decisions, and not listen to his father. -After meeting with Elwin again, go to the Elder's House. -The Elder is related to Lenios, elder of Beladam. -The people in the Elder's House will tell you about a Half Elf appearing around Demitel's Manor, and a nearby kingdom, Alvanista. -Talk to everybody in the Elder's House, and then go to the left boat in the Harbor. -Talk to the Captain. He'll be able to take you to Demitel's Manor, for 1600 Gald. [021 Demitel's Manor] Items - Mix Gummy, Spectacles, Apple, Velbain, Savory, Apple, Elixir, ?HERB, Halbred, ?BOOK (Raybarionis), Vegetable Shops - N/A Enemies - Harpy, Bone Knight Bosses - Orcrot x2, Golem x2, Liliti x2, Demitel -After you dock in the harbor on Demitel's island, you can find a Mix Gummy. -Walk to the Manor. Cless and Klarth concur that Demitel was the one who destroyed Harmel. Lea says there's weird power coming from inside the Manor. -Enter the manor. In the first room, there's a bunch of prisms. -In the eastern hall, there's a locked door, and a room filled with treasures. -In the western hall, there's a room with a Save Point in it, a Bathroom :), and Demitel's Chamber. -There's a ?HERB hidden in the corner of Demitel's Chamber, and in the cabinet above it, you'll get a Key. -Return to the door in the eastern hallway that was locked. Open it, and you'll be in a menagerie. -There's a tree blocking the path of light. Keep searching the tree. -The party'll remark how funny the tree looks. -Eventually, after you keep searching it, it'll grow eyes. -You'll now battle 2 Orcrots. The Apple Throw attack could take a good deal of power off of you quite easily. A good trick is to use frequent Pikohans, and back them into a corner. -Once you defeat the Orcrots, return to the room with all the prisms. Open the curtains so light shines inside the room. Move the prisms until light hits both of the two orbs (it's real easy). -A staircase will open to the basement. Go down it. -In the basement dungeon, there are some treasures, and a save point. -North of the save point, enter the room. -A man will say "I've been waiting for you!"... Cless says "You must be Demitel!", and the man says "How did you know?"... Cless blames him for destroying Lea's village, and Demitel says he did that on purpose. He laughs at the party, then Lea leaves. Cless gets real mad at Demitel, and you'll fight him. -Fight with 2 Golems, 2 Lilitis, and Demitel. This is a very tough fight. Run to Demitel and take him out, preventing him from doing the lethal Summon Demon attack. Don't worry about the Golems or Lilitis, just let Mint and Klarth destroy them. Using Mint's Delay spell on Demitel helps. Once you've beaten Demitel, the remainder of the battle is a cinch, but the Lilitis teleport all over the place, and cast some nasty spells. -Lea returns after your victory. She thanks you with all her heart, then she falls to the floor. -An angel appears, taking her soul away. The party is shocked. -Then, Lea wakes up... -The party's like... "Lea?"... -Then, she says "I'm not Lea. I'm Arche!". -You return to Bart's House, and he's shocked to see Arche. -She apologizes for leaving Bart, and sheds a tear while hugging her dad. -The party mistakes Arche for Lea again. Then, she asks you what you think of her new ponytail. -She says she has magic power, and tricked you guys into thinking she was Lea. -She then rides on a broom, and gives you an Aquamarine Ruby. -Cless then urges the party to go to Alvanista Castle. [022 Arche's Spells] Items - N/A Shops - N/A Enemies - N/A Bosses - N/A -Now, you can run some small quests to get new spells for Arche. -In Venetwia, go to the small house left of the fountain, and talk to the lady inside. She'll sell you the Lightning spell for 200 Gald, and the Storm spell for 1000 Gald. -In Euclid, return to Klarth's house. Search the bookshelf next to his bed for the Grave spell, and the bookshelf all the way in the lower right of his house for the Ice Tornado spell. -Return to Beladam, and talk to Lenios, the elder. He'll give you the Eruption spell. -When this is all taken care of, return to Venetwia. Time to go to Alvanista! [023 Boat Ride] Items - N/A Shops - N/A Enemies - N/A Bosses - Meyer -In Venetwia, talk to the captain of the right boat. Arche'll convince him to take you to Alvanista. -It costs 200 Gald per person to board the boat, so it'll cost 800 Gald for all of you. Pay up. -On the boat, they'll lose themselves looking at the endless ocean. -Then, a man, Meyer, comes over and discusses Alvanista's Morla Gallery, where a Dwarf lurks. -Enter the boat now. Meyer feels like buyin' a round for everyone. Klarth likes that! -After an hour of drinking... Klarth and Meyer are having a toast. -After two hours of drinking... Arche starts drinking. Klarth and Meyer are discussing Dhaos. -After three hors of drinking... Arche is asleep. Meyer and Klarth are joking around. Meyer tells Klarth that the kingdom of Alvanista has connections with Dhaos. -Then, Arche is real drunk. Klarth drags Arche out of her chair, into the bed. She doesn't want to go, but ends up going. -They fall asleep, all 4 of them. -In the morning, Meyer knocks on the door. Klarth gets pissed at Meyer for waking him up. He smacks Meyer, then falls to the floor, obviously having a bad hangover. -Now, Cless wakes up, and senses something's wrong. He tries to get Mint up, but she's too tired, and Arche and Klarth are too drunk to travel with him. -Go to the deck of the ship, and you'll see Meyer. Cless suspects that he got the party drunk on purpose. Then, he laughs and turns into a demon. -You have to fight him. He's fast, but weak. Use your best hissatsuwaza, and healing items when you're low on health. It shouldn't be too hard.' -After beating him, the party asks Cres what happened. Cless tells everybody. Klarth says he had a feeling that Meyer was working for Dhaos. -The ship finally gets to Alvanista. Mint and Arche thank the captain, and you're off to explore this new continent! [024 Alvanista] Items - N/A Shops - Items (Apple Gummy - 60 Gald, Orange Gummy - 200 Gald, Mix Gummy - 2000 Gald, Panacea Bottle - 105 Gald, Flare Bottle - 150 Gald, Life Bottle - 300 Gald, Recure Bottle - 60 Gald) - Items 2 (Spectacles - 10 Gald, Leather Mant - 100 Gald, Thieves Mant - 2000 Gald, Holy Bottle - 80 Gald, Dark Bottle - 82 Gald, Rabbit Symbol - 200 Gald, Talisman - 2000 Gald, White Mist - 5100 Gald, Holy Symbol - 10000 Gald, Feat Symbol - 7200 Gald, Mystic Symbol - 65800 Gald, Silver Cape - 3300 Gald, Poison Check - 6200 Gald, Paralyze Check - 26200 Gald) - Weapons (Fine Saber - 700 Gald, Warrune Sword - 1600 Gald, Veldan - 700 Gald, Corsesca - 2400 Gald, Battle Axe - 700 Gald, Crescent Axe - 1800 Gald, Gem Rod - 600 Gald) - Armor (Sprint Mail - 1900 Gald, Breastplate - 3600 Gald, Armet Helm - 1320 Gald, Gauntlet - 1200 Gald) - Grocery (Roll Bread - 5 Gald, Cheese - 10 Gald, Beef - 40 Gald, Apple - 1 Gald, Steak - 180 Gald, Butter - 100 Gald, Seafood - 60 Gald) - Inn (40 Gald) Enemies - N/A Bosses - N/A -A door in the item shop (to the west) will lead you to an Adventurer's Guild where you can get the Ougi Majinsenshitsuha for 6000 Gald. -You'll see Elwin and Nancy reunited in a house here, too. -Everybody seems to be discussing the city of Mid Galds, known as the city who's leading the attack against Dhaos. -You can race for a present here. Talk to the 3 kids in the eastern portion of town, then the lady Elia will show you an overview of the "track", and where you need to go. -After exploring the area, stay in the Inn. Klarth will say that he needs to formulate a plan to get into Alvanista Castle, since Dhaos has a demon situated there. -He glances at Arche, then gets an idea. -Arche gets nervous, it seems she knows what he's thinking. -She reluctantly agrees to fly you on her broom to the castle. -The game then asks you if you want to go to the castle. -Then, it asks you if you're positive. -Say yes... "Come on, let's go!" [025 Alvanista Castle] Items - N/A Shops - N/A Enemies - N/A Bosses - Jamil, Ares x2 -Arche flies you in, and now you're ready to investigate the castle. -Sneak into the right passage, make sure you walk past the guards or you'll get caught! -You'll meet Prince Rayard in the dark room. He asks "Who's there?" -Klarth curses since he knows you're there. -The party notices a strange bird in the room. They look at it, and the bird flies in front of Rayard. -A demon forms. It's the demon, Jamil, and she attacks. -To defeat Jamil, use heavy spells. Take out the 2 Ares first. Jamil is weak against wind based attacks. Don't attack Jamil when her shield is up. -After the defeat, Cless breathes a sigh of relief. -Rayard asks what happened, and Mint quickly interrupts trying to explain... ("my party..."), then Rayard shouts out "Aaa! Strangers!". Mint's like "Eh...?"