############################################################################### Star Ocean: The Second Story Walkthrough Crawd's ScenarioÊ Version 1.1 (5/19/99) ############################################################################### By Ian Kelley: email ikelley@mail.sas.upenn.edu The most recent version of this Walkthrough can be found at: http://www.sas.upenn.edu/~ikelley/SFC.html http://www.gamefaqs.com/ CONTENTS: ========= NOTES TERMINOLOGY THE GAME Chapter 1: The beginning Chapter 2: The Treasure Hunter, Celine Chapter 3: The Fate of Clik Chapter 4: Dias and the Kidnapping Chapter 5: The Unlucky Warrior Chapter 6: Racool's Tournament Chapter 7: Opera Chapter 8: Keith, the Translator Chapter 9: The Energy Stone Chapter 10: Invasion Chapter 11: The Ten Sages Chapter 12: NedŽ Chapter 13: Catching a Sainard Chapter 14: The Field of Knowledge Chapter 15: The Field of Power Chapter 16: The Field of Courage Chapter 17: The Field of Love Chapter 18: Confrontation Chapter 19: The Monsho Weapon Research Facility Chapter 20: The Sages' Counterattack Chapter 21: The Final Battle Chapter 22: The Trial Cavern IMPORTANT NOTES: READ THIS!!! ############################################################################### First and most importantly, the content of this walkthrough is ONLY a walkthrough of the story. No game system or mechanics of the game are covered in this walkthrough. For such information, read my Star Ocean: The Second Story FAQ at http://www.sas.upenn.edu/~ikelley/SFC.html. So as not to make this FAQ 200+ pages long I have separated the two. *MAKE SURE TO GET THIS FAQ IN ADDITION TO THIS WALKTHROUGH!* I will not answer any questions mailed to me about the game system that are covered in the FAQ, so if you only have this walkthrough and have questions about the game system, get the FAQ and check there first before emailing me. Second, like the other FAQs I've written, I've included detailed story information within this walkthrough to aid those that may not understand Japanese yet still have the game. If you DO understand Japanese, I apologize for all the inbetween plot summaries, but then again you probably won't need this walkthrough anyway. :) Similarly, I have primarily used the original Japanese terminology within the game. I have also provided English translations where necessary (or possible) the first time each term appears in this walkthrough to aid those that want to know what they've picked up. The Pickpocketing information in this walkthrough is by no means complete. Because of the constantly changing makeup of the towns (especially Racool) the items available to Pickpocket will similarly change. I also haven't included any Private Action Pickpocket information from your own characters. Also, there are some items that are only pickpocketable in Rena's Scenario and vice versa; the items listed here are a combination of both. Basically, if I stole anything at any time in a certain town, I grouped it all together in one list. Making a list of what items are stealable from whom at what time would be a separate FAQ in itself so I'm not going to even try. Sorry. :) While the content of each scenario is enough to warrant a separate FAQ, you may note that a lot of the content here is the same as the Rena walkthrough. I actually wrote both walkthroughs side-by-side but I wrote the Rena one first so a lot of text here is cut-and-pasted. I edited most of it to fit Crawd's scenario, but there may be a couple of places I missed, where Rena says something that Crawd really said and vice versa. Other than that there should be no problems. Also note that all Private Actions are listed at the end of the walkthrough, since they vary too much to put in the main bulk of the text. I *highly* recommend you take time to use the Private Action guide at the end of this walkthrough periodically as you do the Private Actions in the game. Do not ignore Private Actions; while optional they are an integral part of the game, and there are many events, items, and party members you will never see without doing them. And I know that this going to make some people angry, but...(deep breath) It has come to my attention that Star Ocean: The Second Story will be released in the US. I am just going to note here that I have no intention of making a separate walkthrough for that version at this time. This is primarily because my PSX does not play US games, and I don't want to invest the money it would cost me to alter my PSX/get a new one, plus get the US version. Not to mention that I'd have to play through the US version six times like it took me to do this FAQ. And, for obvious reasons, I don't want anyone to go in and alter this FAQ for me to fit the US version. I am trying to figure out a way to get around this. Most likely it will be in the form of a "terminology differences" FAQ. Through buying any "official SO2 guides" whenever they come out, and emails from those who wish to contribute, I will try to compile a list of differences to help those playing the US version of this game. TERMINOLOGY ############################################################################### Here is a list of common abbreviations and terms used in this FAQ: Aijodo/AJD: "Love feeling Level" The variable that measures a character's romantic feelings toward another character. Determines pairings of opposite-sex characters in endings. Kanjodo/KJD: "Emotional Level" The variables that store each character's attitude toward the others in his/her party. Encompasses Aijodo and Yujodo. Zokusei: The type of attack/defense an item/equipment/spell has, ie Fire, Water, Earth, Electricity, etc. Hissatsuwaza/Waza: "Certain Kill Technique, lit." Refers to a special technique in a specific fighting style. "Moves" in fighting games are examples of Hissatsuwaza. These are the fighter-character's equivalent of "spells" in this game. "Waza" (technique) for short. Monsho: This is the equivalent of magic in the Star Ocean world. It literally means something like "Crest" but is used in the sense of "Magic Power" in the game. Yujodo/YJD: "Camaraderie Level" The variable that determines how good a friend one character is with another. Determines pairings of same-sex characters in endings. THE GAME: ############################################################################### Chapter 1 The beginning Note: This translation is probably not perfect, because there were some parts in the intro when the music/sound effects were too loud for me to make out what was being said. But the differences should only be a few words at best. :) "The vast expanse of the universe caught the imagination of 10 billion people, and presented an unlimitedÊnumber of possibilities to them. From these were born an uncountable number of dreams and aspirations. Of course, some of them are evil. That fact was confirmed in Sector Gamma when intelligent life forms from Planet Rezonia started a war with the Earth Federation and drew them into a violent series of battles. Universal Year 342. In that year, a man on the battleship Calnus led the way to victory against the Rezonia forces. In Universal Year 342, he went to the undeveloped planet Roak, solved an incident involving a mysterious virus, and stopped the leader of Planet Fargett, Jie Revorse, who was controlling Rezonia behind the scenes. In reward for his merits, at the young age of 38, he was promoted to Admiral. I respected my father for that more than anybody. I grew up believing that being an officer of the Federation was a wonderful thing to do. But I am myself. I am not just a puppet of the Federation as the son of Admiral Ronixis J. Kenny. But, here I am now..." The game opens up with Ronixis, Crawd, and several crew members investigating a planet, Mirokinia.ÊThey are investigating a strange energy field on the planet, which is absorbing all the sensor rays that their ship, Calnus, is giving out.ÊAfter telling a crew member to analyze the electromagnetic waves the field is giving off,Êhe talks to Crawd and gives you the Hissatsuwaza Phase Gun. Ronixis asks Crawd if he's nervous, and Crawd says no. Then the crew member Ronixis sent away came back and says the test failed because the waves are different than everything in their database, so Ronixis decides to move ahead toward the large dome nearby. Upon reaching the dome, the entire team splits up to look for a way to open the door. Go over to the blinking panel and examine it. Crawd notices it and calls Ronixis. Ronixis congratulates Crawd and the other team members say nothing. The science officer fails on the first attempt to operate it correctly, but the second attempt succeeds. Ronixis orders the team to enter but be careful. Inside the dome, there is a damaged device with electric sparks. Walk towards it and Ronixis will tell you not to get close since nobody knows what it does yet. Crawd says it's OK and ignores the order, getting closer to check it out. Upon closer inspection the device seems to be a pod of some sort. Nothing happens so Crawd calls back to the others that it seems to be safe. The machine then beeps a bunch of coordinates and says "Opening gate." Crawd gets sucked into the pod and gets absorbed by an energy field. The device explodes. Ronixis and the science officer run up to the now-crater, and Ronixis talks about how "this is all my fault." Crawd wakes up in a big forest. He calls around for the others but there's no response, so he pulls out his communicator and tries to call them, but there's still no response. Crawd realizes he should figure out where he is so takes a few steps and looks around. Judging from his surroundings he surmises that he may be on an "undeveloped" (i.e. no technology) planet. He spots a person being chased by a big ape monster, but she doesn't realize it's behind her, so he calls out to her. The ape charges her, and Crawd runs forward to attack it. "Boss" Gark HP: 2000 No strengths/Weaknesses You can't do any damage to the Gark with a normal attack, so kill him with the Phase Gun. It might take a while if you're playing on Galaxy or Universe, where the Gark can block the bolts and/or has more HP, but you basically can't get killed unless you really screw up. After killing the Gark, Crawd realizes he used his Phase Gun and starts to worry about whether he might have broken the "Undeveloped Planet Protection Treaty." The girl stammers a few words, and Crawd asks if she's OK. He starts to ask her a question and steps toward her, and she runs away. Chase after her. She will be waiting for you in the next room. She apologizes for running, saying she was just surprised since it was so sudden. She introduces herself as Rena Lanford, and Crawd introduces himself. Crawd then asks her where he is. Rena is confused. On the way back to the town, Rena asks if Crawd is a traveler, and he says "sort of." Rena asks where he's from and he says "Earth." Rena asks where that is. Crawd realizes that there's no way that she would know. He just says it's very far away. After entering the town, Rena tells him it is named Arlia. Crawd says it's been a while since he breathed air that fresh, and Rena asks if there's such thing as dirty air. Rena says she's going to make a quick trip to her house and asks you to take a walk around the town. Items in Arlia: Resurrect Bottle, 200V, Leather Armor, Ichigo Jam, (Strawberry Jam) Blueberry, Rose Hip, Blackberry Pickpocket Info: Blackberry, 10V, Rainbow Diamond, Sour Syrup, 100V, Blueberry, 24V, Ishikoro (stone), Ichigo Jam Resurrect Bottle, MedamaYaki (Fried Eggs), Yasai (Vegetables), Necklace, 100V, Silver Cross, 120V, Idaten Ship. Not much is going on in Arlia. Nobody there knows anything about Mirokinia, machinery, spaceships, or anything else Crawd asks about. Collect the items you can and explore the town until you make your way to Rena's house. Rena is talking to her mother when you enter. Rena asks what's wrong, and Crawd says that he just sort of ended up there during his walk. Crawd asks if he's intruding and Rena says no. Rena introduces you to her mother, Westa, who says hello and thanks you for saving her, then goes on about how she told Rena not to go to the Shingo Forest. Rena then offers to give you a tour of the town. After leaving the house Rena apologizes for having a noisy mother and Crawd says it's OK since his mother is the same. Go into the various houses in the village and Rena will explain each of them to you. Then go back to Rena's house. Westa will have prepared a huge meal. After dinner, Rena talks to Crawd about how her mother served too much, then goes downstairs to help with the cleaning. Crawd thinks for a bit about finding a way to get home, then realizes that Rena is taking a while. Walk around for a while and Westa will come upstairs. She asks if the dinner was OK, and Crawd says it was great. She asks a couple more times and Crawd tells her that it was good. She says she's glad since she was worried about not pleasing "the hero." Crawd asks what she means, and Westa starts sweating. You hear Rena say "I'm home" and Westa runs downstairs. From upstairs, you hear that Westa is very upset, because she accidentally talked about "the hero" to you. Crawd wonders what's going on and goes downstairs. There's another man there telling West to calm down. He introduces himself as Regis, the elder of the town. They sit down at the table, and Regis thanks Crawd for saving Rena. Then he asks Crawd where he's heading in his journey. Crawd doesn't say anything, and Regis says he's an "unusual" traveler not to know where he's going. Regis suggests that Crawd is lying, that he is not really a traveler, but the Legendary Hero from another world, just posing as one. Crawd is very surprised, and asks how he reached that conclusion, and Regis tells about a town legend about "a hero wearing foreign clothes and carrying the Sword of Light coming to save the world." Crawd insists that he doesn't have anything like that, and Rena mentions the weapon that Crawd used to kill the troll that attacked her. Crawd says that he does have a weapon like that, but it's not a sword of light, and says that he thinks that this is a misunderstanding. Crawd insists that he's not a hero and doesn't even have a clue what's going on. Regis then goes on to explain that three months earlier, a large meteorite hit down on the continent of Ell to the northeast, and since it hit, strange things started happening; monsters started to appear like never before and earthquakes came. He says that it isn't a normal meteorite, but a magical rock, and thus became known as the "Sorcery Globe." He says that due to Crawd's timing, he thought that it would be only natural for Crawd to be the Hero. Crawd still insists that he isn't, and says there's no way he could stop something like that. Regis asks Crawd where he's going then. Crawd says he can't explain well, but can only really say that he didn't come here of his own will, but came here by accident, and only wants to return to where he came from. Regis says that if Crawd denies it so strongly, that he really isn't the Hero. Crawd apologizes for breaking their expectations, and the others say it isn't hisÊ fault. Rena leaves, very disappointed. Regis tells Crawd to leave her alone for a while. Then he asks Crawd to be careful on his journey from now on not to use his "Sword of Light" because with people as uneasy as they are about the Sorcery Globe, they are likely to make the same misunderstanding Rena did. Crawd says he will and Regis says that for the time being, Crawd can stay at his house. The next day, Regis recommends that you go to Salba if you can't find any good information on how to get home in Arlia. He then gives you a Longsword, and tells you that you can rest upstairs in the bed whenever you want. Before you leave the town you should stop by the Shingo Forest first though. Rena will be waiting in the spot you first "beamed into." When Crawd greets her, she