... -Guards come, and asks the prince what happened. -The prince says that strangers came into his room, then gestures at the guard to take the party away. -Klarth tries to explain to the guards what happened, and Arche backs up Klarth's statements, but alas, they're taken away to the jail. -A strange lady, named Runeglom, asks to see the party in jail. -Klarth explains all that happened with Rayard to Runeglom. -She's surprised, then they're taken to the King. Klarth tells the king that a servant of Dhaos was controlling the prince, and the King is now shocked. -Runeglom tells you how Dhaos is gonna attack Mid Galds, the city closest to his castle, then begin attacking the world. She then gives you Gungnir, the weapon bestowed to her by gods, and gives you a Black Onyx. -She tells you to go to Morla Gallery to find out more about Gungnir and the secrets of the Gods, and that the Adventurer's Guild knows a lot about the Gallery. -In the hall south of Prince Rayard's room, a lady'll sell you the Tractor Beam for 4000 Gald and the Thunder Blade for 12000 Gald. -2 ladies there will tell you about the 3 element spirits you have to find. Undine, on an island near Venetwia, Gnome, in a cave east of Beladam, and Ifrit, over by Olive village, deep within a volcano. [026 Adventurer's Guild] Items - N/A Shops - N/A Enemies - N/A Bosses - N/A -In the Adventurer's Guild, you'll learn about the dwarfs in Morla Gallery, and a strange village on Frayland continent. -The bartender will then give you a pass to the Morla Gallery. -If you talk to the bartender again, he'll tell you that the blue haired guy, Sakuraba (Motoi Sakuraba, tri-Ace's musician), plays the piano. He then asks if you want to hear Sakuraba play. Say yes to hear a cool song on the piano. -Before going to the Morla Gallery, you have some quests you need to take care of, namely getting 3 Summon spells. [027 World Map and Optional Quests] Items - N/A Shops - N/A Enemies - Raptor King, Borgul, Hill Giant, Toad Bosses - N/A -In Alvanista castle, a guy with 3 jars will ask you if you want to play a game. You can acquire a Mental Ring if you do. Each of the 3 jars has a point value that it takes away from you, and you must lose exactly 30 points in 27 seconds to win. -West of Alvanista, there's a house that, when you knock on the door, the woman will kick you out. You'll come here later in the game, though. -Further west of Alvanista, along the coast, there's a small camp. The woman tells you she's been in hiding for 10 years, and the man asks you if you're a fighter. He then gives you the Houousenshitsuha Ougi. -Southeast of Ymir Forest, there's a grumpy old man camping out. Keep soliciting him for info and he'll sell you the Shishihienkyaku Ougi for 1200 Gald. [028 Undine's Cave/Island on North Ocean] Items - Orange Gummy, Spectacles, Rune Bottle, Aqua Mant, Seafood, Seafood Shops - N/A Enemies - G. Redsel, Squid, Nereid Bosses - Undine, Squid, G. Redsel -In Alvanista, there are 2 ships. One will take you back to Venetwia. Take this one. -In Venetwia, you can take the western ship to the North Ocean Island (second choice). -Go here (costs 200 Gald a person). -Enter the cave, go to the east, around the bend, and up the stairs. -Hit the lever in the next room, and it'll drain the water in the floor below. -Go back to the first floor, get the treasures, and go downstairs. -In the first floor, you'll find another switch. Hit it to open a door on the second floor. -Return to second floor, flip the lever again, then take the northern door. -The water in next room has resided. You can find an Aqua Mant in here. Now, go through the northern doors. -In the northern room, you'll see stairs, a pond, and a room to the north. -Push the right lever down so the pond in the south room is empty. Go to where the pond was, descend the stairs and hit the switch. -Return to the room with 2 levers, and you'll see a hole near the save ponit. -Hit the left lever, and you'll hear a voice calling you. -No sooner than right after Cless wonders what it is, Undine attacks. -Defeat Undine as quick as possible. This is another real rough fight. -Klarth will get the Undine call spell. [029 Gnome's Cave/Cave on the Promontory] Items - N/A Shops - N/A Enemies - Wolf, G. Bee, Bugbear, Ferocious, Grey Idol Bosses - Gnome -Go the cave east of Beladam. -There's a door in here locked by a password. The password is Ki (3) Ku (1) Ri (2) N (4). -Go to the room beyond the door. You'll meet a little Grey Idol. He'll ask you if you'll help him find his friends. Tell him you will. -Go through the next few rooms, waiting up for the Grey Idol. -The other Grey Idols who attack you cannot be killed, so don't fight them. -When you see 4 Grey Idols in a circle, these are the little Grey Idol's friends. The Grey Idol you met will take off with them. -A few rooms later, there'll be a Save Point, Grey Idols blocking the doors, and a switch. Hit the switch. -An alarm will go off, and you can get into any of the previously blocked doors. -In the middle room, Cless will go after the treasure chest, but then something appears from out of the ground. -You'll fight the Gnome. He buries into the ground then fires missles at you. Your only chance to fight him is to attack as he resurfaces. Your best bet is trying to get him dizzy and then attacking. -After your victory, Gnome offers his power to Klarthe. -The chest has the Stone Wall spell for Arche. -Leave the cave. [030 Frayland] Items - N/A Shops - N/A Enemies - Desert Fly, Basilisk, Della, Agmie, Harpy, Waterlily Bosses - N/A -Far south of Alvanista is another harbor. One guy will call out wondering where his chick, Cynthia, went, and another one tells you that Olive Village is on Frayland, and the Morla Gallery is a bit northeast. You can take a boat to Frayland for 80 Gald a head. -On Frayland, head directly to the East to get to Olive Village. Further east is the volcano where Ifrit lurks. [031 Olive Village] Items - Mix Gummy, 2600 Gald Shops - Items (Apple Gummy - 60 Gald, Orange Gummy - 200 Gald, Mix Gummy - 2000 Gald, Panacea Bottle - 105 Gald, Flare Bottle - 150 Gald, Life Bottle - 300 Gald, Recure Bottle - 60 Gald) - Items 2 (Spectacles - 10 Gald, Leather Mant - 100 Gald, Thieves Mant - 2000 Gald, Holy Bottle - 80 Gald, Dark Bottle - 82 Gald, Rabbit Symbol - 200 Gald, Talisman - 2000 Gald, White Mist - 5100 Gald, Holy Symbol - 10000 Gald, Feat Symbol - 7200 Gald, Mystic Symbol - 65800 Gald, Silver Cape - 3300 Gald) - Weapons (Corsesca - 2400 Gald, Halbred - 4000 Gald, Baldish - 2980 Gald, Ruby Wand - 1240 Gald, Breast Plate - 3600 Gald, Armet Helm - 1320 Gald, Gauntlet - 1200 Gald, Silver Cloak - 2500 Gald, Land Beret - 1420 Gald, Blue Ribbon - 840 Gald) - Grocery (Roll Bread - 5 Gald, Cheese - 10 Gald, Beef - 40 Gald, Steak - 180 Gald) - Inn (40 Gald) Enemies - N/A Bosses - N/A -Olive Village is a real hot village, so hot that the screen starts appearing all distorted. -You can meet some more of the programmers here, like Ueke (the graphics designer), Yuu Chan (who says "Mukkiiii!!!"), Kimpara (who says "Piyopiyo!!!"), Rokumoto (who admits his craving for Tenderloin Steak 200), Marichan (the character designer), and Hush (the sound driver programmer). -Another fellow wonders who all these weirdos are! -East of the southern exit, you can find the Mix Gummy, and on the north side of town, you can find 2600 Gald in a bag. [032 Volcano] Items - Spectacles, Sorcerer's Ring, Savory, Feat Symbol, Mix Gummy, Prophecy (Yougan) Key, Charm Bottle, Regist Ring, Talisman, ?Sword Shops - N/A Enemies - Ogre, Azer Bosses - Ifrit -Enter the Volcano, and then go down the eastern stairs. Search the room for the Sorcerer's Ring, which, when equipped, allows you to fire a small electrical wave with the "A" button. -Return to the first room of the Volcano, and shoot the switch over the lava to open the previously locked door. -Go down a few floors and discover the Prophecy (Yougan) Key in the chest. -Back to the first room, west of the Save Point, you can find another switch over lava... Hit it with your Sorcerer's Ring to open the door above the Save Point. -Enter then use the Prophecy Key on the door inside. -Shoot the switches on pillars to knock them over to build a path across lava. -Then, you'll meet Ifrit and he attacks! -One word describes the best way to defeat Ifrit: Undine. He's really quite easy. -Klarth absorbs the power of Ifrit in his garnet. -The treasure above where Ifrit was is the Fire Wall spell for Arche. [033 Morla Gallery] Items - Orange Gummy, 2000 Gald, Steak, Protect Ring, Rune Bottle, Lemon Gummy, Lemon Gummy, Aerocake, Misty Broom, Turquoise, ?Rod, Rune Bottle, 6000 Gald, Hourglass, Elixir, ?Armor, ?Armor, Velbain, Black Onyx, Rune Bottle, Apple Gummy Shops - N/A Enemies - Caveman, Poison