apologizes for starting the trouble the day before, and Crawd apologizes for not being the Hero. Rena says it's all right and says that she hopes Crawd can return to where he was before soon. Then she asks Crawd to leave her alone for a while, so do. As you leave, the boy by the gate will warn you that if you stray off the road you will get fought by monsters. So if you don't want to get into any fights before visiting Salba, stick to the road. SALBA Items in Salba: Shozoga B, (Portrait B) Heavy Ring. Pickpocket Info: Spectacles, Pet no Esa (Pet Food), Resurrect Bottle x 2, Dummy Doll, Gold Idol, 24V, Sanbai-zojo-sake (Triple overfermented sake), Liquor Bottle, Gold, Ruby, Magical Clay, 5V, 12V, Ringo Jam (Apple Jam), Mental Pot, Iron Greave, Silver Idol, 500V, Pinboke Shasshin (Blurry photo), Wine, Artemis Leaf, Silver, Trikabut, Resurrect Bottle, Urachobo (Falsified Account book), Paralyze Check x 2, Idaten Ship, Crystal, Orgol What's going on in Salba: Salba is a mining town which mines ores to sell around the continent. Currently though, the mine is closed; because of the recent numbers of earthquakes, it has been deemed not safe to enter. The mayor of the town, Burns, is the head of the mine, but is on a journey and in his absence, his son Allen is in charge. People have mixed feelings about Allen...lots of people say he's been acting strangely. One man in the bar even says that the mine closed on his order, not because of the earthquakes. In any case, walk around and talk to the townspeople. Stop by the weapon shop and buy some boots and a helmet as well. Once you leave Allen's house, Crawd will mumble about the planet being completely undeveloped, with no feasible way for him to return to Kalnas easily. Since there's nothing in Salba for you to do, go back to Arlia. When you return to Arlia, Westa, Regis, and the town priest are by the entrance to the town running about in a frenzy. Crawd asks what's wrong, and Regis asks if you know about the son of the mayor of Salba. (IOW Allen) Crawd says yes, and Regis says that Allen came to Arlia with a troop of soldiers and forcefully abducted Rena. Crawd asks where Allen took her, and Regis says that since he liked Rena, he probably brought her back to his mansion. Crawd asks them why they're just standing around, and the priest tells them that if they try to break into Allen's mansion in the neighboring town they might be counterattacked, and the soldiers he brought with them were too strong anyway. Regis says there's nothing that anyone can do, and Crawd offers to go after her. Since he's not from Arlia there's no worry of any backlash to the town. Regis says that he shouldn't go and Crawd tells him not to worry, since he has the "Sword of Light." Head back to Salba. Everyone there is talking about how Allen abducted Rena. Go up to Allen's mansion, and you'll find the door is locked. So Crawd steps back and blasts it open with the Phase Gun. Then he realizes that the Phase Gun is low on juice and he "won't be able to use it for a while." (This "while" consequently lasts the rest of the game) Once inside, Rena is nowhere to be found. Enter the room on the right on the first floor. You will find Rena's hairpin on the ground. Pick it up, then move the statue in the corner of the room to reveal a secret passageway. Inside the passageway, you will find a wounded man. Crawd will stop to see if the man is OK, and he tells you that Rena went down into the mine. The man tells you that he was hired by Allen to make a strange altar, and that's probably where Allen took her. Go into the mine. Items in Salba Mine: Rose Hip, Blackberry, 2 x Blueberry, Silver, Iron, 2xGold, Spectacles If you're a low level in this mine (under 5) a lot of the enemies will be able to hit you before you can get your sword out in time to slash them. If this is the case, try to hit them from behind or use Kuhazan to strike them from far away. The Lizard Axes will often drop Blueberries so you can use them to heal yourself in case you get into a bind. This is a short dungeon so it shouldn't be too much of a problem. When you get through the mind, you will find Rena tied down to an altar in a strange room. Allen will be there and will tell you not to get any closer. Crawd tells Allen to let Rena go, but Allen says he's in the middle of the ceremony and refuses. Rena asks Crawd to help her. Crawd tells Allen that weddings that only one side wants aren't real. (or something like that, kinda tough to translate without making it sound stupid) Allen hears this and starts to act strangely. Crawd frees Rena in the meantime, and Allen sends out a shockwave, knocking them back. His stone transforms him into a monster, and you have to fight him. BOSS: Allen Tacks HP 400 Strong to Darkness, Weak to Light Allen is an easy fight. If you have full MP at level 6 you can sometimes kill him using only Kuhazans without him even getting close enough to hit you. Don't let him get close to Rena because he will often kill her in one hit. (definitely if you're playing the harder difficulty levels) If you switch control to Rena and successfully sandwich him between the two of you and keep attacking, you can kill him very quickly. (Make sure to have Rena attack from the rear if you're trying this pattern) After defeating Allen Crawd asks if Rena's OK, and she says yes. Crawd asks what happened to Allen, and Rena says that she doesn't know, that he was just acting as if he was obsessed with something. Crawd wonders how a human could take the form that Allen did. Rena is sad and says that Allen was a kind person. But then they realize that Allen is still breathing; Rena casts a heal spell on him and Allen wakes up. Allen has no idea what is going on, and says his head hurts and it's been like he's been watching a long dream. Crawd says that it's probably because the stone got destroyed. The three of them then return to Salba. After explaining what happened, Allen can't believe what he did, but can't remember anything. He asks about how the altar was made and Bossman (the man who was wounded in the mine) says that he built it at Allen's request two weeks ago. Allen says all he remembers is that as soon as he saw the stone it gave him a rush and a feeling that he couldn't do anything wrong, and after that instant can't remember anything. Allen apologizes profusely, and Crawd + Rena return to Arlia. Back at his house, Regis thanks Crawd again, and asks what was behind Allen's activity. Crawd explains about the rock. Rena notes that the stone is much like the Sorcery Globe in that it runs people/animals into monsters. Regis mentions that Salba is in an uproar, both about Allen and about "the hero." Crawd apologizes for using the Phase Gun, and Regis says it's OK, but it spread the rumor even more. Regis then asks Crawd if he will go and investigate the Sorcery Globe. Crawd is surprised, but Regis says that he thinks that Crawd would be best to investigate it since he was able to help Allen. Crawd thinks that the Sorcery Globe is not just an ordinary meteorite, so investigating it might help him as well. Crawd agrees to investigate, but tells Regis not to expect him to be able to do anything about it. Rena then asks if Crawd will take her as well, because she could guide him around the continent since he doesn't know about it. Crawd is opposed to the idea, and asks Regis to back him up, but Regis thinks it would be a good idea to take her. Crawd says OK, but says that he will only take Rena along with him if her mother thinks it's all right. Rena agrees, and then goes home. Go back into the house, and Regis will ask to talk to you before you go to sleep. Regis tells Crawd that he was actually expecting Rena to want to go. Regis asks if you were healed by Rena. If Rena healed Crawd in the battle with Allen, he says yes, otherwise he talks about how Rena healed Allen. Regis mentions that most people from Expel don't have that power. Regis then tells Crawd that Rena is not Westa's real daughter. He tells Crawd that Rena was found abandoned in the Shingo Forest when she was about 2 years old. Westa found Rena, and since she couldn't have children of her own, adopted her. Crawd asks if Rena knows, and Regis says that nobody has told her yet. He goes on to say that the only thing she really could say when she was found was that her name was Rena, but nobody knows anything else; why she was abandoned, and why she has the healing magic she does. Crawd asks if there's any hints to point to anything, and Regis says that the only thing they have is the pendant she was wearing when she was found. Then Regis says it's getting late and shows you to your room. When in his room, Crawd hears something hit the window. Go out to the balcony, and Rena will be outside the house. She says she wants to talk to you and asks you to come down. Go outside. (Regis will be mysteriously gone from the house on your way down) Go over to the bridge near the church and Rena will be there. Crawd asks what the problem is, and Rena says that her mother was really surprised when she asked to go. Crawd asks if she said it wasn't OK, and Rena says that Regis came in before she could say anything. Rena then tells Crawd that she has another reason for wanting to go with him; she says that Westa is not her real mother. (Crawd is surprised she knows) Rena goes into detail about how she found out; the game shifts to flashback to when Rena's father died. She overhears a conversation between Westa and Regis downstairs. Westa is distraught over her husband's death and Regis is telling her to calm down for Rena's sake too. Westa says that if her husband isn't with her, then she'll have to tell Rena that she's not her real daughter by herself. She says that she wish she threw Rena's pendant away, because without that she would have no evidence of NOT being her real daughter. Crawd asks if Rena wants to search for her real mother. Rena says she doesn't know, but since she was given the pendant before being abandoned, thinks that her real mother probably cared for her. Crawd says "what about Westa" and Rena says that in her mind Westa is her "real" mother, but she still wants to know where she came from, why she can use healing magic, etc. which is why she wants to find her real mother. Rena then goes home. The next day, before leaving, Regis says that Crawd and Rena should go meet the king of Cross, so they can get a letter of permission to go to Ell and get the most recent information. Leave the town and go north. When you stop off at Salba, go to talk to Allen. Rena will tell him about going to investigate the Sorcery Globe. Talk to him again, and he will give you a Shiawase no Yubiwa. (Happiness Ring) Other than that there's not much to do here, so head north to Cross. Chapter 2 The Treasure Hunter, Celine Once you arrive at Cross, it will be reasonably late. Rena recommends you go to the inn to rest before going to the castle the next day. Go to the inn; it is on the first screen in town to the northwest. When you enter, the innkeeper Rachel will greet Rena and ask how she is doing. She notices Crawd and asks if he's her boyfriend. Rena gets upset and vehemently denies it. Crawd is somewhat insulted. Rachel says that she has a room open and as a favor will let you stay there free. Rena asks if it's OK, and Rachel says it's so they can have "a great night together." Rena gets angry again and Crawd is insulted again. On your way to the room, Rachel mentions that two weeks ago, "Flac" stopped by. Rena is surprised and asks about him. Rachel says he left soon after stopping, and Rena seems slightly disappointed. Once inside, Crawd asks Rena who "Flac" is, and Rena tells him that Dias Flac was someone who used to live in Arlia, but after a traumatic experience left the village. Crawd says he won't pry any deeper. Then he asks if Rena would address him less formally than she is at the time. (language nuance) She agrees. The next day you can travel around Cross more freely. Items in Cross town and Castle: Wood Shield, Leather Helm, 500V Pickpocket Items: Paralyze Oil, 20V, Hosomi no Tsurugi, Orihalcon, Iron, Pet no Esa, Hen na Katamari (Weird Lump), Spectacles, Cure Poison, Aquaberry, Leather Armor, Vol Up Card, Specatcles, Hakkiyoke, 200V, Osashimi, Youri no Comporte (Pear Comporte), Long Sword, Blueberry, Kokuryuu "Sekidenya", 50V, Pinboke Shasshin, Paralyze Oil, Leather Helm, Leather Greave, Magical Film, Sweet Syrup, 200V, 200V, Anklet, Kudamono (Fruit), Cure Paralyze, 50V, Hen na Ningyo, 500V, Silk Robe, 100V, 80V, Banded Mail, 200V, Stink Gel, Hane Pen, Aloe Jam, Beer, Blackberry, Banded Helm, Magical Camera What's going on in Cross: There are 4 topics of information that are useful to know that the townspeople tell you: first, that the King is looking for adventurers to investigate the Sorcery Globe. Second, it is rumored the prince has run away from the castle. Third, there is a palace on top of a mountain nearby that can only be entered with the King's permission. Lastly, there is talk of a demon bird that lives on top of the mountain west of the castle. Go to the castle and register your name for an audience at the receptionist's desk. The receptionist will tell you to explore the castle while you wait your turn. You can talk to the people in the castle, who don't say anything interesting except rumors about the prince running away from the castle. Talking to enough people, then to one of the soldiers guarding the king's chamber will trigger the guards downstairs to letting you in to see the king. After exchanging a few pleasantries, the king will ask what your business is, and Rena will talk about your trip to investigate the Sorcery Globe, and asks the king will ask you what you'd like to know. You get 3 choices: A) Ask about the strange changes that are occurring B) Ask about the status of the country of Ell C) Ask what the Sorcery Globe is. A) The king will tell you that the changes include erupting volcanoes, earthquakes, and similar natural disasters. He says that there's no proof that it's because of the Sorcery Globe but it shouldn't be ruled out. B) The king tells you that Ell is in the middle of battle with monsters, but details on the status or range of casualties is not known. Rena asks if ships are going to Ell, and the king says they're being limited. C) The king basically says that "we know nothing" and mentions that none of the teams sent out to investigate have returned. Once you ask all three, the king tells you that the country is deciding to hire adventurers to investigate the Globe. The king recommends you to think about not going, but Rena says that it's OK since Crawd is coming. The king says you should be better equipped, so gives you a pass and a stipend of 600 Vol for the trip. The king tells you that if you're going to Ell, you should go via boat at Clik. Crawd and Rena leave the audience hall. When you return to center square, you will find a crowd gathering around a fight brewing in the park in the middle of town between a man and a woman in mage robes. They are fighting over a map that the woman bought in an auction; the man is accusing her of using dirty handed tactics to get it. The man threatens to kill her, and Crawd runs in to try to break up the fight. The man gets angry and starts to advance on her, and the mage woman tells him to pick on someone his own size. The man jumps back and starts to gather a magic bolt to fire at the woman, but she casts a fire spell that causes his spell to blow up in his face. The man runs away. After he runs, the woman compliments you for trying to break up the fight. Then she asks if you were the ones having an audience with the king. Crawd asks how she knew about that and the woman says that she heard a rumor at the castle about a pair of people who got their audience especially advanced. Crawd asks how she knew that they were the pair in question, and the woman says that she was actually watching them during their audience. Rena makes a sarcastic remark. The woman talks about the map she bought at the auction which supposedly leads to hidden treasure, and asks if you will come with her to search for it. Rena says that you don't have the time to go off on a treasure hunt, and the woman suggests that you might find a hint that will help you as well. You then have a choice: A) Sure, let's investigate B) No, it's OK. It doesn't matter what you say here; if you say no the woman will pretend not to have heard you. Once you agree she thanks you and introduces herself as Celine Jules. She shows the map to you and says that the treasure is nearby in Cross Cave. Rena asks if she's talking about the famous natural cavern, and Celine says yes. Rena says that she thought it had been thoroughly explored. Celine says that the map provides additional new information on the cave that indicates a section that hasn't been found. After briefing you and Rena, Celine picks up the map, and Rena makes a comment about how she seems suspicious, but she doesn't hear. Now that Celine is in your party, head over to Cross Cavern. CROSS CAVERN: Items in Cross Cavern: Blueberry, Sweet Syrup x 2, Artemis Leaf, Cure Poison x 2, Lavender x 2, ?Mineral (Ishikoro, Rock), ?Jewelry (Reverse Doll), Stink Gel, Hane Pen (Feather Pen), 600V, Resurrect mist, ?Item (Aquaberry), Blackberry x 2, Tri-ball, Magic Canvas, Iron, Green Beryl, 700V, Kokoro no Shoheki, (Limits of the Mind) Kobunsho (ancient parchment) In terms of enemy strength Cross Cave is pretty easy. Unless you have Celine and/or Rena actively participating in the battle you're unlikely to see anyone die. The only things to be careful of here are that you don't get lost and that Celine/Rena don't waste their MP. There are also a few hidden passageways and chests so check thoroughly. At the northeast end of the cave, it's a dead end. Celine says that it's odd because the map shows an extra room off the dead end you're at. Crawd suggests the map is a fake. Celine asks Rena about her healing magic, and says that there are no healing Monsho to use for Monshojutsu. Crawd asks to look at the map, and notices some very faint lettering. They are instructions on how to get into the room. Celine tests it out, and opens a door to the right with more treasure. One of the boxes has the Kobunsho in it. However, it is written in another language and nobody can read it. Crawd suggests taking it to a translator. The top box contains the "boss" to the cave. They'll only attack if you open it, so you don't have to fight them. BOSS: 2 Gargoyles HP 1500 each Strong to Darkness, Weak to Light. If one of the Gargoyles latches onto you and starts biting you, it will hit multiple times and drain your HP very quickly. Since neither Rena nor Celine will be good enough in hand-to-hand, you'll have to fight in close with Crawd. Just be careful not to be trapped between both of them, and have Rena heal when necessary. Ryuseisho is a good technique to use. Also, since they are weak to light, Celine's Ray spell works very well against them. On your way out of the cave, Celine will thank you for your help and start to leave. Crawd will mention not finding any hints on the Sorcery Globe, and Celine asks if that is where you are going. You'll ask Celine if she wants to come, and Celine asks if it's OK. You then have two choices: a) Please come with us b) On second thought, let's not Pick a) and Celine will join you permanently. Pick b) and she will leave permanently. Basically, if you want Celine in your party for good, this is your choice to keep her or not. I suggest you take her with you, because unless you are planning to have both Opera and Ernest join you, you will not be able to fill up your party to a full 8 members if you don't. Whether or not Celine joins you, your next destination will be the town of Clik, at the north end of the continent. Chapter 3 Clik's fate Items in Clik: Lyre, Gyokarui (fish products), Kokumotsu (grain), YasaiÊ Pickpocket Info: 800V, 500V, Soyokaze no Pierce (Breeze Earrings), Kyo no Ippin, (Today's Menu) Flash Pot, Aquaberry, Graneshezo, Artemis Leaf, 100V, Dummy Doll, Gatagata Knuckle, (Wrecked Knuckle) Beer, Yasai, Hotcake, Extend Card, Discovery Card, Feat Symbol, Kokuryu "Ishidaya", Herbal Oil, Senchuyasaku, Berserk Ring, Ringo no Crepe (Apple Crepe), 50V, Silver Cross, Ruby, Orange Sherbet, Silver Charm, Batlayer Ring, Tamago Sand (Egg Sandwich), 500V, Kimyo na Fuku (Weird Clothing), Robe, Magical Clay, Mandrake, Sapphire, Anklet, Iron, Mannenpitsu (Fountain Pen) I highly suggest you do a Private Action in Clik *before* you explore the town as a group; there is an important Private Action you will want to see. Note that you can steal some really good items from the people here; if you want to steal any of them, you have to steal them now. Normally, you won't have the Pickpocket tokugi or the Tozoku Tebukuro (Thief Gloves) yet, but if you have the patience to build your Vol to 41,800, you can buy the gloves and the skill at Harley, the town furthest to the east. It's definitely not necessary though. Anyhow, head to the captain of the ship. You will give him the pass the King gave you, and he will be impressed that you know the king. He says that as soon as all the freight is loaded the ship will leave, and tell you to wander around town until it's time, so do so. Upon entering center square, Crawd decides to sit on a bench, and gets knocked over by a child. After getting his bearings, Crawd realizes that the child pickpocketed him. Crawd didn't get a good look at him so asks the others what he looked at; they tell him that he had blue hair. So search the town for him. If you talk to the children on the dock, they will tell you that the pickpocket is by the bar. At the bar, Crawd walks up to the child and grabs him. The kid tells him to let go, and Crawd says "not until you give us our wallet back first." The child plays dumb, and Crawd gets angry. Rena talks to the boy and asks if he's seen it, since they can't continue their journey without money. The boy says "You were on a journey with just that!?" He realizes his slip-up and Crawd gets really angry. Rena tells him to calm down and asks what he wanted with your money. The boy says that if he wanted anything, his parents would buy it for him, and that he just wanted to show everyone that he's not just a spoiled rich kid and can be bad too. That way the other kids will play with him. He gives Crawd back his wallet, and Crawd says he'll forgive him if he gives the party a tour of Clik. He agrees, and introduces himself as Ketil. You can have Ketil show you around the town now, and there are several events you can see: 1) Enter Ketil's house and he will try to sneak up on the servant. (and fail) Ketil will introduce you, and his mother comes in. She suspects you are trying to kidnap Ketil since there is "no other reason to be with her child." Another servant comes in and tells her that preparations to leave are done, and she leaves, telling Ketil not to do anything to tarnish the family name. 2) After feeling a slight rumble, Ketil asks you if you know that you are by the fountain square. You can either say yes or fake that you don't know. If you fake that you don't know, Ketil will tell you about all the stores on the square. 3) Inside the restaurant, the cook allows you to try a sample for free. You can try either Tomuyankun, Kusaya, or Natto.Ê(all 3 are Japanese dishes not well translatable) 4) At the ice cream shop or the crepe shop, you can buy Ketil an orange sherbet or a banana crepe. 5) At the boutique, Ketil will ask one of your characters to try on some clothes. (you pick which one) No matter who you choose, they look silly and all the other characters laugh at him/her. Once you're done touring, go and talk to the children on the dock. Ketil will run away, but Rena calls him back and Crawd asks the children if they will play with him. They don't want to since he's a rich kid and their parents told them not to play with him. Eventually Crawd talks them into letting Ketil play with them. He thanks you, and they all run off. Go back and check with the captain now. The captain will tell you that he's ready to set sail, but has to load one more thing on and tells you to make a last-minute check to buy the things you need. Once you enter the center square, a huge earthquake hits the town. The party retreats to higher ground. Once on the peninsula to the north of town, talk to the captain. He says the rest of the crew died except for the Monshotsukai first mate. He tells you that even though his ship got destroyed, you can get to Ell by traveling to Racool continent and then catching a ship from there to Ell. He gives you back the pass and tells you to go to Harley, the town at the east end of Cross Continent. He tells you that since you can't stay at Clik any more, you should rest at Mars, a village on the way there. Climb the stairs to the end of the peninsula, and you will see a tidal wave coming. It hits Clik and levels what was left of the town. Go up to the top and you will find that Ketil is safe. Crawd asks if his mother is all right, and their servant says that she was leaving Clik before the earthquake hit so should be all right. You can talk to the rest of the survivors, but now that there's nothing left of the town, head to Mars. Chapter 4 Dias and The Kidnapping Head East to Mars. MARS Items in Mars: Silk Robe, Sour Syrup, Purple Mist, Silence Card Pickpocket Data: Robe, 120V, 200V, Kanashimi no Yubiwa (Ring of Sorrow), Boots, Fairy Glass, Ruby Wand, Magic Rock, Kokumotsu, Silence Card, Motogyunyu (Rotten Milk), Tamatebako [a box from legend], Rose Hip, Wine, Tenshi no Zo (Angel Satue), Silk Robe, Herbal Oil, Magical Hat Enter the house to the northeast, and Celine's mother, RabŽ, will notice her. (If Celine is not in your party, she is in the room to start with.) Celine asks what's going on, and tells Crawd and Rena that Mars is her home town. The party goes over and sits down. Celine asks the elder what is going on. Celine's father, Egras, explains that the night before, all the children of the town disappeared. When they started to search for them, a Monshotsukai from the Monsho Forest came with a message. The Monshotsukai tells you that he was training in the Monsho Forest when some bandits appeared. They told him that they were holding the children for ransom, and that they wanted 50,000V and the town's "Mitsuin no Sho." (Book of Secret Seal) Crawd asks what that is, andÊthe elder says that it is a book of spells that is never supposed to leave the town. Egras says that it was a shock that the bandits were able to enter the forest, since it was protected by a magic barrier; if they could break that barrier then they must be very strong. They tell you that the bandits are holding the children hostage in the Monsho Forest, and that as it's the training ground for Monshotsukai, it is like a natural fortress. The townspeople think they can defeat the bandits, but are afraid to try because they fear for the children. They know where the hideout is, so what they want is someone strong to save the children; therefore they asked a traveling swordsman stopping by to save them. Rena looks at the swordsman and asks "Dias?" Egras is surprised she knows him, and says that he is a famous swordsman so they can rely on him. Rena says that Dias is better than anybody, so he can easily free the children. Egras says that Dias agreed to take on the job since he is training for the Racool Bugu Taikai, (Weapons & Armor Tournament) but the Monshotsukai is opposed to letting Dias do the job since they don't know how good he is. Rena insists Dias is the best but he is not convinced. Egras feels bad about asking an outsider to do it, so Celine suggests that you do it. Dias says that if you take the job that he's going to leave, and "if this arrogant bitch screws up don't blame me." Celine gets really angry, and Dias says that she's the one being rude since she just came in and changed the plan. He leaves and returns to the inn. The game shifts to Crawd and Celine waiting outside the elder's house, waiting for Rena, who went to talk to Dias. Celine makes a comment about how long she is taking, and wonders if Dias really intends to go alone. Crawd says he seemed like he had a lot of confidence in his ability so probably is. Celine is angry at the elder for asking Dias and tells Crawd that you should defeat the bandits before Dias gets a chance to to show you're good too. At this point, Rena comes back. Rena asks the others to let Dias join. She tells you that she got him to promise to join you, and pleads with you to let him join, saying he is a top- notch swordsman and could really help. Celine asks Crawd what he thinks, and Crawd says "He said he'd do it by himself, so there's no need for us to go with him." Rena gets angry and asks why Crawd would say that. Crawd says "I'm not lying; besides, we don't need him anyway." Rena then says that she will go with Dias and not with Crawd, saying "You may not need him, but I do," and runs away. Celine is irritated, but tells Crawd that you should prepare and then return to the Elder's house to stay before going after the bandits. "What, doesn't she need me then!?" Crawd thinks. Go to the store and buy what you need (buy 20 Blueberries, you will need them, but not a Flame Blade because you will find one in the forest) and then return to the elder's house. The next day, before leaving, the elder tells you that the children's safety is the most important. The Monshotsukai says that "we will take care of the town's defenses." Celine talks to Crawd, but he is off in another world. Crawd finally realizes Celine is talking to him, and Egras worries, wondering if you shouldn't have gone with the others. Celine notes that they went off first without waiting for you, suggesting they wanted to kill the bandits first and brag about it. The Elder reminds her that this is not a competition, and tells you to cooperate with them if you run into them. The elder then gives you a pair ofÊDorokutsu (Mud Boots) and tells you that if you don't wear them there are some places you won't be able to cross. On the way to the forest, Celine asks Crawd if he's been worrying about what Rena said. He says nothing and the enter the forest. Items in the forest: ?Herb (Rose Hip), Amber Robe, Kizuke Kusuri (Wakeup Medicine), Dummy Doll, Flame Blade, Mandrake Early into the forest you will come across a group of Bandits. Each one has 500 HP, and unless your level is pretty high you will have trouble getting in a shot at them without them hitting you first. And without Rena in your party to heal you, you are going to need lots of Blueberries. If she has it, Celine's Energy Arrow will be very useful. Try to keep the Bandits away from you by shooting Kuhazans at them. This forest is one of the toughest spots in the game for Crawd's scenario; you can only rely on items for healing and the enemies are strong. On Galaxy and Universe levels it is even worse. Most random encounters in this forest are not as tough as the Bandits, but they will still be pretty difficult. The Stingrays are especially irritating; until you learn Crawd's Kabutowari technique, it is difficult to hit them. If you run into a battle with multiple Magiuses, have Celine cast Ray immediately; several of them will often cast Star Light at the same time, creating a spell fusion which will either kill everyone outright or bring them to near-death status. You may want to go back to town to the inn a couple of times. After the second group of bandits, you learn that Rena and Dias have been killing bandits in the forest too. Celine asks Crawd if Rena and Dias' relationship bothers him after defeating them, but he vehemently denies it. The third group of bandits is REALLY angry, and accuses you of causing lots of trouble. Celine tells them you just got here, and