Toad, Black Bat, Ogre, G. Bat, Gargoyle, Lizard Fly, Azer, Nereid, Squid Bosses - Maxwell -North of the harbor to Frayland, you can find the Morla Gallery inside a mountain cave. -The guard stops you before entering. You'll tell him you have the pass card, so you're allowed entrance. -On the first floor, search for the lever. It'll open the door to the room to the right. -Descend to the 2nd floor. You'll find a sign there that tells you to push the stone statue on a switch to open the door to treasures and the lever. -Hitting this lever will open the door all the way in the rightmost room. -On the third floor, there are on and off switches. On will cast a levitation spell on you, and off will turn it off. -Use these to make it through the 2 switches blocking the door, then turn it off to enter the door. -In the next room, push the statue. It's on the switch, but when it's off, the door opens, allowing you access to the 4th floor. -On the 4th floor, there's a stick in the wall. Keep searching it until you're able to pull it, and it'll open a wall to the next area. -A guy on this floor will say "Shit, I can't find my way out of here!". -Next, there's 2 doors, one to the left and the other to the right. In the right door, there's a nun walking around and 2 switches. When the nun is on one switch, step on the other to get a Rune Bottle. -In the left door, there's a sign that says "Up, Up, Down, Down, Left, Right, Left, Right". -Nearby, you should walk over the switches in the order the sign says to open the southern door. -In the southern door, there's a save point, lever, and both an up and down stair. Hit the lever to open the door to the up stair, which'll take you directly to the entrance. The down stair provides a direct route to the bottom floor, but another door blocks it. -Press switch on the nearby floor to open door in the room with switches in each of the 4 directions. -In this room, push the statue on the top switch to open the door to floor 5. -Floor 5 is dark. Find the open door, where you'll need to shoot your Ring's laser over the water to hit switch. -Now, find the door you opened, and enter the room to go to the 6th floor. -On floor six, enter the door to another dark room. -Watch out for spikes here... Sometimes you'll need to walk over them. -To get the treasure in the 6th floor, the Lemon Gummy, go to the room with 3 status in it, and behind the 3rd statue is a lever that opens way to the treasure. -In the 7th floor, there's a save point and an unlit torch... Stand a bit back and shoot your Ring's laser at the torch to open a warp to another room. -In this room, go around full-swing to get the treasure. -You'll warp back to the save point room. Go warp to the circle room again. -Keep repeating, getting teasures. Eventually, you'll come to a room with 5 candlebras. Use your Ring to light both sides of the candlebras for all of them. Then, the door will open. -The next room is easy to figure out... Follow the maze to the lit room with water in it. -In this room, knock down the stone wall then light the candlebra to open door... Stairs down are beyond the door. -On the 8th floor, there's a locked door and a candlebra. If you light the candlebra, lasers will fire out at you! Stand next to the candlebra, and search it for a switch. Press the switch to open the door. -In the next room, run the gauntlet of spikes, then go to the southern room. Enter the door in that room to get to the 9th floor. -On the ninth floor, hit the lever to make drops of water fall into the holes, then run quickly over the holes. Then hit the western lever. This'll open up the route all the way back to the top of the Morla Gallery. -Go to the north room now, and flip the switch to open the door near the beginning of floor 9. -This door has the stairs down to the bottom floor in it. -In floor 10, get the chest, save, hit the 2 levers and step in the platform to appear to warp to a new room. -You'll come to a stone now. Cless wonders what it is. -Arche takes a look. It's a statue of "Primal Elven Lore", made by her ancestors... She learns a bit about her half elfishness, how her father married an elven woman, and how elves can control the 4 elements. It then tells you the order to place the elements in in the room below. The scorching fire goes to the north, the reliable earth to the south, the waves of purity to the west, and the almighty wind to the east. -Step in the right platform, now, and Cless'll wonder what's going on. Klarth says he has some business to take care of in here. -In this room, there are 4 directions to go in, and at each spot, you're asked to place an Element. Place Ifrit to the north, Gnome to the south, Undine to the west, and Sylph to the east. -Then, a voice will call you, Klarth wonders who it is. The voice tells you to step in the right warp to find out. -Go to the right platform, and you'll meet a ghost, Maxwell, who attacks you. -Maxwell has no real weaknesses, your best bet is to trap him between your characters, dizzy him, and beat him. His Molecular Attack will decimate you if you're not careful. He'll turn into a ball and ricochets across the screen, causing massive damage. -When you're through with him, he'll give you a Turquoise, and offer Maxwell his power. -In the next room, you can find a bunch of treasures. -Collect them all, then take the escape route you made on the 9th floor back. [034 Oasishopping/The Search for Edward] Items - Flare Mant, Rune Bottle, Recure Bottle, Life Bottle Shops - N/A Enemies - Desert Fly, Basilisk, Della, Agmie, Harpy, Waterlily Bosses - N/A -Talk to Runeglom way back at Alvanista Castle, in the room south of Prince Rayard's. -Tell her of your successes in Morla. She'll give you a letter of inquiry and tell you to seek out Edward. -She says "Give my best regards to Edward!" -Go to the house west of Alvanista. Knock on the door. Klarth introduces himself and Cless's party to Edward's wife, Lilith. -Lilith tells the party that Edward hasn't returned from Frayland. -Go to Frayland to search for Edward. He knows much about the world and defeating Dhaos. -Head to Olive, and you'll meet a guy there. You ask, awkwardly, if he's Edward. He says he isn't, and that Edward went to an oasis. -Go to the oasis southeast of Olive, through the small mountain valley. -Look for a Flare Mantle and Rune Bottle here. -You'll see a man and his dog here. Talk to the man. The man says "Edward"? "Try the northern oasis". -Further north of the oasis is another one. Inside here, you'll find a Recure Bottle in the chest. -The guy here says he's not Edward, and that Edward went further north. -Near the northern tip of Frayland is the third oasis. -There are a bunch of cats roaming around here, and a man. -The man tells you that you should check back at Olive for Edward. -Return to Olive... Cless wonders where Edward is. -Cless says to the guy who informed them of Edward's trip to the oasis, and asks "Are you sure you're not Edward?". -The man says nope. -Go back to all 3 oases, and talk to the guys again. -Then, return to Olive, where the innkeeper will tell you that Edward was wounded and needs the healing energy of 5 Basilisk Scales to continue. -Now, on the Frayland continent, you'll randomly fight Basilisks. Every time you defeat one, you get a Basilisk's Scale. -Talk to the Olive Innkeeper after collecting 5 Scales. You'll stay at the Inn. -In the morning, Edward will have arrived. -Cless and Mint are shocked when they find out Edward is an ancestor of Trinix Morrison. -They talk to him about what happened with Rayard, and the adventures in acquiring the Scales. -He then tells you about an elf colony in Ymir Forest, and to ask Runeglom about it. -Then, he tells you he has stuff to take care of in Mid Galds, and he thanks you for your help in curing him. -Before he leaves, Cless calls to him, showing him Morrison's Book. -Cless tells him how him and Mint are from the future. -Then, Mint tells Arche how her and Cless are from 100 years in the future, and Arche is shocked. -Cless tells Edward about what happened in Dhaos' Temple, and how him and Mint got stuck in the past... Then Cless wishes Edward luck in Mid Galds. -Klarth then asks "Shall we go back to Alvanista and ask Runeglom about the elves?". -Return to Runeglom. She asks what Edward had to say about the letter she had for him. -Klarth tells her about Ymir. She says it's a forest to the far south. -Back in Alvanista, search for Elwin and Nancy (in the second Item shop). Then, return to Dog in Venetwia. You have the option of telling Dog where Elwin and Nancy are. Say that you do, then he'll finally accept their love. Talk to Elwin and Nancy back in Alvanista, and tell them the news. -After doing this, return to Runeglom, and she'll give you the Alvanista Emblem, to allow