the bandits say "so it's your allies, no difference!" Crawd responds by saying "We have no allies!" After defeating them, Celine says "What could Rena and Dias have done to make them so mad?" Crawd says he doesn't care. As you are leaving one area, the Monshotsukai comes in from the room behind you. He says he was looking for you, and Celine asks if it's all right for him not to be defending the Elder's house. "I cleaned up the problem, so I came to the forest" he says. Celine asks if he found the children, and Crawd says "Rena beat us..." Celine asks if the bandits were all defeated, and the Monshotsukai says "No, they're doing great." Celine asks what he means and the Monshotsukai says "The one I killed was your father." The Monshotsukai shows himself as Vermillion, the boss of the bandits. He says that you trust your friends too much, and by transforming into an ally it was easy for him to steal the Missho. Crawd says he trusts the people of Mars, and Rena too. Vermillion attacks before he can say anything more. BOSS: Vermillion HP 3000 Weak to Fire, Light, Strong to Dark. If you are above level 15 or so, Vermillion shouldn't be a problem. If you are any lower, attacking him head-on will be difficult, so use Crawd's Kabutowari technique against him. Cast Ray with Celine as well. After defeating Vermillion, Crawd suggests you return to the village. Celine says that finding the children is more important. She says that it's too dangerous to leave them be. At this point, Rena and Dias enter. Rena asks what Vermillion is, and Crawd explains about him being the Monshotsukai. Rena realizes that he must have been the boss. Crawd asks why Rena is there, and Rena tells him that she and Dias saved the children. Dias asks Crawd if he defeated the monster, and he says yes. Dias says "Then I guess what Rena was saying might have been true." Crawd is confused, and Dias goes on to say that the day where the two will fight against each other may be soon. He then leaves. Crawd asks what Dias was talking about but Rena does not respond. At Celine's house, Crawd wonders if Egras is all right, and the elder tells him that he has several heavy wounds from Monsho being cast, and that it would be a miracle if he woke up. Crawd says that Rena's healing magic will probably help. The elder is amazed to hear of healing magic. At this point Rena comes in and says that Egras is fine and just needs some rest. The Elder leaves to go see for himself. Rena tells Crawd she was surprised that the Monshotsukai was behind the plan all along. Crawd says that it was tough to tell, seeing as how he changed himself into what seemed to be a victim. Rena says it was amazing how Crawd was able to defeat the boss all by himself. Crawd says that he wasn't alone and that Celine was with him. Rena goes on to say that it was a big deal to be congratulated by Dias as well. Crawd says that Dias must be really skilled; for him to congratulate him like that he must be much better. He goes on to say he sees why Rena likes him. Rena tells him not to get the wrong idea and that Dias is like a brother to her. Crawd starts to tell Rena something about the stone that Allen had, then stops and tells her he hopes she finds her mother. Leave the town, and Celine will chase after you. Crawd suggests it might be better for her to stay with her father, and Celine says that he'll be all right. Celine asks you to stay at her house in thanks. Rena asks if it's OK, and Celine says that you are the heroes of the hour and deserve it. Rena asks if Dias said where he was going, and Celine says no, but that you'll probably meet him again. Inside Celine's house, Egras talks to you and mentions that you are on your way to Harley, and Rena explains about how you are headed to Ell. Crawd asks Egras what he thinks about the Sorcery Globe, and he says that although it's only mere speculation, he thinks it's some kind of energy that has an effect on all life around it, changing everything into monsters. Egras says it's either that, or just a normal meteorite, though that wouldn't explain what's going on. He says that he can't support your going straight to Ell as well. Celine comes in and asks why, and Egras says that you don't have enough information. He tells you to gather more information first, and that there's a fine line between courage and recklessness. Later, Egras talks to Crawd, and mentions the hero legend again, and tells Crawd that he thinks he is the one. Crawd says that he doesn't think he is, and that he is only working hard because Celine and Rena are too. "Don't you mean just Rena?" Egras asks. Egras says Crawd is remarkable because he doesn't value Rena for only her power. Then he leaves to go to bed. On the way out the next day, Crawd asks where you should go first at Racool. Egras tells you to go to the castle town, since the newest information and weapons should be there. Celine adds that you should stop by Ringa to try and get the book you found translated; if she is not in your party she gives it to you to bring to him. You ask what Ringa is and Celine tells you that it is a town famous for its scholars. Egras tells you to go to Racool castle first. Leave, and head east to Harley. Chapter 5 The Unlucky Warrior If you want Opera to join your party, or don't want Ashton to join your party, then once you reach Harley go straight to Racool by boat and skip this chapter, or at least only go as far as when you meet Ashton. Otherwise, read on. When you enter Hilton, talk to the two men right by the entrance. They will tell you that a two-headed dragon has shown up at Salba. They say there was a rumor about it for a while, but it turned out to be true. Rena asks "After Allen, what next?" Celine (if she's with you) asks who Allen is. Crawd asks the men for details, and they tell you that Salba is looking for people to defeat the dragon, but several warriors have already gone so it might already be taken care of. They tell you to stay away from Salba Mine. Don't though; go back to Salba. When you return to the mine, a soldier tells you the mine is off limits. Crawd says you're here to defeat the dragon, and although the soldier doesn't think you can handle it, lets you enter. He tells you that another warrior already went in, and tells you not to get in his way. Rena wonders if it's Dias that entered. You can now enter the section of the mine you couldn't formerly. The monsters are tougher, so be careful. Items in the new section of the mine: Maple Syrup, Brigandy, Iron, Aquaberry, Gold Pierce, Cinderella Glass, Diamond, Star Ruby. Upon going further into the mine, you will see rather lost man in a dark blue robe. Crawd asks who it is and Rena says it must be the warrior. Rena notes that the guard told you to help him, so follow him. When you get further into the cave, you will find the man fighting the dragon. Rena ask if there's any way you should help him. Crawd says the passage is too narrow for everyone to fight, so you sit and cheer him on. The man turns around, and asks you to be a little quieter. With his back turned the dragon sneaks up on him and there is a huge flash of light. When the light clears, the man is nowhere to be seen. He comes running in, but with the two dragons attached to his back! He looks around, saying "Where's the dragon?" He asks you if you know, and you tell him they're on his back. The dragons make noise, and the man notices them. Rena says "It's good, you're OK." The man says "It's NOT good, what's with these dragons!?" He realizes they're grafted into his back, and blames you since you made him turn around. He tells you to take responsibility for the dragons. Rena asks what you can do, and the man tells you to come with him toÊsearch for a way to get the dragons off. You then have a choice to a) Take responsibility, or b) don't. If you want Ashton to join your party, select A. Otherwise select B. A) The man is surprised and thanks you for understanding. He introduces himself as Ashton Anchors, and joins your party. B) Rena says she thinks it's not your fault, since it was the man who turned around. He asks "so you think it's all my fault?" Crawd says "Well, possibly..." The dragons start fighting, and Crawd says "Let's run for it, Rena!" You run away, and afterwards Crawd feels slightly bad for the man. Rena mentions that you don't have the time to help him with his dragons. Now leave the mine. If you go back, the man will introduce himself as Ashton and forcibly join your party. (Of course, if you've changed your mind and want him in your party, then you might want to go back) Assuming he joined you, once you leave the town, Crawd asks Ashton how you'd figure out a way to get rid of the dragons. Ashton says he doesn't know. One of the dragons makes a noise, and Crawd says "What?" Ashton says the dragon is saying "You're too dumb to figure out how!" Crawd gets angry, but Rena says that the dragons are kind of cute. Rena says that the red one's eyes are "Gyoro" and the blue one's eyes are "Uru-uru" and cute. (These are adjectives describing the way that the eyes move/stare which has no English equivalent really) Crawd mentions that that's not what's important here, and Rena asks if she can name the dragons. She names the blue one Ururun and the red one Gyoro after their eyes. Ashton asks again what you should do, and Rena suggests you look it up in a book. She says that there are a lot of books in the Elder's house in Mars and there might be some hint there. At this point, you can either go straight to Racool and continue your quest or do some side quests to try to find a way to remove Ashton's dragons. The side quests are completely optional, but you can find several useful items and fight special enemies if you go on them. If you decide to go on the quests, go to Mars. When you investigate the Elder's books, you will find three books: "The Source of Monshojutsu," "Mars' folk tales," and "Book of detachment." You want to look at the last one. It is a book on detaching foreign objects fused to one's body. Crawd reads it. It says that the methods differ depending on the type of demon fused, so Crawd reads the section on "Mamonoryu." (Monster Dragon) It says that in order to detach dragons, you need to have a "tear of the flying King" in the "holy silver goblet." Crawd reads that the Silver Goblet sleeps near the face of water inside the body of a mother. Ashton says maybe that means the ocean or a lake. Celine suggests that it might be Coll Lake at the northwest end of Cross. On the "inside the body of the mother" part, Rena suggests that it might refer to the Mountain Palace by the lake. Crawd reads on to say that to get the "King's Tear" you need to climb a mountain and face a duel. He suggests maybe it's referring to a bird that lives on top of a mountain. Celine says that it is said a demon bird lives on top of Lasgus mountain west of Cross Castle. Crawd continues, saying that once you have the tear, you just have to recite the incantation listed in the book. Ashton is happy to hear it's possible, and Crawd reads on to say that when the incantation is finished, the dragons will be "cleansed off the face of the earth." Celine asks if it's necessary to go as far as to kill Gyoro and Ururun. Crawd and Rena agree with her, and Ashton is not pleased. He insists on continuing the plan, so Crawd suggests you go to the Mountain Palace. The Mountain Palace is just south of where Clik was. Climb up the mountain, and be careful of boulders if you get into a battle. Once you get to the Mountain Palace, there is a guard standing there who will not let anyone in without permission of the King. So return to Cross Castle. Talk to the king and explain the situation, and he will give you permission and 3000V. Return to the Mountain Palace and you will be able to enter. Items in the Mountain Palace: Lunar Tablet, Crystal, ?HERB (Artemis Leaf), ?JEWELRY (Kaygayaki no Pierce, Shining Earring), Resurrect bottle, Cure Stone, Sweet Syrup, Crest Rod, Amber Robe, ?MINERAL (Damascus), Trikabut, Fairy Toilette, Damascus, Emerald Ring, Yosei no Zo (Fairy Statue), Cestas, ?MINERAL (Orihalcon) The monsters here are reasonably tough, but you can always go back to the guard and talk to him to rest like you were at an inn. The Slime Pools are especially hardy, but Crawd's close-up Ryuseisho works great against them. Be careful against them too--they can paralyze you, and it's unlikely that you'll have a lot of Liquor Bottles or Cure Paralyzes at this point in the game. The Archers have a tendency to attack you from behind so be careful. Once you find the Silver Cup, Ashton says "One more step to my freedom." Gyoro and Ururun are not happy, and the rest of the party chastises Ashton for saying that in front of them. At this point, a demon drops down and attacks you. BOSS: Nightmare HP 9000 No strengths or weaknesses The Nightmare is fast, powerful, and will cast Tetanus Wind if you give it the chance, so don't let up in your attack. Ashton's Leaf Slash is a good technique to use early on because it will bring him right up to the Nightmare before she gets a chance to cast Tetanus Wind. Since she is very fast, try to keep her from running by sandwiching her between Ashton and Crawd. Once you do this, Crawd's Ryuseisho and Ashton's Cross slash/Twin Stab should make fairly short work of her. After defeating the boss, Crawd asks Gyoro and Ururun if they hold a grudge against you for trying to find a way to get them off. Ashton says that they say that they don't really know, but they understand how Ashton is in an awkward position. Crawd remarks that they understand pretty well. Once you leave, the party discusses places that the King of the Air could be. It comes to general consensus that it must be Lasgus Mountain west of Cross, so go there. Lasgus Mountain is a short dungeon but the battles are difficult. The Pylesherries can cast Blood Scylla so you should kill them first. Also be careful of the Shouts; they can't hurt you but will drain your MP, and you will probably need it for the upcoming fight. Climb to the top of the mountain and you will find a huge nest. Nothing is there though. Ashton says "There should be someone with the King's Tear here somewhere..." At this point, the owner of the nest, a gigantic demon-bird, will fly on screen. Ashton steps forward and says "Long time no see, JinŽ." The party is confused as to how Ashton knows the bird. JinŽ says "Since when have you fallen to being stuck onto the back of this human? What happened to your old magnificent form?" Ashton says that times have changed and that in order to survive he had to do what was needed. At this point, the party realizes that it's not Ashton that is speaking, but Gyoro and Ururun who are talking through him. JinŽ tells Gyoro and Ururun that they can't bring out their true power while attached to Ashton, then goes on to say even if they could they still couldn't beat him. Ashton challenges JinŽ, and JinŽ laughs but accepts the challenge. BOSS: JinŽ HP 20000 Strong to fire and wind JinŽ is a very difficult boss. If you are playing on Galaxy or Universe, you are going to have to be a pretty high level to even think about beating him. If you don't have Cure All yet for Rena, don't even attempt to fight him. He can cast Light Cross, which will do significant damage to your party, but his biggest threat is in his Master Attack, a charge that will heavily damage any character that gets hit if not kill them outright. If you see JinŽ gather wind under him with his wings either get out of the way or hit him quickly because that is a sign he is going to use his Master Attack. The technique of choice for Crawd is definitely Kabutowari, but he will run out of MP long before JinŽ is defeated. The fact that he's a flying enemy will make hitting him difficult so have Celine cast Energy Arrow on him. Also have her cast Reflection on everybody, Ashton and Crawd first. Most importantly, make sure that Rena's MP stay high. Use Blackberries on her when her MP runs out. After JinŽ is defeated, he berates Gyoro and Ururun for fusing with Ashton. They reply (through Ashton) by saying that they were always alone before, but for the first time they know what it is like to have a friend. JinŽ says he is wishes he could be like them, but it is impossible for him to be in the same position they are. He flies away, dropping the Matori no Namida. (Demon-Bird's Tear) At this point Ashton "comes to" and asks the rest of the party where the bird went. The rest of the party huddles, and says that JinŽ must have been jealous of Gyoro and Ururun, and that the tear he dropped may have been a real one. Ashton is confused. Rena asks Ashton if he really intends to get rid of Gyoro and Ururun, and Ashton responds "yes" hesitantly. So you tell him that you have to return to Salba mine, since the ceremony can only be held where the fusion was done in the first place. Return to where Ashton joined you. You tell him that all he needs to do now is chant the incantation. Ashton hesitantly starts, and Ururun starts to make noise. Celine or Rena tells him to be quiet. Ashton continues the incantation, and this time Gyoro starts making noise. Crawd tells him to be quiet. Ashton recites another line, and this time both dragons complain. All of your party members tell them to be quiet. Then Ashton stops the chant, and says that he can't do it. He says he doesn't have the heart to get rid of Gyoro and Ururun, but removing them was the only excuse he had to travel with you. He says that the dragons didn't want to leave the party either. Ashton says that he was worried you wouldn't want to travel with him, and Celine (probably someone else if she's not there) points out there were many points that you could have just left him behind. Rena tells Ashton to come along with you, and he joins you for good. Now that this subquest is done, head to Hilton and catch a ship to Racool continent. Chapter 6 Racool's Tournament Once you're ready, head to Harley. HARLEY Items in Harley: Ring Mail, Sinclair, 1200V, Leather Boots Pickpocket Info: Rose Hip, Nikuman, Silence Guard, Bijobu "Usunigori," 200V, Kokuryu "Ishidaya," Senchuyasaku, 120V, Shozoga B, Round Shield, Silk Robe, Coconut Milk, Mix Syrup, Care Tablet, Mekkin Tebukuro (Sanitized Gloves), Kanashimi no Yubiwa, Sanbai- zojo-sake, Toro, Nisesatsu (Counterfeit Money),ÊGizo Kogitte (Fake Check), Moto GyunyuÊ(Ex-milk), Suede Boots, Buckler, Tozoku Tebukuro, Mannenpitsu, Seimei Hoken (Life Insurance), Shiawase no Yubiwa, Purple Mist, Ruby Pierce, Umeboshi (Dried Plum), Tokkoyaku (Special Medicine), Idaten, Kawa no Muchi (Leather Whip), Twin Sword, Ebi Gratin (Shrimp Gratin) What's going on in Harley: Nothing of any particular interest to your quest. There is talk of the local crime boss Sand, and a lot of his underlings hanging around. Also there are a large number of refugees from Clik here, but other than that not much is going on here. Once you've finished your shopping at Harley, get on a boat and cross over to Hilton on Racool Continent. HILTON Pickpocket Data: Yasai, Umeboshi, 500V, Tozoku Tebukuro, Silver Idol, 25V, Idaten, Sweet Syrup, Kudamono (Fruit), Magical Clay, Smoke Mist, Tamago/Nyuseihin (Eggs/Dairy Products), Spectacles, Magic Canvas, 150V, Super Ball, Hyper Ball, 200V, Beer, Sanbai-jozo-sake, Ebi Shumai (Shrimp Shumai), Senkiyoke, Paralyze Check, Gyokarui, Leather Boots, Blackberry, Lavender, Pretty Idol, Hane Pen (Feather Pen) Plate Mail, Plate Greave, Buckler, Plate Helm, Idaten Ship. What's going on in Hilton: Most of the talk here is about the up-and-coming Racool Bugu Taikai, (Weapons and Armor Tournament) and a lot of warriors are assembled to participate. A few are worried though, because it is rumored that Dias is going to enter the competition. While you're here, stop at the inn. You will see cut-scene where Crawd goes outside in the middle of the night. Rena will follow him. Crawd pulls out his communicator and tries to use it again, but it says "Out of range" and picks up only static. Crawd looks up at the stars and wonders if one of them is Earth, then says even if he knew, he couldn't communicate. He wonders what his parents are doing, and starts to return. Rena runs inside and hides, then waits for Crawd to leave before returning. Finish whatever shopping you need to do, then head over to Racool Castle. There, either Rena or Celine will suggest going to the castle, and Crawd suggests you go on to your next destination quickly. Everyone will be surprised, and Crawd says "Never mind." RACOOL: Items in Racool: Star Ruby Pickpocket Data: Extend Card, Kamikuzu, Bile Tear, Tonyu (Soybean Milk), Orangeade, 500V, Fairy Tear, Aqua ring, Rasberry Jam, Blueberry, Yasai, Silver Ring, Carrot Juice, Aquaberry, 600V, 555V, Cure Paralyze, 500V, Attack Pierce, Gold Ring, Sandal, 20V, Lavender, First Pierce, 120V, Blackberry, Cinderella Glass, 12V, Kokumotsu, Kudamono, Green Beryl, Crystal, 100V, Aquaberry, Smith Hammer, Damascus, Rakugaki (Scribble), Nikurui, Oriental Blade, Sinclair, Cestas, Bows Shaver, 500V, Dulfolbiban, Yaegaki "Mu" Shizuku Shibori, Beer, Blueberry, 200V, Beer, Blackberry, 100V, Gold, Iron, Baselard, Herohero SwordÊ(Broken Sword), Flame Blade, Hard Knuckle, Trikabut, Shokuzai Erabi (Picking ingredients), Tamago/Nyuseihin, Magical Clay, Magic Canvas, Magical Film, Leather Greave, 500V, 300V, Kudamono, Ushihireniku no Steak (Cow filet Steak), Magical Clay, Hamburger, Anman, Round SHield, Banded Mail, Blueberry, Sinclair, Princess Ring, Anklet, Cestas, 50V, Gyokarui, Daifuku, Poison Check, Boots, Buckler, Cure Poison, Spectacles, 100V, Tozoku Tebukuro, Shikibo, Vanilla Ice, Joshitsugami (Top Quality Paper), Cinderella Glass, Blueberry, Heppo na Kazari (Tacky Adornment), 400V, Hosomi no Ken, (Thin Sword), 150V, Hen na katamari (Weird Lump), Hosomi no Ken, Blueberry, Long Sword, Crown, Omotai Yubiwa (Heavy Ring), Twin Edge, Ruby, 150V, 500V, Iron, Pet no Esa, Orihalcon, Smith Hammer, Ichigo Jam (Strawberry Jam), Mannenpitsu, Mannenpitsu, Mortarial Card, Pictorial Card, Paralyze Check, Blackberry, 800V, Aquaberry, Blueberry, 70V, Maple Syrup, Sour Syrup, Joshitsugami, Hane Pen, Reverse Doll, Sapphire, Silver Baretta, 50V, Silver, Blackberry, Care Tablet, Fresh Syrup, Silver, Care Tablet, Fresh Syrup, Sour Syrup, Triakbut, Mandrake, Crown, Sankaku Furasuko (Triangle Flask), Mandrake, Trikabut, Resurrect Bottle, Blueberry, 200V, Boots, Leather Helm, Kamikuzu, Blackberry, Mannenpitsu, Twin Sword, Rot Bracelet, 300V, Blueberry, Wood Shield, Hosomi no Ken, Cinderella Glass, Leather Armor, Cinderella Glass, Hane Pen, 600V, Gold Ring, Harmonica, Shikkoku no Pierce (Pitch-black Earrings), Round Shiled, 600V, Cure Poison, Kaeru (Frog), Necklace, Heppo na Kazari, 150V, 200V, 50V, High Heel, Artemis Leaf, Tama no Hikari "Yukiyocho", Orangeade, Blackberry, 200V, Choco Crepe, Long Sword, Aquaberry, Nigai Juice (Bitter Juice), Carrot Juice, Hakuto no Ice (White Peach Ice Cream), Mannenpitsu, Fruit Gyunyu (Fruit Milk), Ringo no Crepe (Apple Crepe), Maple Syrup, Joshitsugami, Hakuto no Ice, Banana no Crepe (Banana Crepe), Ringo no Crepe, Carrot Juice, Senkiyoke, Umeboshi, Choco Crepe, Vegetable Juice, Baselard, Orange Sherbet, Beer, Orangeade, Wine, Banana no Crepe, Beer, Dulfolbiban, Yamukei "Mu" Shizuku Shibori, 150V, Wine, Magic Rock. What's going on in Racool: Almost everybody here is talking about the upcoming Racool Bugu Taikai (Weapons and Armor tournament.) In the tournament, those who enter get sponsored by a weapon shop and enter the fight equipping that shop's weapons and armor. Likewise, none of the weapon shops will sell you anything because during the tournament they only show their wares to those actually competing. There are rumors about development of a special Monsho weapon in the castle. At the castle, there are some scientists not talking about the Taikai that complain about having to take orders from a child. You can actually meet the child in charge of research at Racool, who will rudely tell you to get out of his lab. Go to the bottom receptionist of the castle. Rena will ask for an audience but the receptionist will tell you that no audiences are accepted until several days after the tournament. Rena asks if it's possible to see him earlier, and the receptionist will tell you that the winner of the tournament meets the king to get congratulated, but that is the only way to see him until after the tournament. Leave the castle, and Rena asks what you should do. Crawd suggests that you could go to Ringa to get the ancient scroll translated. Rena asks if there's something else he's thinking about. Crawd asks Rena if she'd be surprised if he wanted to enter the tournament. Crawd suggests that the tournament that Dias was talking about at Mars was the one going on in Racool. Rena agrees. Crawd says that if he entering the tournament means he might be able to go up against Dias, he wants to enter. Rena asks if Crawd wants to fight Dias, and Crawd says that he knows that Dias is good so he wants to try and fight him. Another party member (if you have any besides Rena) suggests that Crawd might not be able to fight him, and Crawd replies that he'll have to make it to the last fight to find out. Another party member notes that if you win, you can meet the king. Crawd apologizes and asks if it's all right, and Celine (if she's with you) says it's fine, as long as he wins and brings back the reward. So go back to the to receptionist and register for the fight. The receptionist will confirm Crawd's registration, and tells him to find a weapon shop to sponsor him before the tournament. Rena tells Crawd she'll root for him. Leave the castle, and Rena will note you'll have to spend several days at the castle before the tournament. Crawd apologizes, and another party member will tell him that it's OK because if you win, you'll get the reward money and items, plus will be able to meet the king so it's not a waste of time. Crawd says he'll have to win the tournament then, and the others note that you have to find a shop to sponsor you first. These are the shops that you can register at: "Counterpunch" Dagol: bald man standing outside by the cannons Equipment: Sinclair, Brigandy, Buckler, Plate Helm, Silver Greaves. Items: Sweet Syrup, Mixed Syrup, Blackberry Total Attack: 100 Total Defense: 99 Total Evade: 30 "Knockout" Folrong: Man with cloth hat standing outside next to the red arrow sign Equipment: Long Edge, Leather Armor, Wood Shield, Leather Helm, Leather Greaves. Items: Sweet Syrup, Mixed Syrup, Blackberry Total Attack: 285 Total Defense: 16 Total Evade: 50 "Straight" Fastred: Man with blue hat standing outside in front of the mural of the woman in armor Equipment: GusgwinŽ, Banded Mail, Knight Shield, Banded Helm, Plate Greaves. Items: Sweet Syrup, Mixed Syrup, Blackberry Total Attack: 250 Total Defense: 46 Total Evade: 60 "Slayer" Edda: Woman inside the store the red arrow sign points to Equipment: Warune Sword, Ring Mail, Round Shield, Iron Helm, Iron Greaves. Items: Fruit Syrup, Fresh Syrup, Attack Bottle, Violence Pill Total Attack: 240 Total Defense: 59 Total Evade: 60 One thing to keep in mind is that if you make it to the championship match, whatever store sponsored you will give you a set of items identical to those that you went into the tournament equipping, regardless of whether or not you win the match. For this reason, economically Knockout is the best to pick since the Long Edge is much more expensive and powerful than anything else being offered; while the armor he gives you is really bad, you will probably have the best armor you can buy in this city (or close to it) when you first arrive. The down side is that unlike in Rena's scenario, Crawd will have to fight an extra two fights and armor as weak as that in Knockout it will be difficult to survive all three. So unless you are a high level it might not be a good idea to pick this store. For lower levels, Counterpunch is a good choice as you will have a higher defense rating, but the battles will take a while since your attack will be weak. Straight and Slayer are overall well-balanced shops. With Slayer you have the added advantage of some unique items to use during the tournament. Whatever shop you choose will give you the Bugu Taikai Sanka Badge. (Weapons & Armor Tournament Entrant Badge) Once you leave the weapon store area, the party splits up and talks about what to do until the day of the tournament. Since it is like a festival for those non-fighters, it is decided that you will just enjoy the town. When you are ready, you can go to the Racool inn and rest there in preparation for the tournament. Despite your characters' warning, you can leave the town and build levels if you like; the tournament will not start without you. You'll have to stay in Hilton's inn though. Once you save or whatever you feel like doing, go to the inn and rest. Inside your room, your party talks about the tournament; Ashton regrets not being able to enter due to Gyoro and Ururun, and they get mad at him. Rena wonders if Dias really is going to come since she never saw him. She starts pacing, and Celine (if she's with you) asks her why she's so uptight, since Crawd is the one fighting. Rena decides to go on a walk, saying that if she's there everyone else won't be able to calm down. Crawd says as she leaves that she doesn't need to worry about it. Celine or Ashton (if they're there) say that she's probably not just worrying about Crawd. Crawd is confused and s/he suggests that she is maybe thinking secretly about meeting Dias. S/he goes on to say that although Rena initially may not have intended to meet him, with Crawd entering the tournament that may be inevitable which is what is worrying her. "That's not something for me to worry about." Crawd says. Celine and Ashton (or just one if you have only one) just say "Hmmm...." Crawd asks "What?" They just say it's nothing. Crawd says "If you want to say something say it." Again they say they have nothing to say. Crawd turns away angrily. You see a message about how Rena came back later, and seemed to be thinking about something all the time until the day of the tournament. Then Crawd narrates about how lots of people came to watch the tournament. Inside the inn, everyone wakes up and gets ready to leave for the tournament. Go to the castle. At the counter at the arena, Crawd registers to fight. The soldier takes all your weapons and armor and gives Crawd his equipment. The receptionist then tells you to wait in the waiting room until the match starts. At this point, Dias comes in, and asks the receptionist if his equipment has arrived yet. The soldier tells him that it hasn't yet, and Dias asks if it's too late to register. The receptionist tells him that since it's a special case, he can register as late as his first match. He asks Dias to go back and check the store. Dias starts to leave, and Rena calls out to him. Dias asks what she wants, and Rena asks if "Gyamji's stuff hasn't come yet." Dias says that it's none of her business. Rena says "It is my business since I was the one that introduced you to him!" Crawd comes forward and asks what she means about introducing Dias to his sponsor. Dias tells him it was a coincidence and not to be jealous. He goes on to say not to worry since this is his problem and leaves. Rena apologizes and says she is going with him. Crawd is surprised, and Rena tells him that like this Dias won't be able to participate and fight Crawd. Crawd tells her that if Dias is more important to go ahead and help him. Rena asks him what's with his tone of voice, and Crawd says "Didn't you get him his weapons? Which one do you want to win here anyway!?" Rena asks Crawd why he would say something like that, and Crawd replies "It's your fault." Rena runs out of the room. If she's there, Celine berates Crawd for saying that to Rena and calls him