you to pass the guard in front of Ymir Lake. -On the way out of the castle, Arche will leave, mentioning her half-elf origin. Leave Alvanista, and she'll put on a disguise. [035 Ymir Lake] Items - Lavendar, Lavendar, Lavendar, Sage, Mix Gummy Shops - N/A Enemies - Lizardman, Orcrot, Water Lilly Bosses - N/A -Walk through the bridge maze on the Ymir Lake. Watch out for the Lizardman enemy who can turn you into stone upon contact. -Some of the bridge walkways may be hidden behind trees. -In the second part of the Lake, there's a save point and a fork in the road. -To the east, you can discover a Mix Gummy and a Sage. -To the west, you can find 3 Lavendars and the exit to the northern area. -Before you exit, Klarth and Mint are nervous about something. -Scene cuts to Arche in disguise, on a lake bridge. -Elves bar the entrance into the Elven Village. Klarth shows them the Emblem, and the party is let into the village, and taken to a house to rest. -An elf enters, and introduces himself as Brambald. He welcomes you to the village, and tells you that you're free to go. [036 Elven Village] Items - Mix Gummy, 2600 Gald Shops - Items (Apple Gummy - 60 Gald, Orange Gummy - 200 Gald, Mix Gummy - 2000 Gald, Panacea Bottle - 105 Gald, Flare Bottle - 150 Gald, Life Bottle - 300 Gald, Recure Bottle - 60 Gald) - Items 2 (Spectacles - 10 Gald, Holy Bottle - 80 Gald, Dark Bottle - 82 Gald, Rabbit Symbol - 200 Gald, Talisman - 2000 Gald, White Mist - 5100 Gald, Holy Symbol - 10000 Gald, Mystic Symbol - 65800 Gald) - Grocery (Cheese - 10 Gald, Beef - 40 Gald, Apple - 1 Gald, Steak - 180 Gald) - Inn (30 Gald) Enemies - N/A Bosses - N/A -There's a locked house here, people learning how to count, 2 lover kids, and Brambald. -Approach Brambald, and he'll join you as an NPC. -The weapon shop won't sell you any weapons since you're Humans. -The books in the item shop will give you insight to the Elven history, and tell how Sage, Lavendar, Velbain, and Savory are popular elven commodities. -You'll learn how Half-Elves posess a power that neither Elves or Humans have, and this is why the Elves fear them. -Head to the northern exit of the village, and you'll come to Treant Forest. [037 Treant Forest] Items - Spectacles, Vegetable, Life Bottle, Belbane, Reverse Doll, Savory, Protect Ring, Regist Ring, Thieves Mant, Feat Symbol, Apple Gummy, Orange Gummy, Holy Bottle, Savory, Hourglass, Pickle Stone, Piyohan, Charm Bottle, Apple Gummy, Holy Symbol, Black Onyx, Dark Bottle, Protect Ring, Regist Ring, Recure Bottle, Regist Ring, Life Bottle, Steak, Thieves Mant, Rune Bottle, Piyohan, Mix Gummy Shops - N/A Enemies - Lizardman, Drake, Wild Lily, Orcrot Bosses - N/A -There's a save point as soon as you enter the forest. -At the beginning, head to the north. The side roads lead to treasure. -Then, the level opens up and there are many different routes to travel to. -Countless treasure and experience are waiting to be yours if you explore. -It's VERY easy to get lost in this place, so you definitely want to make a map. Your goal is in the lower right area. -From the entrance, head up, up, up, right, right, right, up, up, right, down, down, lower right, right, up. -In the lower right area, you'll find a save point by the pond. -Then, north of the save point is a tablet. -Brambald says that the tablet tells the origin of his race. The valiant king was Ragnarok, he created the world, and his power is enthrusted in this tablet. -Brambald casts a spell, beams of light shine on the tablet, and 2 gems fall from the sky. -He says that these gems hold the power of Luna, and they'll open up the "Tower of the 12 Zodiac Signs" near Midgalds. The power of Luna is there. -Then, you'll get the Moon Stone and Topaz. -Return back to the village. -An elf will tell you a Half Elf was captured in the village. -The party runs over to find who else but Arche. -Brambald asks if you know her... You say "Of course". -He says that the elves are gonna kill her, but then a woman runs right out of the Inn, and tells the elves to stop. She apologizes to Arche for the mess. -Brambald apologizes and then unties Arche. The party goes to leave. -On the way out, Arche stops. The party and the nearby guards wonder what she's doing. -Arche says she wants to see the lady that saved her, but the guards forbid her from doing so. -She asks why she can't see her own mother... -Cless says "Arche"... The party leaves and is refused entrance back into the village. [038 Tower of the 12 Zodiac Signs] Items - Spectacles, Aquadingen, Basilisk's Eye, Sage, Apple Gummy, Sage, Orange Gummy, Bread Roll, Holy Symbol, Protect Ring, Life Bottle, Basilisk Scale, Panacea Bottle, Mant, Rabbit Symbol, Silver Cape, Feat Symbol, Rune Bottle, Regist Ring, Rabbit Symbol, Black Onyx Shops - N/A Enemies - Sarven, Corpse, Clay Golem, Dark Mage Bosses - N/A -On the continent north of Frayland, there's a tower nestled near the mountains. It's directly south of Mid Galds. -While you're in the area, if you head across the bridge to the western area, you can find a campsite where a guy will give you the Majinsenkuuha Ougi. -Enter it and go straight up to the second floor. -On the second floor, in the western hallway, there's a switch. Hit it and the music changes to "Mystic Forest". -Further down that hall, there's a door, and a switch that will change the music to "Open Fire". -In the right hall, in the room, there's another switch... The music changes to "Arche". -In the right hall, in the room, and at the end of the hallway, there's another switch which will change the music to "Dark Cave". -The Strike Axe doesn't damage the Sarvens and Clay Golems, so be careful with what you equip in here! -On the second floor, the southern path will take you to treasures. -When the background music is "Dark Cave", you're able to enter the door to Floor 3. -On the third floor, to the east is a Sage and another switch which'll play "Mystic Forest. -The door to the next floor is in the west floor, and a switch which'll play "Open Fire". -To the south is some treasures, and the southwest door will have a switch which'll play "Arche". -When "Arche" is the background music, you can enter the door to Floor 4. -On the fourth floor, the first switch from the west will play "Dark Cave", the second switch will play "Arche", the western, lower door will have a switch that'll play "Mystic Forest", and to the east, the first door's switch plays "Open Fire", beyond that you can find more treasure. -When the background music is "Mystic Forest", you can enter the door to Floor 5. -On the fifth floor, the lower door to the east has a switch that'll play "Mystic Forest", the southern, western door has a switch that'll play "Open Fire", the southern, eastern door (the first one from west) has a switch that'll play "Arche", and the second from the west has a switch that'll play "Dark Cave". The room all the way to the west has lots of treasure in it. -When "Dark Cave" is the background music, you can enter the door to Floor 6. -To the east, in the second door, is a switch that'll play "Open Fire", to the west is a switch that'll play "Arche", to the south, then west (first from the far west) is a fake switch, to the south, then west (second from the west) has a switch that'll play "Dark Cave". To the south, then east has a switch that'll play "Open Fire". -When "Open Fire" is the background music, you can enter the door to Floor 7. -On the seventh floor, a spirit will appear. She'll introduce herself as Artemis, and Mint wonders if it's the legendary creature the tablet in the Treant Forest mentioned. -Artemis then asks Arche to kiss Cless for her own amusement... -Arche goes to do it willingly, but then Mint pushes her out of the way (I sense jealousy ;) ). -Then, a voice tells Artemis to stop playing around with the guests. Klarth wonders what the voice is. -Artemis then gives Arche the Ray spell. -Artemis then says the voice is of Luna. -North of where Artemis was is Luna. Klarth says he needs her power to combat Dhaos, and then Luna says you have proven yourself by climbing up the Tower of the 12 Zodiac Signs. -She gives Klarth the Luna summon, and Cless thanks her for her help. -Artemis then appears, saying ... Luna... And Luna disappears... -Exit the Tower, now (It's easier on the way down because you don't have to worry about hitting switches and all, just go directly down the stairs). -Head north of the Tower to get to Mid Galds, your next destination. [039 Mid Galds] Items - N/A Shops - Items (Apple Gummy - 60 Gald, Orange Gummy - 200 Gald, Mix Gummy - 2000 Gald, Panacea Bottle - 105 Gald, Flare Bottle - 150 Gald, Life Bottle - 300 Gald, Recure Bottle - 60 Gald) - Items 2 (Spectacles - 10 Gald, Leather Mant - 100 Gald, Thieves Mant - 2000 Gald, Rabbit Symbol - 200 Gald, Talisman - 2000 