a child; Ashton will join in if he's there. (and start the berating if Celine's not) Crawd gets angry at the party for picking on him. "Didn't you start picking on Rena first?" they say. Enter the waiting room and talk to the fighters waiting there. Eventually a soldier will come in and announce the start of the tournament. The soldier calls the first two fighters; the first is Amon Rau, and the second, Crawd. The party splits up and encourages Crawd. You get a last-minute check of your equipment and waza; I suggest you set Crawd's waza to Kabutowari and then Katsujinken if you have it, Kuhazan if you don't. Once you're done, you will enter the battle. Note: Whether or not you win each fight, the tournament will continue. If you lose out of the tournament and do not go on to the last round, Dias will win the tournament and the game will proceed as usual. I highly suggest that you do NOT continue the game if this happens; reset and keep trying, building levels as necessary, because if you do not make it to the last round of the tournament you won't get any prizes and you also won't be able to get the Sharp Edge, which you will definitely want if not need. Note that you don't have to WIN the tournament to get the prizes and the Sharp Edge, only make it to the last round. First fight: Amon RauÊ(Gladiator) HP: 2000 Just do constant normal attacks. If you can't beat Amon Rau this way, reset and build some levels because you'll have a lot of trouble against the upcoming fights. After winning the first fight, Crawd wonders if Rena was watching the fight and where she is. Go find your party members and they will congratulate Crawd on winning the fight. Crawd notes that Rena is not there and asks where she is. The others will not have seen her. At this point the next match will end and a party member notes that Dias' turn has come. At this point Rena comes in. She says that she heard from a soldier that Crawd won and congratulates him. Rena says that she wanted to watch but didn't realize it was the first fight. Crawd asks Rena if she's angry at him, but before she can answer Dias comes out to fight. He wins his fight. After the fight Rena breathes a sigh of relief that he made it on time. Crawd asked what happened with Dias, and Rena tells him that some people stole his sword so he couldn't compete. At this point, a soldier comes out and calls Crawd to his next fight. The party wishes him luck and he leaves to start the fight. You get another last-minute equipment check before you start this fight. You will probably want to change your targeting to Auto now since you have only one target to select. Second Fight: Dol Adan HP: 2750 It would be a good idea to conserve your MP for the next fight here. You should be able to defeat Dol Adan with normal attacks without too much trouble. If your level is low, however, with Auto targeting and a high Hayate level (say 5) you can play "chicken" with him. Let him get near you then run away at the last minute. If your Hayate level is high enough you can get out of the way and he will attack thin air; use this opportunity to counterattack. This is actually a very useful strategy to use on all sorts of enemies that are more powerful than you, and is especially useful later in the game when you get access to the arena mini-game. After winning, your party members get really excited, knowing that Crawd made it to the next-to-last fight. Before your next fight, you get another last-minute equipment check; use this time to use your healing items if you took any significant damage against Dol Adan. Third Fight: Worzay Durahan HP: 4000 Worzay Durahan is tough. You'll want to start using MP here. What I usually like to do is wait until he starts to approach and use a Kabutowari when he gets about 3-4 Crawd-lengths away from me. If you use a Kabutowari from further away, you will probably miss. If you use a Kabutowari when you're right up against him, he'll smack you on your way up. You can also try the "chicken" method but Worzay attacks a lot faster than Dol Adan does so be forewarned. After winning, go talk to your party. Crawd will ask the others if Dias is still in the running. Before anyone can answer, Dias enters the ring in the next-to- last fight and wins. One interesting note here is that on Universe mode (perhaps Galaxy too) the monsters are made so tough that Dias can actually get killed in this fight. Even if he loses though the game will proceed as if he had won. Crawd notes that Dias won and says he can tell that he's really strong. Ashton or Celine will ask if he had given up from the start or doesn't think he can win. Crawd says no, just that he wants to fight at full strength against an opponent like Dias. At this point a soldier comes in and tells Crawd to return to the ready room. As he leaves, the party calls him, saying "Fight!" You get a final check of your equipment once more. Before the match starts, Dias says "It looks like you lasted to the last fight as promised." Crawd is confused, and Dias says "What, didn't Rena relay the message?" Crawd starts to sweat and asks him what he's talking about. Dias ignores the question and says "You're interesting. When it comes to Rena, you sure get uptight quickly." Crawd says nothing and Dias tells him that this is a true fight and as soon as he enters the ring he won't give Crawd an inch. "That's how I want it" Crawd says. Crawd and Dias enter the ring and fight. Last Fight: Dias HP: ???? Don't waste your energy against Dias. You can't beat him. Actually theoretically he IS possible to beat, but you will have to be well over level 70 to stand a chance of doing so, and have as many battle skills maxed as possible. And even if you do, the game proceeds as if you lost, so there's no real point.. Dias is announced as the winner and Rena runs out of the arena to find him, the rest of the party soon following suit. Inside the waiting room, Crawd eventually wakes up, and asks what happened in the battle. Rena says the tournament is over. Crawd is confused and asks what happened to him. Ashton or Celine will tell him that he lost. Crawd says he has no memory of the fight. At this point, Dias comes in. "Dias!" Crawd says. Dias makes a snide comment about not remembering to let Crawd address him so informally, and Crawd asks him what he wants. Dias says he came to thank Crawd. Crawd is confused. Dias says that Crawd was better than he expected and "it's been a long time since I fought for real." He tells Crawd not to get the wrong idea and that he is not complimenting him; he just thought this was a good opportunity to "put him in his place." Rena gets slightly angry, and Dias starts to leave. Crawd asks Dias if they will ever meet again, and Dias says "If the time comes." He leaves. Crawd suggests you leave, and a party member asks if he's all right. Crawd says "I must have slept a long time, no? I feel awfully light too." Ashton or Celine tells him that's because Rena was constantly casting healing spells on him. Crawd asks Rena if that's true and she says yes. Crawd thanks her and says you should get going. Rena tells him your next stop should be Ringa to get the scroll translated. If Crawd made it to the last fight (it may not be possible for him NOT to in Rena's scenario, I dunno) Rena says you should pick up the second-place prizes first. Crawd asks "Does second place get prizes too?" Head out to whomever sponsored you, and they will congratulate you on making it to second place and give you whatever that shop's prize was. Before you leave though, pay a visit to Gyamji; he is the old man that lives at the west end of town. Upon meeting him and his granddaughter Sufia, Crawd will ask who they are, and Rena will tell him that he is the one who made Dias' weapon. Gyamji tells Crawd that Dias praised his skill before leaving, and asked Gyamji to "leave this for you." He gives Crawd the Sharp Edge, another sword he made besides the Sharpness Sword that Dias used. Crawd wonders if Dias is recognizing Crawd as his rival. Whatever you do, DO NOT GET RID OF THIS SWORD! You will find swords more powerful very soon (In fact, the Long Edge for sale in Racool is stronger) but you will eventually be able to make the most powerful sword in the game out of it. Once you've gotten your prize and talked to Gyamji, head out to the next stop on your quest. Chapter 7 Opera If Ashton is in your party, or you do not want Opera to join you, skip this chapter and go straight to the next one. If you do want Opera in your party, read on. Note that for any of this chapter to occur, you MUST have seen the Private Action back in Cross with the three-eyed man. (Check the PA Appendix) If you haven't seen it, skip this chapter because it's unfortunately too late to go back and see it. Don't go to Ringa; instead, go back to Hilton. Enter the bar and a man there will slump over from having drunk too much. The woman next to him says "I win, answer my question." You learn she had entered a drinking contest with the man and if she won he would have to answer any question. She asks the man if she knows anything about a man named Ernest, a man with three eyes like her. The man says he doesn't know anything and falls asleep. The woman leaves, but on her way out asks you if you've seen a man with three eyes. "Yes, I have." Crawd answers. "I see...I guess I can't find him that easily..." the woman says. Then she realizes that you said you DID see a three-eyed man. The woman asks you where and when you saw him. You tell her about the run-in at Cross. The woman starts to leave, then introduces herself as Opera Vectra. Crawd introduces himself. Opera thanks you and says she's going to head for Cross. You should follow her; hop a boat and return to Cross continent, and head for Cross Castle. Go and talk to the king. Now, in addition to the normal three choices about the state of the world, you can also ask about Opera. The king says that she came and had an audience with him to ask about the three-eyed man that had an audience with the king several days earlier. The man asked for permission to enter the Mountain Palace. Crawd asks about the palace, and the king says it is a cavern palace by lake Coll. The king says that Opera probably headed there, since he also gave her permission to enter. Crawd asks for permission to enter too, and the king says he doesn't mind, but tells you to be careful because strong monsters live there. You can ask more questions, and when you're done, the king will give you 10,000 Vol. Now head over to the Mountain Palace. Items in the Mountain Palace: Lunar Tablet, Crystal, ?HERB (Artemis Leaf), ?JEWELRY (Kaygayaki no Pierce, Shining Earring), Resurrect bottle, Cure Stone, Sweet Syrup, Crest Rod, Amber Robe, ?MINERAL (Damascus), Trikabut, Fairy Toilette, Damascus, Emerald Ring, Yosei no Zo (Fairy Statue), Cestas, ?MINERAL (Orihalcon) The monsters that show up in the Mountain Palace are basically the same as those that show up around Racool and Hilton, so if you weren't having trouble on Racool continent you shouldn't have too much trouble here. If you are equipping the best armor/weapons you can buy in Racool castle town, you should be fine. Look out for the Petro Gerells and Slime Pools though; they can petrify and paralyze you respectively, so unless you have a lot of Cure Paralyze/Stones or Dispel for Rena (unlikely) then be careful. Proceed far enough into the palace and you will find Opera fuming about how dank the place is. Rena says "Isn't that because it's a cave?" Opera says "Good point" then realizes your presence and pulls out a huge bazooka, turns around and points it at you before realizing who you are. Opera asks you what you want, and Crawd asks to talk to her alone. Crawd says he'll get to the point quick, and says "You're not from this planet, are you?" She realizes Crawd is neither. Crawd asks what she's doing here, since being here breaks the Interplanetary Protection Treaty. Opera says "Well, this and that..." At this point, Rena comes forward and asks what you're talking about. Crawd starts sweating, and Opera laughs. Opera says "It's not like what you think. Besides, I've already decided on someone." She says her boyfriend Ernest is an archaeologist, and ran away all of a sudden to conduct research. She is trying to find him. Crawd asks if Ernest is further in the cave. Opera says "Probably." She points to the wall nearby and says that it was destroyed recently. She says that it's tough to proceed alone though, and asks if you'll come with her to the end of the cave. You can say: 1) OK 2) I refuse If you pick 2, Opera will go on alone. Pick 1 if you want her to join you. Crawd will ask the rest of your party if it's OK, and they all agree. Opera then joins your party. A little further into the cave, you will come across two giant lizards on the ground. Crawd and Opera walk forward and Opera says Ernest must have killed them, with an AP-3 Plasma Launcher nicknamed "Firefly." Crawd says that it's an impressive weapon. Rena asks what they're talking about, and Opera says they're just checking the cause of death. One of the lizards move and Crawd says "They're still alive!" BOSS: 2 Flare Lizards 5000 HP Weak to ice, strong to fire and electricity This is a tough boss. Attacking the Flare Lizards head-on will not work unless your levels are high because they will either block the attack or counter before you can hit them. Whatever you do, don't attack them from the front; if they breathe fire and you get caught in it it will hit you multiple times, which will usually kill that character outright. The waza of choice for Crawd is definitely Kabutowari; the lizards are slow and big targets so are easy to hit, and Kabutowari will do a lot of damage. Opera's best bet is to lob Flame Launchers at a distance at them, but as they are strong to fire, it won't do much damage. (I don't think Photon Prison will work against them; if it did it would be nice) Once one lizard is dead, sandwich the remaining one between Crawd and Opera and have them both do normal attacks. After you kill the Flare Lizards for good, Rena notes that they probably lived here for a long time and apologizes to them since they were only trying to protect their home. Opera tells her she's not going to get too far if she sympathizes with every monster she has to kill. Rena says that Opera is strong, and she says it's because she's motivated. Proceed on further into the cave. When you reach the furthest room, it will be empty. Celine wonders what a room is doing at the bottom of the cave. Opera says it's a hidden room for experiments. Crawd asks if the place was built with a purpose. Opera says "Probably. Doesn't it look like a place where a king would have lived?" Rena notes that Ernest must have already left. Opera wonders what she should do, and Crawd asks her if she'd like to join you. Opera says she's run out of leads, so that might be a good idea. Rena says if you all search together it will probably help find Ernest faster. Leave the cave now and head on to Ringa. Before you go there, though, you might want to do the mini-quest of helping the traveler Radol. To start with, you'll find him in Salba. He'll ask you where Harley is. Tell him it's north. Next go to Mars. You'll find him there again, and he'll be lost. You can tell him that it's further east (do) or that it's actually south of Salba (don't.) Next, take a ship back to Hilton. You'll find Radol there, and once again he'll ask you how to get to Harley, telling you he got here by boat. You can tell him to go back by ship to Harley, or tell him to go south. Tell him the former. Then go back to Harley and he'll finally be there. In thanks, he'll give you the Chinke Slayer. This weapon will be totally useless to you until you're well into the bonus dungeon; it only has a power of 1, but will kill monsters with "Chinke" in their name in one hit. Once you're done your business on Cross, go to Ringa. Chapter 8 Keith, the Translator As soon as you enter Ringa, you hear a voice screaming "Wait!" A girl runs in, chasing a robot. The townspeople see the robot and scream, not knowing what it is. She chases it off screen. The robot reenters and heads north. Crawd (and Opera if she's with you) get very surprised to see a machine. Rena asks "What's a machine?" Crawd runs over to the girl. The rest of the party soon follows. The girl gets up off the ground, muttering something about how her father is going to make fun of her. Crawd asks the girl if she's OK. After a pause, she starts sweating and says she's OK, saying this is daily routine for her. She asks you if you've seen "Mujin-kun." Rena asks who Mujin-kun is, and the girl says that it was the thing running in front of her. One of your party members will point out to her that it went north. She runs off. Crawd calls her, but she just turns around and says "thanks for worrying about me" then leaves. One of your party will say that she's "like a storm." If Ashton is in your party, he'll say "But she was pretty cute." Rena says "Oh, so you like that type?" Ashton turns red and says that's not how he meant it. RINGA: Pickpocket Info: 200V, Renki no Sho (Book of Renki), Gyakushu no Sho (Book of Counterattacks), Karai Cake (Spicy Cake), Kokumotsu, Mannenpitsu, Pet no Esa, Attack Bottle, Iron, Iron, 1500V, Promised Ring, Artemis Leaf, Trikabut, Magical Drop, Spectacles, KougakuronÊ(Engineering Theory), Daichi no Himitsu (Secret of the Earth), 300V, Paralyze Oil, Bitter Lotion, Energy Tonic, Shock Oil, Smoke Oil, Mori no Nakamatachi (Friends of the Forest), Sosa Manual (Operation Manual), Fairy Toilette, Mannenpitsu, Hermes no Riron (Hermes Theory), Mad Mist What's going on in Ringa: Having the only college on the continent, Ringa is the intellectual center of Racool. Most of the people at college are talking about "college things" (finishing reports, etc.) Several people mention an eccentric pair of father & child that lives in isolation creating strange inventions. In response to your questions about getting your writings translated, most people tell you that the translator Keith Crasna is the person to go to. Enter the translator's house (it's right north of where you talked to the girl) and his helper will stop you and ask what you want. Crawd says you've come looking for a translator. The helper will ask if you have an appointment. He says that since the translator is so busy he only meets people by appointment. Crawd asks to make an appointment, and the helper tells her that he'll see her in a month. He tells you to come back in a month and kicks you out. Outside, the party comes to consensus that a month is too long to wait. Rena suggests you try to find an acquaintance of the translator who might be able to meet with him earlier. Crawd suggests you talk to the people in the town. Go enter the store "Jean Medicine Home." It's right across the river from the college. Talk to the proprietor, Bowman. He asks you if you have a stomachache and need medicine. Crawd says no, and Rena asks him if he knows the translator. "If you mean Keith, yes" he says. One of your party members asks him if there's a way to see him without making an appointment. Bowman shakes his head and says he's been into translating ancient scripts so much that without a good reason, he wouldn't see anyone. Crawd says you've come to ask him to decipher the ancient script you found in Cross Cave, and asks if that would be enough reason. Bowman is surprised and says if it's something from Cross Cave it might be a different story. Rena says you can't wait for a month and asks if he could do something since he knows him. Bowman nods, and asks if you really made it to the inner sanctum of Cross Cave, since it's supposed to be dangerous there. (Celine if she's there) gets angry and says you have the script as proof. Bowman shakes his head and says that anyone can ready a book so it can't be real proof. Crawd asks him what you need to do so that he will believe you. Bowman says that if you really could make it that deep into Cross cave, you should also be able to make it in Ringa Seichi. (The Sanctuary of Ringa, lit.) Crawd asks what that is, and Bowman says that it's a sanctuary nearby where you can get all kinds of ingredients for medicines. He says that since it hasn't been completely explored so there are still lots of plants that have yet to be discovered there. Crawd asks Bowman if he's telling you to go there, and he tells you not to go there light-heartedly because it is rumored that in the depths of the cave there is a portal to a sub-world there that many monsters come through. Rena asks Bowman if he will help you if you bring him a plant from there. Bowman says if you really made it to the inner chamber of Cross Cave, you should be able to bring him an undiscovered plant. Crawd is surprised and asks him if he's serious. Bowman says he is. So head to Ringa Seichi. Items in Ringa Seichi: Ruby, Might Chain, Mix Syrup, Rainbow Diamond, Poison Check, Straight Punch, Twin Edge, ?GUARD (Rune Buckler), Cinderella Glass, Liquor Bottle, Bubble Lotion Lavender, Rose Hip, Aseras, Mandrake, Artemis leaf, Trikabut If you went on neither the Ashton nor the Opera quests this dungeon will be fairly difficult and you will want to do it in several trips, returning to Ringa's inn periodically. Also, if you have her in your party, this will be Precis' first quest (unless you did Opera's quest and got Precis beforehand) so you will need to protect her until she gains enough levels to make it on her own. Other than that, this dungeon will not be too difficult. The Mandrakes and Oozes can paralyze/petrify you, but you should get Dispel for Rena at around this point in the game so it shouldn't be a problem unless Rena is the one to get paralyzed or Petrified. In this case, you should bring a few items to heal her. One thing you will notice about this dungeon is that if you look at it screen by screen it is not very long, but it is VERY easy to get lost with all the twists, turns, and branches. For this reason, it will probably take you a significant amount of time and number of battles to finish this dungeon, and if you want to clear it out you are going to be here a while. By this point in the game you will probably be relying on your spells and waza a lot, so you will note that your MP goes down very fast in this cave, and you will be running out of Blackberries to refill it quite often, so you may need to go back to town a couple of times or summon Familiars to buy for you. There are two different types of plants here that Bowman will accept. One is the Clarisage, and the other is the Dilwhip. You can only pick up one; if you pick up a Clarisage you won't find a Dilwhip, and vice versa. There is a difference though; the Dilwhip you can't find until you're very deep inside the cave, whereas you can find the Clarisage earlier. Similarly, only the Dilwhip is an undiscovered plant; while Bowman will accept the Clarisage, he'll already have known it and will be disappointed. I don't know if this has any impact on the game, but if you want to please Bowman, don't pick up any plants until you're about as far as you can go and you'll be safe and find the Dilwhip. When you get far enough into the cave, you'll note all the monster skeletons. Inside the deepest chamber, Crawd will wonder if the place is a monster grave. At this point, three monsters will crawl out from one of the skeletons and attack you. BOSS: 3 Vissayers HP 10,000 Weak to light and lightning, strong to Mu The Vissayers are most annoying in that they can "kill" you in one hit; they will swallow a character whole, removing him/her from the battle. If all your characters get swallowed, the game is over. In addition, when and if they spit you out you will usually take several hundred points of damage. For this reason you want to stay as far away from them as possible. Use long-range techniques like Crawd's Kuhazan, Ashton's Piercing Swords, Opera's Alpha on One, or Precis' Ei! Ya!! on them to keep them away. Being weak to lightning, Celine's Thunder Storm, if you have it yet, will do significant damage to them. If a character gets swallowed, focus your attacks on the Vissayer that swallowed him or her, and it will spit your character out. Attacking Vissayers with party members inside can hurt them as well, but better to have them participating in the battle than swallowed. The Vissayers are slow, so if you use the item "Idaten Ship" on a character to speed them up, you can run away from them easily and use a "stick and move" strategy. Attack items like bombs or Magic Rocks are useful too. After defeating the monsters, Rena wonders if this is the place that is called the "gate to the sub-world." Crawd suggests it's more like a grave, and wonders if it's normal for so many monsters to be there. Once you're finished getting the plant/cleaning out the dungeon, return to Ringa. Whatever you brought, show it to Bowman. If you bring him the Clarisage he'll say that it's not an undiscovered plant and he's seen it before, but it's evidence that you went pretty far into the cave. If you bring the Dilwhip, he will be very surprised and says he never saw it before, and asks you just how far you went into the cave. In either case, he'll let you meet Keith. If you brought him the Dilwhip he'll be annoyed about how little you care about your great discovery though. He joins you and asks you to take him to Keith's place. Bowman doesn't even go inside, he just calls Keith over and over again. Eventually one of Keith's helpers comes out annoyed and tells you to be quiet. "Sorry for being loud, it's me" Bowman says sarcastically. The helper starts sweating and becomes polite again. Bowman asks the helper if Keith is there, and the helper lets you in. Go upstairs and talk to Keith. Keith wonders what Bowman is doing bringing all these people upstairs. Bowman asks Keith if he's still translating. Keith is confused, and Bowman explains how you were getting kicked out by his helpers. Keith says that he was asked to translate a meaningless script by the king so he had his helpers kick all obstacles out. Crawd is angry at being called an obstacle and Bowman tells him to calm down and explain the situation. Rena explains about how you got the script from Cross cave. Keith is surprised and says it sounds a lot more interesting than the boring thing he translating for the government. He asks you to show the script to him and Rena gives it to him. Keith looks at it and tells you it could be a historical find. Keith says the letters look like ancient Rabanne letters but are arranged differently than usual. A party member asks if he can manage it, and he tells you that it will take some time so asks you if you can leave it with him so he can take a good look. You say you will. Keith thanks Bowman for bringing you to him and giving him such a good find. Bowman says "Oh my god, he's thanking me! Hell's frozen over!" (or the Japanese equivalent thereof) That evening you stay the night at Bowman's house. Go upstairs and talk to Bowman. He will be in his bedroom; Crawd thanks him for introducing you to Keith. Bowman says that it looks like you all are getting into something interesting. He says he was surprised to hear that you are going to investigate the Sorcery Globe, and going to Ell Continent. If Precis is not in your party, Bowman asks if you thought he'd just leave such an interesting journey alone. Crawd is confused, and Bowman suggests you might need someone with a lot of knowledge and experience on your trip. Bowman asks you to let him join you. You can say: 1) Please do join us 2) No, we can't worry NinŽ like that. If you want Bowman to join you select 1. Otherwise select 2. Since Precis and Bowman can't both be in your party, if Precis is with you, you don't get this choice; Bowman just says he would like to come but is worried about NinŽ. The next day, If Bowman is with you: Bowman gets ready to go. One of your party members suggests he should says some sort of goodbye to NinŽ. He asks if you think he's going to be all melodramatic in front of everyone. NinŽ laughs. Bowman makes a comment abut how young people always expect dramatics, then says "See you later, NinŽ." Bowman then tells you you should head to Racool castle, because the king will probably arrange a boat to Ell for you when he sees your pass from the king of Cross. If Bowman is not with you: He tells you to try and keep yourselves out of danger. Crawd says you'll be fine because your friends' lives are on the line. Bowman tells Rena to watch Crawd closely, because he gets the sense that he will do something stupid. Rena says she will, and Crawd says "Why me?" Bowman tells him not to think too much about it, since it's not likely that "he will not understand himself." Crawd gets very confused. Rena says that you should head to Racool castle next. Bowmans says that with the King of Cross' letter of permission, you should be able to get a boat from the king of Racool. Bowman tells you to be careful and bring yourselves safely back as a souvenir. Chapter 9 The Energy Stone When you enter Racool, a soldier will be waiting outside. He'll ask you if you've come to take refuge in Racool. Crawd is confused, and the soldier tells you that monsters on Ell completely destroyed the government and are now heading to Racool continent. He says that the fort at the front lines will hold off the monsters but the people in northern Racool are taking refuge in the castle because north Racool is likely to turn into a battlefield. Crawd says you will fight too, and the soldier tells you not to be ridiculous and to go to the castle. When you get to the castle, the receptionist asks you to record the name of your representative. Crawd gives his name, and the soldier asks if you were the one that made it to the last round in the tournament. Crawd says yes and the soldier says it's an honor to meet him, then asks his place of origin. Crawd starts sweating, and Rena says it's Arlia. "Wow, that's a long way away" the soldier says. He lets you enter. Once inside, talk to Gyamji and he will give you a suit of Plate Mail. Then go to the research center downstairs. In the research center, Crawd hears voices and goes to investigate. Two people are talking about completion of a weapon. A young boy talks about there is a problem that there's no substance that could fuel it. The other person (off screen) says "Well then we can't use it!!" The boy says that the substance necessary is in the Ho??n ruins. The other person asks him if it's true, and identifies him as Leon. Upon closer approach, you can see that Leon is talking to the king. Leon tells the king that he could bring back the substance in two days. At this point, Crawd makes a sound and gets caught by the guard. Crawd tries to convince him they're not anyone to be worried about. At this point: If Bowman is in your party: Bowman comes forward and tells the guard to calm down. The guard snaps back at him. Then the king says "Is that you, Bowman?" Both Crawd and the guard are surprised. Bowman comes forward and greets the king, noting that the research facility has changed a lot. Leon gets angry and tells Bowman that even if he is friends with the king he is the head of the laboratory and tells Bowman to address him first. Bowman says "Oh, you must be Floris and Murdock's son, I haven't seen you since you were 3." Leon demands to know who Bowman is, and Murdock tells him that Bowman used to work in the pharmacological department of the laboratory, and that as soon as he left that department went down the tubes. Leon asks his father if Bowman is the "loser" he's always talking about. Murdock yells at him, and Bowman says that he is, though he's "just running a pharmacy now, KID." Leon tells him not to call him a kid. The king asks Bowman what he's up to, and Bowman explains how he joined you