Gald) - Grocery (Bread Roll - 5 Gald, Cheese - 10 Gald, Beef - 40 Gald, Apple - 1 Gald, Steak - 180 Gald, Butter - 100 Gald, Hot Dog - 3400 Gald) - Armor (Plate Mail - 24500 Gald, Fine Shield - 15800 Gald, Armet Helm - 1320 Gald, Gauntlet - 1200 Gald, Silver Cloak - 2500 Gald, Fire Beret - 3600 Gald, Stripe Ribbon - 4000 Gald, Jet Boots - 210 Gald) - Weapons (Mech Halbred - 22000 Gald, Halbred - 4000 Gald) - Inn (Closed, after cinema it's free) Enemies - N/A Bosses - N/A -There are 2 sections to Mid Galds, a north and a south section. -You'll notice there's not a lot of people out... They're all fearful for Dhaos' attack. -The inn is closed, but you can find a drugstore and an equipment shop to the south. -In north, you can find a Grocery and an item shop. -Hidden in an alley on the north side of town is a man who'll sell you the Shuusouhienkyaku Ougi. -Enter the castle... The guards there will stop you, but you'll show him the Alvanista Emblem, so you can enter. Klarth will tell the guards that Edward D. Morrison sent them. -You'll then be in a meeting room. Talk to everybody, who mention plans on attacking Dhaos, then wait in your seat until 2 people arrive. -One of them is Morrison, and he'll introduce Lyzen, the Mid Galds commanding officer. -Arche asks why Mid Galds is planning to attack Dhaos, and Lyzen responds by telling how Dhaos is planning to take over the world, starting with Mid Galds. -Arche says... "Really...", and Cless says "Yes... really...". -Lyzen and Morrison say they're gonna speak to the king, then go to leave. -Follow them. You'll overhear Morrison speaking to the king how they're worried if Lyzen's crew will be OK in the upcoming fight. Then, your party will meet with the king. -Morrison and Lyzen will explain about the party who helped out in Alvanista. -Then, Morrison and Lyzen will take you to a basement. -They'll enlist you into their troops, and say your first mission will be to fortify the Snowfield that separates Mid Galds from Dhaos' castle. -You can move around the castle, now. -The people inside the castle will tell how Dhaos' powers come from the Elves. -Leave the castle, and then Arche will say she remembers hearing that Dhaos' purpose is to conquer all of the kingdoms in the world... Euclid, Venetwia, and Alvanista. He's already begun his assault on Mid Galds. -Cless wonders if Dhaos was the one who destroyed Harmel. -Then, Arche mentions that she dressed up as Lea Scarlet to eventually lay a sneak attack on Dhaos. -Arche says that Dhaos did destroy Harmel, then she says she hasn't seen her dad, Bart, in a while. -She returns to him, and Bart's upset how she left him again. -Bart proceeds to tell her her backstory... About her mom, Rutee. -There's a flashback... Rutee appears with some elves. Bart asks her why she returned. Then, they exchange silent looks. -Elves then tell Rutee it's time to go. She leaves, and Bart says her name again... -Arche feels so bad, she sheds a tear. -She then says she's going to Mid Galds, you'll all return there. -Head to the castle... The guards say something amiss inside... -Enter the castle... Morrison sees a demon ready to attack a boy. Cless asks Morrison what's going on, but Morrison doesn't respond. Then, the demon laughs. Morrison gets pissed at Gestona, the demon. -Then Gestona announces he's working for (surprise!) Dhaos. -Cless asks what's going on again. -Cless goes to attack, but Gestona will kill the kid if he does. -Morrison asks Arche to cast a spell, she does and it teleports him to behind the demon, where he frees the kid. -Gestona falls, knocking Morrison over and wounding him. -Morrison then casts a spell which makes both of them disappear. -Mint is shocked. Cless is like "Did you see that? He just disappeared!". He then promises to find Morrison. -Now, the scene switches to the castle briefing room. Lyzen tells you that Dhaos' castle is across the large snowfield to the north, then a map appears, pointing it out. -Then, she mentions the best route to take in the Snowfield is east, then north, then a laser on the map points your route out to you. -Lyzen then proceeds to do the role call.. 1. Richard, 2. Makoray, 3. Kirkwood, 4. Klarth. -Klarth is now temporarily out of your party. -You can't leave Mid Galds, so return to the briefing room... Klarth will appear, and Mint asks what happened. Klarth says he was just briefed on his mission. Scene changes again. -Aselia Planet, year 420... The troops wage battle against Dhaos, the 4 in charge being the almighty Valhalla Knights. [040 Valhalla Snowfield] Items - N/A Shops - Merchant (Apple - 1 Gald, Panacea Bottle - 105 Gald, Life Bottle - 300 Gald, Roll Bread - 5 Gald) Enemies - Agmie, Mighty Orc, Gazehound Bosses - Ishlant, Drake x2 -After seeing the soldiers prepare for war, you'll be in a camp at the Valhalla Snowfield. -Lyzen orders everyone to move out, then the game says it'll give you a couple days to find and defeat the boss of the place. -The guard to the east will let you rest, and the guy to the west will sell you some items. -Lyzen will order you to move it, and there's a save point here. -As you walk, time passes, and it'll get darker... At nighttime, the enemies will attack. -Now, try making it to the end of the Snowfield in one piece. Head east and north from the beginning. At the end of every full day, you can return to the camp to rest, but you shouldn't need it. -Keep heading east and north until the field turns into a Snowfield... A little further than that, you'll come to a save point, and a dragon. -The dragon laughs at you and says that he's Dhaos' pet, Ishlant. -Ishlant and crew are easy to defeat... Ray and Luna work rather nicely on them. -Cless cheers ("All right!") when the party wins, and then they return to Mid Galds. [041 Meeting Odin] Items - N/A Shops - N/A Enemies - N/A Bosses - N/A -Back in Mid Galds, return to the castle. The guards there will congratulate you on your success. -The king then rewards you on a job well done... 10000 Gald. -Klarth thanks him. Before Lyzen dismisses everyone, a guard runs into the room. -He says Dhaos' armies are coming! -The game cuts to a scene of dragons in the air flying towards Mid Galds. -Lyzen tells his armies to hurry. You join up with Klarth. -You can find the shopkeepers in the castle, in case you have any buying to do. -Leave the castle, then a voice calls to Cless. Klarth asks him what's up with that, and Cless mentions that a familiar voice called to him. -Then, a portal opens, sucking him in. -Mint faints at the sight of this. Arche runs to her to ask if she's OK. -Then, a guard calls out to Klarth, since it's time to battle, again. -Meanwhile, Cless is in a strange world. -You can move around now. There's a strange rabbit blocking one way. -Go north fromt he start. A warrior riding a winged creature will mention that he's the Valkyrie, Odin. -Cless wonders how he got to Odin's lair... -The Valkyrie says that God called to you through the Gungnir. -The scene cuts to a giant cannon. "Sorcerer Energy - 99.2%... Laser Operation System clear! Let's go! FIRE!!!" -A giant nuke hits the castle of Dhaos. -Cut to Yggdrasil. A woman (Moter Nature?) with animals around her says that the Mana in this world is fading fast. -Meanwhile, back in the cannon room, Lyzen laughs so hard that the guards have to tell him to shut up. -Then, smoke emanantes from the cannon. Looks like they used too much Sorcerer Energy! -The scene changes to Klarth, an awakened Mint, and Arche. -A guard runs over to them, and tells them they better get ready, since the monsters are coming! -Klarth is like "Shit! We're without Cless!". -Then, Cless appears with Odin's horse. The party wonders what happened to him, and he says he took a spiritual journey. -Then, they wonder about the horse he has. -The horse, Pegasus, then offers you his power. Cless thanks him. -Pegasus says he owes it to the one who's strong enough to weild the Gungnir. Then, Cless says "Let's go!". -You can now fly on Pegasus, with Arche on the side, against waves of enemies. [042 Take to the Skies!] Items - N/A Shops - N/A Enemies - War Vulture, Grey Demon, Charon Bosses - Grey Demon x2, Charon, Ishlant -This part rules :) ... You'll fly higher and higher over Mid Galds, battling, eventually running into the boss. -On Pegasus, you can't use your Hissatsuwaza. So, have Arche use a lot of spells. -The bosses aren't very difficult this time around, either. Just use a good attacking motion for Pegasus, and have Arche use some good magic. -After beating the bosses, Cless thanks Pegasus again. Pegasus says he owed it to Gungnir's owner, then parts. -Lyzen commends Cless's and Arche's great work. -Lyzen then says tomorrow you should set out to attack Dhaos' castle. -He says Morrison left a book for Arche, then gives her the Indignation spell. -The next morning, Cless says it's time to go for Dhaos! [043 Castle of Dhaos] Items - ?Sword, Mech Halbred, Halbred, Sage, Savory, Mysic Symbol, Aqua Mant, Flare Mant, Halbred, Orange Gummy, Life Bottle, Rune Staff, Apple Gummy, Orange Gummy, Life Bottle, Apple Gummy, Protect Ring, Rune Bottle, Steak, Feat Symbol, Hour Glass, Lavendar, 10000 Gald, Elixir, White Mist, Piyohan, Magic Broom, Mental Ring, Fushigi na ta Kagami (Mysterious Mirror), Ougan no Kagi (Extravagant Key), Charm Bottle, Dragon Steak, Silver Cape, Dragno Steak, Dragon Steak Shops - N/A Enemies - Iron Golem, Red Roper, Adept, Druid, Dragon Knight, Dullahan, Charon Bosses - Evil Lord - Dragon Knight x2, Evil Lord - Dhaos, Hell Lord x2 -To get here, walk through the snowfield, the same way you did to get to Ishlant the first time through. -From the entrance, in the room directly to the east, search the flower on the drawers for both a Sage and a Savory. -In the northern room, eastern door of the 2, search the weapon stands for the ?Sword (Slayer Sword), Mech Halbred, and Halbred. -In the northern room, the western of the 2, search the dragon statue for the Mystic Symbol. -The northern room, the western of the 2, and the western room connect in a circular corridor. -If you go east, step on the switch to open the door two rooms over. In this room you get the Fire Storm spell for Arche. Search the weapon rack near here for a Halbred. -If you hit the switch to open the door with Fire Storm in it, exit the room through the south door, and you'll be in the room where you found the Savory and Sage in the plant. Go back through, hit the switch again, and continue through the now open northwestern door. -Through the northwestern door, you'll come to the stairs to the 2nd floor. -On the second floor, go straight through the door. A sign on the wall says "Up, Down, Right, Left, Down, Up". Step on switches in the same order as the sign says to open up the door. -Soon, you'll come to a hall of mirros. In the last mirror, Cless appears as a skeleton. -Past a few more rooms, you'll come to the third floor. -On the third floor, at the beginning, there are 3 doors. The doors to the left and right lead to treasure, the center one leads to the next area. -In the next area, the western room leads to treasure, the eastern room leads to the next area. -Now, you come to a table, and 4 switches on each side. Read the sign. You need to hit the switches from each side of the table at the same time, for all 4 switches. Arche'll follow you. Hit the switches at the same time Arche does to open the door. If you screw up, you'll be asked if you want to try again. -Through the door, there's a save point and stairs to the 4th floor. -In the first area of the 4th floor, the southern door leads to treasure, and the northern door leads to the next room. -In the next room, the northwestern and southern rooms lead to treasure, directly to the north is the way you need to go to continue onwards. -In the next room, there's a switch to open the door, but when you get off of it, the door closes. Go upstairs and look for a statue. Push the statue into the pit and go back to the 4th floor. Push the statue onto the switch and continue through the door. -Now, you'll need to leave behind one of your party members to have him stand on the switch to open the next door. -Leave your weakest guy here, for now. You have some stuff to take care of before going back to pick them up. -The next floors are like a maze. In one of the rooms, you'll fight the Evil Lord and crew, and get the Fushigi na ta Kagami (Mysterious Mirror). The Evil Lord is weak against Ray and Indignation. -A bit after getting the mirror, you'll find another save point and a locked door after it. -What you need to do now is search the lower floors of the castle for mirrors which reflect an image of the Evil Lord, then, destroy the reflection. -Beating the reflections, you can teleport to a new room, usually with treasure. -On the third floor, there is a row of mirrors, with a reflection that you must kill. Through the warp that then appears, you can find the Extravagant Key, and return to locked doors on floors 5 and 6 to get treasure. -Also on the third floor, there's a room with a diamond pillar in the middle, and 2 mirrors on both sides. The left mirror leads to treasure, and the right mirror leads to the Distortion spell for Arche. -In one of the rooms you can warp to, there are 4 switches on the ground, and the sign says "Opposite from before..."... So, hit the switches up, down, left, right, down, up to get treasures. -In another one of the rooms, there are 2 dragon statues next to each other. Search both of them for switches, and press them both for a Mental Ring. -Once you have the Extravagant Key, you can finally finish the dungeon... But, the door that leads to the top of Dhaos's Castle requires that you have 4 party members to continue. -Return to where you left behind that one party member, and put Arche on the switch. Then, go to the floor above the pit. Arche'll fly up and rejoin party. Return with the 4 party members to the previously unopenable door. -Open the door... it's almost time to face Dhaos! -But first, you need to fight an Evil Lord and 2 Dragon Knights. -Make quick work of them, and continue north to Dhaos... -Dhaos'll ask you why you think you can stop him, then he attcks! -Throw everything you've got at Dhaos, especially Arche's Indignation spell! -Defeat Dhaos and you'll get an Emerald Ring. -Then, he runs away... [044 Mint's Dream] Items - N/A Shops - N/A Enemies - N/A Bosses - N/A -The party returns to Runeglom, and informs her of Morrison's disappearance. -Runeglom says she thinks she knows where he went, as prophecised in a book. -She, along with you, return to the home of Morrison's wife, Lilith. -Lilith opens the door that has a special book behind it. -The book tells of a way to another world... Through the Abyss of Thor. Venetwia's boats have routes that go over by where the Abyss of Thor is said to be located. -Before entering the Abyss of Thor, Mint suggests attempting to revive Yggdrasil. -Klarth asks you if you want to try. You have to say "Yes" to continue. -Return to Yggdrasin in southern forest, Mint casts "Nurse" on it, but the tree won't be revived. -Stay at any inn, now. Mint will have a flashback to when she's younger, talking to her mom, Meryl. -Mint mentions that her mom's earring is beautiful. Her mom tells her it was handed down over the years, and that Mint's great grandma received the earrings from a unicorn. Then, Meryl gives mint earrings and a hat. -Mint thanks her mom, and the dream ends. -When you wake up, Mint's standing, looking out the window. Cless and Klarth ask her what's wrong. She says that a beast which resembles a horse, a Unicorn, has the power to revive Yggdrasil. -Klarth asks "Isn't that a myth?". -Mint says she doesn't know, but she's going to go look for it. -Then, they wake the sleeping Arche, and decide to go to the end of the world to find the Unicorn... [045 Unicorn Forest] Items - Mushroom, Mushroom, Mushroom, Mushroom, Mushroom, Mushroom Shops - N/A Enemies - N/A Bosses - Evil Lord x3 -To find the Unicorn Forest, enter the Valhalla Snowfield, go north, keep going straight, then at the last left you can go to, go left and follow the path. You should be on the world map next to a small patch of woods. This is the Unicorn Forest. -When you enter, Cless wonders if this is where the Unicorn lives. Mint leaves to go look for the Unicorn. Cless tells Arche to go help her search for the Unicorn. -Return to Cless and Klarth, and they'll ask you if you want to exit, but you shouldn't exit just yet. -You can collect up to 6 Mushrooms in this forest, I'm not sure what they do, though. -From the start of the forest, go east, then south (down east passage), east, east, north, and north. -At the end of the long vertical corridor, Arche tells Mint to watch out. Before Mint can say "How come?", Arche takes off. -Go north, and Mint'll see the Unicorn. He'll ask her what she wants, and she asks him of a way to revive the Yggdrasil and keep evil out of the world. -The scene cuts back to Cless and Klarth. They'll wonder what happened to the 2 girls. -Klarth wonders if Cless has any feelings for Mint, and Cless gets all pissed at him. -Mint keeps begging the Unicorn for help, but the Unicorn won't give it to her. -Then, 3 beings come to attack the Unicorn. -Cless senses trouble, so he and Klarth suggest they go and find Mint. -Go to the lake where Mint is, and you'll get into a fight with 3 Evil Lords. Arche won't be here for this fight. -Then, Cless and Klarth ask what happened. The Unicorn was fatally wounded, and with his last bit of strength, he becomes the Unicorn Horn. -Klarth mentions that because