to investigate the Sorcery Globe and ended up refugees in the castle. He says that he remembered about the "Racool Hope" so decided to take you down here. Crawd asks what the Racool Hope is, and Bowman says it's a powerful Monsho Weapon that could destroy a small island. Leon demands to know how Bowman knew about that, and Bowman says that the study to develop it started when he was working in the lab. Bowman asks if it is completed, and the king says it's not. Leon says as soon as the final ingredient is taken from the Hoffman Ruins the weapon will be done. Bowman is surprised and asks who is going to go somewhere as dangerous as that. Leon says he'll go, and Bowman asks who permitted him to do so. Leon says that everyone did. Bowman says to Murdock that even though he may have a capable son, but "there's a line between the possible and the impossible." Murdock tells Bowman that since all the soldiers are being sent to the Front Line Base and so none can accompany Leon to the ruins. Bowman asks the king for permission to go to the Hoffman Ruins to get the stone. Crawd is surprised, and Bowman tells him it's better than sitting on your hands in the castle. The king asks him if he's serious, and Leon protests loudly, saying that you will slow him down. Bowman says that you won't slow him down, since Crawd is the "Hero of Light." Leon berates Bowman for believing that legend, but tells the king that if you insist it would be all right for you to go. The king asks you to go with Leon. The king tells you to go to Hilton and catch a ship to the Hoffman Ruins. Leon gives you a Link Combo before joining you. Leave the town now and head to Hilton, and from there catch a boat to the island the Hoffman Ruins are on. If Bowman is not in your party: One of the scientists, Floris, recognizes Crawd as second place in the Bugu Taikai. (I have no idea what happens if he wasn't 2nd place) She says to Leon "You saw it too, right?" Leon says he wasn't interested in the tournament so doesn't remember. The king, on the other hand, does remember Crawd. He asks him what he's doing here. Crawd says he was just taking a walk around. Leon says that he's surely lying and is really a spy to steal the secret of the Racool Hope. Neither Crawd nor Rena knows what the Racool Hope is. Leon tells you to stop playing dumb and says it's the most powerful version of the Monsho Weapon they're developing, which could destroy a small island with no problem. "YOU'RE developing it?" Crawd asks. Leon realizes you didn't know about it after all. Rena tells the king she is only looking for a boat to go to Ell to investigate the Sorcery Globe under authority of the King of Cross. Crawd asks for permission to leave the town. The king says it's all right, but Leon insists on throwing you in the dungeon because you know about the Racool Hope. Crawd points out that it was Leon who told them about it in the first place. Leon changes the subject and asks for permission to go to the Hoffman Ruins. Crawd asks what the Hoffman Ruins are, and Leon says that the materials to complete the Racool Hope are there. Murdock tells him that he has to send all the soldiers to the Front Line Base and can't send soldiers to accompany Leon. At this point Crawd offers to accompany Leon. The king asks if it's OK, since the Hoffman Ruins are a dangerous place. Leon complains and says you will only slow him down. Rena tells him that you won't slow him down and it's better than going alone. Leon realizes she is right and says that you should come. The king tells you to go to Hilton and catch a ship to the Hoffman Ruins. Leon gives you a Link Combo before joining you. Leave the town now and head to Hilton, and from there catch a boat to the island the Hoffman Ruins are on. Once you enter the Hoffman Ruins, you will find it's a dead end. Leon says you may think it's a dead end, but he will be able to open it in 2 seconds. He says all you need to do is press the big circle and it will open. It doesn't do anything. Leon tries the other, it doesn't work either. Crawd remarks that Leon is not doing to well on figuring it out, and he claims it's because he's not feeling well. Eventually he figures you have to hit both at the same time; the door opens and Leon brags about how smart he is. Items in the Hoffman Ruins: Cure Stone, Recoil Bracelet, Angel Hair, Light Box, Aquaberry, Jisho (Dictionary), Cure Paralyze, Holy Mist, Green Beryl x 2, Cure Paralyze, Soyokaze no Pierce, Orihalcon, 1up Pudding, Gold, Hyper Ball, Diamond, Liquor Bottle, Fruit Syrup, Material Kit, Pikopiyo Bomb, Hot Syrup, Piyohan, Blackberry, Hexagram Card, Paralyze Check, Sour Syrup, ?HERB (Artemis Leaf), Kaiga "Haru" (Painting "Spring"), Shutrum Ring There are several switches in this dungeon that will set off charges and blow up the surrounding area if you hit them. These explosions will damage your party significantly, so don't press them in general. The only switch you should push is in front of a pile of yellow and red kegs--pulling this switch will open a hole in the wall, behind which are several useful treasures. The rest will only hurt you and/or scorch the wall. This dungeon is very easy to get lost in because of all its twists and turns. You might want to draw a map, but it helps to think of the mine shaft as a large circle. The entrance to the dungeon would be at about 300 degrees, and the end of the dungeon at about 180 degrees, so you know where to head if you're lost. In terms of enemies, the only ones that really deserve great caution are the Salamanders; unlucky characters caught in their breath are likely to die. If that wasn't bad enough, they can also paralyze you. And stay away from the track in the center of the battlefield; getting run over by mine carts is irritating and damaging. At the center of the mine you will find the Energy Stones. Leon will talk about how great it is that he found it. Crawd points out to him that you all worked together to get there. Rena's pendant starts to glow. A party member suggests it's a reflection off of the glowing stones here. Leon turns around and asks you to help him mine some of the stones, and a monster jumps out behind him. BOSS: 2 Harphynxes HP 36700 Strong to Fire, Wind, Star, Fu, and Mu, Weak to Lightning, Light, and Dark The Harphynxes' best offense is an incredibly strong defense. They can raise barriers to block attacks, and will often hit your characters in the middle of a normal attack. For this reason, projectile attacks or drop-down attacks like Crawd's Kabutowari or Bowman's Kubikaze work best as they avoid head-on confrontation. If Celine is in your party, you will definitely want her in this battle; the Harphynxes are weak to lightning, so Celine can cast Thunder Storm to damage them, and her Forget spell is also lightning-based, so it will work almost every time and prevent them from casting their own Thunder Storm spells. After the fight, Rena asks if everyone's OK. Crawd notices that Leon is nowhere to be seen. He comes out from behind a rock. Someone asks him what's wrong, and he says he never saw the monsters you just fought in any of his books. Crawd remarks that Leon is afraid of things that he's not heard of, and Leon gets mad. Crawd then breaks a piece of the Energy Stone off to bring back with you. Crawd asks if there's still any problem with Rena's pendant, and she says it's not glowing any more. Someone suggests that it's the rock that caused the glow. Crawd gives the Energy Stone to Leon. Now you can leave the mine. If you have seen the event with Opera's ship, when you leave the mine, Opera will notice something and run away. You pursue her and you find her talking to Ernest, who is off in the corner. Ernest turns around and tells Opera he's glad she followed him and that he loves her. Opera says nothing and tells him that he's acting strange. At this point Crawd comes up and asks if that's Ernest. Opera says it's not the Ernest she knows. Ernest tells Opera to come closer but she refuses. At this point Ernest notices that Leon has the Energy Stone. He says that the stone is his and Leon shouldn't have it. Opera asks Ernest what's the matter with him; he approaches her and tells her to give him the stone. She tells him if he gets any closer she'll shoot him. He does, Opera shoots him, then runs over to help him. Ernest gets up and grabs Opera. He shows his true form as a Ghost possessing Ernest, and attacks you. Ghost: HP 8600 Weak to Light The Ghost shouldn't take any special patterns to beat; he will be far too weak for you at this point. After defeating the ghost, Rena casts a healing spell on Ernest. He wakes up and apologizes to Opera for running off on his own. He then introduces himself to the party, saying he's a famous architect on States. (presumably his planet's name) He thanks you and talks about how he got trapped when researching Monsho Technology. Opera is troubled, saying that since she's found Ernest she no longer has reason to travel with you any more. You can say: 1) Why don't you travel with us a little longer? 2) I guess this is goodbye then. 1) After a bit of convincing, Opera agrees to come with you, and Ernest offers to come too. Rena welcomes him, and he joins your party. 2) Opera says she wanted to travel with you more but guesses she has no choice. "Me too..." Crawd says. Ernest asks if it's necessary for her to leave just because she found him, but Opera insists. Crawd asks Ernest if he will return to his planet, and Ernest says he will when he was done his research. Crawd asks him if he will send a distress call for him when he does. Ernest says he will and that he'll ask Opera for the details. Rena asks Crawd what he's talking about, and Opera says she doesn't know. Ernest and Opera then leave. Whether or not the Ernest event occurs, you should head back to Racool castle. Go to the castle and everyone will greet Leon. Crawd notes that everywhere he goes everyone always calls him "Professor Leon." The King asks if you got the Energy Stone, and Leon gives it to him. The king asks Floris and Murdock to use the stone to finish the Racool Hope. Leon looks to his parents for praise for getting the stone but they just tell him to act like an adult in front of the king. Murdock asks if Leon can work on the Racool Hope as well and the king tells him to go. "Now, to take care of you..." the king says. "What do you mean 'take care of'" Crawd asks. (The way he phrases it suggests that he will 'take care of them' by killing/imprisoning them.) The king tells you to calm down and he tells you he had you checked out and found that you were under authority of the king of Cross to investigate the Globe. Someone in your party notes that the king apparently didn't trust you at first. The king says that he does trust you now and acknowledges you as strong allies. Crawd asks what the king if there is anything you can do for him. The king is surprised at your being so considerate, and says that judging by your power, he would like you to assist the defense of the Front Line Fort, to help hold off the monsters until the Racool Hope is finished and you can arm a boat with it to cross to Ell safely. Crawd agrees to help him, and the king asks you to go to the Front Line Fort. When you're ready, head to the Front Line Fort. Go north from Hilton to get there. Chapter 10 Invasion The path to Front Line Fort is north of Hilton. Make whatever preparations you need, and then go there. FRONT LINE FORT Pickpocket Data: Cure Poison, Cure Paralyze, Fairy Toilette, Blackberry, Blueberry, Aquaberry, Blueberry, Lavender, Paralyze Check, Magic Rock, Round Shield, Rose Hip, Blackberry, Cure Poison, Brigandy, Kizuke Kusuri, High Heel, Hard Pierce, Anklet, 500V, Ring Mail, Longsword, Rose Hip, Iron Greave, Steel Armor, Hard Ring, Pinboke Shasshin, Sweet Syrup, Recure Bottle, Silver Fang, Broadsword What's going on in Front Line Fort: People here are readying for battle. There are large numbers of wounded, and the soldiers are trying to get help from as many people as possible. They are glad for the help from the various wandering fighters and mercenaries assisting, but are not happy about their uncontrollability. The battle is overall not going well. Enter the general's office; he is briefing warriors that enlisted. Crawd notices that Dias is among them. The general thanks you for coming. He says that more fighters are coming from the capital, and asks you to help fight the monster army. Dias asks if the battle is not faring well. The general asks why Dias asks, and Dias says that he had never heard before of Racool hiring mercenaries. The general says hesitantly that that is not the problem and that they just want to completely destroy the army which is why they need the extra help. "Let's just leave it at that then" Dias says. The general says that the briefing is over for today and tells you to move on your own until tomorrow morning, when you must get up early. Once you leave, Rena will ask Crawd if he saw Dias, and Crawd will say he did. Rena notes that Crawd doesn't seem too happy about it. Crawd says he is glad, but at the same time feels sort of angry at the same time and can't explain it. He apologizes for "saying something strange" and Rena says it's all right since she feels similar; she is angry at Dias for abandoning the people of Arlia but is happy to see him. Crawd asks Rena if he can ask her something. Rena says it's all right, and Crawd asks her why Dias left Arlia. Rena starts to talk, when a voice says "You want to know?" Dias comes in from outside. He starts to say "Long time no see" to but then notes that he just saw you at the tournament. Crawd notes that they run into each other a lot. "Do we meet on our own, or is a certain somebody making us meet?" Dias says. He looks at Rena and she says "What, me!?" Dias says it makes no difference; he is here because it is most natural for him to be in battle, and asks if you have a different reason for being here. Crawd starts to say something, and Dias interrupts him, saying that since investigating the Sorcery Globe puts Crawd in the heat of battle, he wishes he would stop saying "I don't like to fight." He leaves. "If I wasn't teleported to this planet I wouldn't be." Crawd says. Rena asks Crawd what he's talking about, but before he can give an answer, tells him that she is going to go find Dias and talk to him because she has never seen him talk like that. Crawd asks what she means. Rena says that Crawd is making Dias "aware of something" and wants to find out what. Crawd asks what she's talking about, and Rena tells him that "I'm Dias' 'sister,' leave it to me!" She runs away. "Sister?" Crawd says. At this point, a party member says "Feel better hearing that?" Crawd stammers "What are you talking about?" Go outside to the lookout over the stream. Dias will be there; talk to him. Dias says "If she's with you, I don't need to worry. Take care of Rena." Crawd is confused. Dias starts to leave and he stops him. Crawd says that even if he was as strong as Dias he wouldn't be able to protect Rena and asks what he should do. Dias asks Crawd "Do you really think I'm strong?" Crawd is confused. Dias says "The strength I have is not to protect others, it's for my own benefit. Seeing you has made me realize that." He asks Crawd to use his strength to protect "his sister" and the others. He leaves. Go to the battlements and you will find Rena. Crawd asks her why Dias left the town. Rena tells him that Dias' family was killed by bandits. You see a flashback of the bandits killing his sister. Rena says that only Dias survived the attack, but has been blaming himself for the death of the rest of his family ever since. Crawd asks Rena why he called her his "sister." Rena says that as a child Dias' sister Cecil was her best friend and it was if she was "adopted" into the family, so Dias became a surrogate brother. Crawd apologizes and says he shouldn't have asked. Rena says it's all