of the Unicorn's efforts, they can now save Yggdrasil. -Mint mentions that the Unicorn Horn has holy power. -Then, the party decide to return to Yggdrasil, but they first ask why Arche left. -Arche says that she was scared of the Unicorn, and the others laugh at her. [046 Reviving Yggdrasil] Items - N/A Shops - N/A Enemies - N/A Bosses - N/A -The party returns to Yggdrasil. -Mint holds up her staff, and something strange happens. -Klarth wonders what's going on. -The power of the Unicorn Horn is amplfying Mint's spells! Mint asks her parents to lend her their power, also. -After a large explosion, the party wakes up, and noticed that Yggdrasil was finally revived! -They congratulate Mint, and then Martel reemerges from the tree. -She congratulates you on your great power, and mentions to you that the energy of Mana has been returned to the world. -Then, the party mentions that there's a machine in the Abyss of Thor that allows them to return home. [047 Abyss of Thor] Items - Common Key, Trump Card Shops - N/A Enemies - 3000 R, 4400 R, Blue Roper Bosses - 2SH x2, 4400R x3 -In Venetwia, go to the captain of the left boat. Select choice 3, then for 50 Gald a person you can go to the Abyss of Thor. -In the middle of the ocean, the boat stops. Klarth says that Undine will create a bubble so the party can breathe underwater. -The party jumps in and swims to a giant underwater city. -The party looks surprised at the technology level of the city. -Arche takes off to explore, but the party stops her. -Explore your surroundings. In the building to the far west, you can discover a Trump Card on the desk. Take it. -Go to the building in the southeast. A door is there, to the north of the save point. -Use the Trump Card on the door's security lock, and enter the building. Enemies are here. -On the second floor of the building, search all of the doors until you find the God's Breath spell for Arche and the Common Key. Then, use the Common Key on a certain door to continue (the proper door to use it on is random, I believe). -On the next floor, you'll get to the main computer room. There's a save point here. -After heading up to the computer, the security system attacks. Using Maxwell and Indignation makes real quick work of them. -You'll then get a Diamond, which boosts all of Klarth's stats. -Head to the north, and you'll come to a strange device. -The main system, and it's Bio ROM activates. It then proceeds to speak to you. It's name is Oz, and it's Thor City's support computer. -You can now choose from one of two commands. Time Warp or Medical Treatment. Select Medical Treatment to refill all your guy's stats, then choose Time Warp. -The device driver for the Time Warp then activates. Arche wonders what's going on, and Cless says that the party's warping back to the future. -Then, Oz asks if you're positive you want to continue with the time warping process. Say "Yes". Then, talk to the machine. You'll ask to return to the Underground Temple, on the date 5/21/102. Then, the party goes into the teleporter, and a wormhole is created. The party starts to warp, and eventually, the process is completed. [048 Back to the Present] Items - N/A Shops - N/A Enemies - N/A Bosses - Dhaos -The party returns to where Dhaos was originally revived, the Underground Temple. -They interrupt Dhaos before he could kill Trinix Morrison. -Morrison and Chester are shocked at what's going on. -Cless taunts Dhaos, and then the party fights him again. -This time, Dhaos is rough! Throw everything you've got at him, don't be afraid to use the Hourglass/Chronoglass to stop time and get in a few good hits on him. Use Indignation, Luna, and Cless's strongest attacks. Eventually, you'll win... -Cless then says "Finally!"... Morrison then mentions to everybody that Dhaos is using his last remaining power to cause an earthquake. Tristan tells the party to leave, so they leave as the Underground Temple bursts into flames. [049 The Future] Items - N/A Shops - N/A Enemies - N/A Bosses - N/A -The party returns to Morrison's House in the Present. Everyone plans to send Klarth and Arche back to their time. The two bid their farewell, thanking them, and shedding tears. -Then, something happens... Morrison is like "What?". Arche tells everybody to look up in the sky... -Meteors are falling from the sky! The party can't believe what's going on. -Then, a strange man appears, calling for Morrison. -He says he's Harrison, ALvanista's king from 50 years in the future. -He says, in the future, Dhaos will be revived again, and he needs your help to stop him. -Then, the party all regroups, and returns to Oz, including Chester and Morrison. -The party returns to Tortoise Village, 50 years in the future. Chester asks if the village is called "Tortoise" anymore, but Harrison says it's now named Miguel, after Cless's heroic father. -Then, the party asks if all the big cities... Venetwia, Alvanista, and Euclid still exist. Harrison says they do. -You can now use the Party Replacement System... Under the Order command in the Status Screen, select Irekae (Switch) and you can switch Chester in and out of your party. Right now, he's extremely weak, so you might want to keep him out of your party. -You're now in Miguel Village. Get ready to start on the last leg of your adventure! [050 Miguel Village] Items - Food Sack L Shops - Items (Apple Gummy - 60 Gald, Orange Gummy - 200 Gald, Mix Gummy - 2000 Gald, Panacea Bottle - 105 Gald, Flare Bottle - 150 Gald, Life Bottle - 300 Gald, Recure Bottle - 60 Gald, Spectacles - 10 Gald, Leather Mant - 100 Gald, Thieves Mant - 2000 Gald, Rabbit Symbol - 200 Gald, Talisman - 2000 Gald White Mist - 5100 Gald, Holy Symbol - 10000 Gald, Feat Symbol - 7200 Gald, Mystic Symbol - 65800 Gald, Silver Cape - 3300 Gald, Tsuruhashi (Mattock) - 150 Gald, Rune Bottle - 3500 Gald, Poison Check - 6200 Gald, Paralyze Check - 26200 Gald) - Grocery (Bread Roll - 5 Gald, Cheese - 10 Gald, Beef - 40 Gald, Apple - 1 Gald, Steak - 180 Gald, Butter - 100 Gald, Hot Dog - 3400 Gald, White Radish - 20000 Gald) - Weapons (Damascus Sword - 22700 Gald, Sudden Grave - 22500 Gald, Composite Bow - 3000 Gald, Mithril Mesh - 30000 Gald, Cross Helm - 5000 Gald, Holy Cloak - 56000 Gald) - Inn (50 Gald) Enemies - N/A Bosses - N/A -The woman west of where you start will sell you a large Food Sack for 30000 Gald. This allows you to hold up to 20000 pieces of food. -This village, Tortoise Village in the future, is named after your father, Miguel. -You can find a training center in the village. -If you talk to the captain in the weapons shop, he'll sell you the Hououtenshoukyaku Ougi for 20000 Gald. -Search the drawers of a house in the western part of town to find the Majinsouhazan Ougi. -People mention Euclid and its tournament they're throwing there to test people's strength. [051 Future World Map] Items - Reverse Doll Shops - N/A Enemies - Grey Ooze, AC Roper, G. Mayfly, Naul, Killer Owl, Dragonfly, Boar, G. Wasp, Dragonfly, Boar Child Bosses - N/A -There is nothing in the forest to the south nor the eastern cave. -If you return to Morrison's house, you can find Harold there who mentions he's Trinix's ancestor. -Right now the two main towns that are accessible are Euclid and Venetwia. [052 Future Euclid Town] Items - N/A Shops - Items (Apple Gummy - 60 Gald, Orange Gummy - 200 Gald, Mix Gummy - 2000 Gald, Panacea Bottle - 105 Gald, Flare Bottle - 150 Gald, Life Bottle - 300 Gald, Recure Bottle - 60 Gald, Spectacles - 10 Gald, Leather Mant - 100 Gald, Thieves Mant - 2000 Gald, Rabbit Symbol - 200 Gald, Talisman - 2000 Gald White Mist - 5100 Gald, Holy Symbol - 10000 Gald, Feat Symbol - 7200 Gald, Mystic Symbol - 65800 Gald) - Grocery (Bread Roll - 5 Gald, Cheese - 10 Gald, Beef - 40 Gald, Apple - 1 Gald, Steak - 180 Gald, Butter - 100 Gald, Hot Dog - 3400 Gald, White Radish - 20000 Gald) - Armor (Mithril Mesh - 30000 Gald, Cross Helm - 5000 Gald, Holy Cloak - 56000 Gald, Jet Boots - 210 Gald) - Weapons (Damascus Sword - 22700 Gald, Sudden Grave - 22500 Gald, Composite Bow - 3000 Gald) - Vendor (Apple Gummy - 60 Gald, Orange Gummy - 200 Gald, Mix Gummy - 2000 Gald, Panacea Bottle - 105 Gald, Flare Bottle - 150 Gald, Life Bottle - 300 Gald, Recure Bottle - 60 Gald) - Inn (50 Gald) Enemies - N/A Bosses - N/A -Not too much happening here. In the castle, they're holding a tournament which has attracted a lot of people with hopes to win some great prizes. -There are lots of armies here talking about the possibility of an attack by Dhaos. -If you talk to the king, he'll give you 80000 Gald because of what you did in the past to Dhaos. He can't believe he is actually talking to the real you. -A guy in the castle will award you ranks based on accomplishments you have made. See the above section for details on these ranks. -In the house all the way to the northeast, there is a boy and dog. The boy asks you if you want to hear his dog sing. If you accept, wait a bit. You will hear "Yume Wa Owamari" (the vocal song that plays when you turn the game on), but instead of hearing the woman singing, you'll hear the dog barking to the melody! [053 Euclid Coliseum] Items - N/A Shops - N/A Enemies - Bugbear, Kraken, Mandrake, AC Roper, Dragon Knight, Orcrot, Mithril Golem, Basilisk King Bosses - -If you decide to enter the Coliseum, you have the chance to win some great prizes. A strong Ougi technique (Name?) and other prizes as you advance. You start with limited Gummy items, (3 Apples and 1 Orange), and some monsters here turn you into stone, so equip a Stone Check. -You will fight 8 enemies, in order, (Bugbear, Kraken, Mandrake, AC Roper, Dragon Knight, Orcrot, Mithril Golem, Basilisk King), and then fight a boss. Every time you finish off the boss, you will get a new set of items. [054 Future Venetwia] Items - N/A Shops - Items (Apple Gummy - 60 Gald, Orange Gummy - 200 Gald, Mix Gummy - 2000 Gald, Panacea Bottle - 105 Gald, Flare Bottle - 150 Gald, Life Bottle - 300 Gald, Recure Bottle - 60 Gald, Spectacles - 10 Gald, Leather Mant - 100 Gald, Thieves Mant - 2000 Gald, Rabbit Symbol - 200 Gald, Talisman - 2000 Gald White Mist - 5100 Gald) - Grocery (Bread Roll - 5 Gald, Butter - 100 Gald, Seafood - Gald, Kombo - 1580 Gald) - Armor (Mithril Mesh - 30000 Gald, Cross Helm - 5000 Gald, Holy Cloak - 56000 Gald, Pretty Ribbon - 7500 Gald, Jet Boots - 210 Gald) - Weapons (Damascus Sword - 22700 Gald, Sudden Grave - 22500 Gald, Sinclair - 23700 Gald, Hard Cleaver - 32000 Gald, Composite Bow - 3000 Gald) - Inn (35 Gald) Enemies - N/A Bosses - N/A -Nothing much going on here at Venetwia, either. -Find Harrison at Venetwia's harbor, and talk to him. He'll take you to the Academy in Euclid, and the guards will let the party inside. [055 The Metal Birds] Items - N/A Shops - N/A Enemies - N/A Bosses - N/A -Harrison takes you to the Academy in Euclid and into the basement. While there, you see a bunch of winged creatures, and Harrison introduces you to Stanley, the chief engineer of the Euclid Academy. -Stanley explains about his creation, the Metal Birds, and how they can float, much like Arche's broom. -The Metal Birds will be essential in making it into Dhaos's Castle, but they lack the energy needed to fly. -Stanley tells you to go to Volt Cave, south of Miguel Village. -After hearing this, head over to the Volt Cave, which is where the Underground Temple was in the present. [056 Volt Cave] Items - Holy Bottle, Garlfragmen, Lavendar, Lavendar, Life Bottle, Orange Gummy, Ring Shield, Holy Bottle, Apple, Roll Bread Shops - N/A Enemies - Living Knight, Dragon Tooth, Phantomist, G. Mayfly, Dragonfly Bosses - Alroune x3, Volt -As soon as you enter this cave, you'll see a sign which mentions that Volt is a relative of the 4 Elements. -Go to the eastern passage at the start of this cave, and you'll come to a mountainous exterior. -Enter the cave nearby and you'll see an electric solenoid-shaped conductor. Use your Sorceror's Ring on the conductor, enter the nearby door that opens up, and descend the stairs. -Eventually, you'll come to a room with 4 electric conductors and 2 doors. Hitting the 2 active conductors with your Ring will only partially open the eastern door. The other 2 conductors are inactive. -To open the door, you must backtrack a bit, to 2 rooms before the partially opened door. You'll notice a seemingly inaccessible switch, surrounded by walls. You'll need to walk through the wall to hit the switch. There's also a sign here which mentions that this switch will open a door in a nearby room. -Return to the room with the 4 electric conductors, and the western door will be open. Go through the western door and hit the switch to activate the 2 formerly inactive conductors. -Use your Sorceror's Ring on all 4 conductors to open the eastern door. Get the treasures in the next room and move on. -In the room after that, you'll see a sign mentioning how speed is the key to solving this next puzzle. -Make sure one of your characters has the Jet Boots equipped, then hit the conductor and run as fast as you can to the first door to the right. Go north, and you'll notice you're unable to enter the western corridor due to a force field. -In the next room over is a switch. If you hit it, a nearby wall will open, and you'll be able to pick up Arche's Sylphie Broom in a chest. -To the east of the room with the conductors and the lot of doors, you can find a sign saying "Back to Entrance", which will take you back to the entrance of the cave. -The wall to the west of the conductors has another line of conductors. Hit switch over here, then the nearby conductors, and run to the door between the 2 sets of generators. Continue onward. -The next room has a savepoint and some more sets of generators (3 conductors in a row)., and another warp back to the beginning of the cave. -Hit the generators farthest to the east a few times to activate the ones in the middle. Then, run over to the ones in the middle and hit them a few times to activate ones closest to the western door. Then, hit the generators closest to the door to open the door. -Run through the door and you'll be outside again, on the top of the mountain. -You'll see some treasure chests that you can't get to. Continue north, and you'll meet with Volt. -Cless mentions that the creature ahead must be Volt. -Volt just spits out a bunch of gibberish like "&S7*O/\)%+)O([]Ft*l!!", and Klarth wonders what he is saying. -Volt spits out further gibberish like "H<32IOU<*788<3%*<>)&!!", and then attacks. -You will fight Volt and 3 Alrounes. Quickly defeat the Alrounes, then use Maxwell and try to trap Volt in the corner. This fight isn't very difficult. -After you defeat Volt and crew, Klarse will seal his power in his Sardonyx gem. -Then, Arche will fly over and get the previously unaccessible chests, an Emerald Ring and a Star Cloak. -Use the warp back to the beginning in the room with the save point in it, and then return to Euclid with Volt's power. [057 Aviators] Items - Wing Pack Shops - N/A Enemies - N/A Boses - N/A -Go to the Euclid Academy and to the room with the Metal Birds in them. -Harrison congratulates you for capturing Volt, and Klarth says it was no big deal. -Klarth summons Volt, and tells Volt to charge up the Metal Birds. -Volt mumbles some gibberish, and Cless wonders once again what Volt is trying to say. -Klarth mentions that Volt also wants to charge up Arche's broom. -Volt proceeds to energize both the Metal Birds and Arche's broom. -Stanley remarks on how wonderous it is seeing Volt's power, and then encapsulates the Metal Birds. He hands the capsule to your party. -Chester asks what the capsule is, and Stanley says it's the Wing Pack, an item that you can use on the World Map to ride the Metal Birds. -Cless thanks him for the item, then Harrison takes off for Alvanista to visit with the king. -Stanley explains the controls of the Metal Birds. A to go forward, B to land, Up to ascend, Down to descend, Left and Right to turn, and A on the World Map to activate. -Stanley asks if you need the controls repeated to you. When you say that you don't, the party pays respect to Stanley for all his help, then mentions they need to get over to Alvanista and find out how they're gonna beat Dhaos. -Go to the World Map, and you can now fly on the Metal Birds (just press A)! [058 Freezekill] Items - N/A Shops - Items (Holy Bottle - 80 Gald, Dark Bottle - 82 Gald, Leather Mant - 100 Gald, Thieves Mant - 2000 Gald, Spectacles - 10 Gald, Rabbit Symbol - 200 Gald, Talisman - 2000 Gald White Mist - 5100 Gald, Holy Symbol - 10000 Gald, Feat Symbol - 7200 Gald, Mystic Symbol - 65800 Gald, Silver Cape - 3300 Gald, Tsuruhashi (Mattock) - 150 Gald, Rune Bottle - 3500 Gald, Poison Check - 6200 Gald, Paralyze Check - 26200 Gald) - Weapons (Laser Blade - 200010 Gald, Destroyer - 60000 Gald, Crescent Arrow - 74000 Gald, Holy Staff - 6000 Gald, Mithril Mesh - 30000 Gald, Mithril Plate - 50000 Gald, Mithril Glove - 10000 Gald, Cross Helm - 5000 Gald, Pretty Ribbon - 7500 Gald, Holy Cloak - 56000 Gald, Jet Boots - 210 Gald, Ribbon - 10 Gald) - Vendor (Apple Gummy - 60 Gald, Orange Gummy - 200 Gald, Mix Gummy - 2000 Gald, Panacea Bottle - 105 Gald, Flare Bottle - 150 Gald, Life Bottle - 300 Gald, Recure Bottle - 60 Gald) - Inn (40 Gald) Enemies - N/A Bosses - N/A -Freezekill is a village on one of the two snowy continents (not the one that is surrounded in darkness). -In the Inn, you can purchase the hououtenshoukyaku Ougi for 33000 Gald. -There is a temple in this village devoted to the Ice god, Fenrir, but until you see the cinema in Alvanista, it's locked. -Near the Temple, you se